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Trade-in
https://mail.black-squirrel.com/viewtopic.php?f=13&t=17825
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Author:  Kavanagh [ Mon Sep 25, 2006 8:18 pm ]
Post subject: 

Has anyone got data on the corelation between trade in value of a ship at the shipyard with the number of times the ship has ported? Does it just affect the trade in value of the holds, or the entire ship?

Author:  Oso [ Mon Sep 25, 2006 9:13 pm ]
Post subject: 

The entire ship.
The value of the figs goes down too.
For example- if I were to buy a ship, load it with figs and sell it, I would get a higher fig value than if I had been porting all over and had the same amount of figs.

Author:  ElderProphet [ Tue Sep 26, 2006 12:05 am ]
Post subject: 

I posted on this once before. Traitor, please add this to your formulas page as time allows.

http://www.tw-attac.com/TWForum/topic.a ... C_ID=11971

But to sum that up with a set of formulas...
If Ported = 0-30, sellback = .9 * Purchase
If Ported = 31-830, sellback = (.9 - ((Ported - 30) * .001)) * Purchase
If Ported > 830, sellback = .1 * Purchase

Evidently, sellback is affected by the presence of a Fusion Drive, but I'm uncertain as to how, since I've never come across a ship with one.

+EP+

Author:  Silence [ Tue Sep 26, 2006 12:27 am ]
Post subject: 

EP, have I told you lately that you are the man?

Author:  Kavanagh [ Tue Sep 26, 2006 1:04 pm ]
Post subject: 

Excellent EP, many thanks. Also thanks to Oso.

Author:  Kavanagh [ Wed Sep 27, 2006 8:20 pm ]
Post subject: 

quote:Originally posted by ElderProphet

I posted on this once before. Traitor, please add this to your formulas page as time allows.

http://www.tw-attac.com/TWForum/topic.a ... C_ID=11971

But to sum that up with a set of formulas...
If Ported = 0-30, sellback = .9 * Purchase
If Ported = 31-830, sellback = (.9 - ((Ported - 30) * .001)) * Purchase
If Ported > 830, sellback = .1 * Purchase

Evidently, sellback is affected by the presence of a Fusion Drive, but I'm uncertain as to how, since I've never come across a ship with one.

+EP+


I checked it for a ship with a fusion drive. It's very close
to your formulae, I only ran it once, so the deviations may
be just the usual TW randomness.

ported resale %
0 90.2
10 89.5
20 89.5
30 88.7
100 81.8
200 71.8
500 42.3
800 12.8
830 10.9
1200 10.9

edit: dunno why no tabs, they even show when I edit reply?

Author:  the reverend [ Wed Sep 27, 2006 8:29 pm ]
Post subject: 

quote:Originally posted by Kavanagh
edit: dunno why no tabs, they even show when I edit reply?


try using the [ pre][ /pre] tags. however, tabs end up just being treated as 8 spaces in [ pre] mode as you can see below.


ported resale %
0 90.2
10 89.5
20 89.5
30 88.7
100 81.8
200 71.8
500 42.3
800 12.8
830 10.9
1200 10.9


so i recommend using spaces:


ported resale %
0 90.2
10 89.5
20 89.5
30 88.7
100 81.8
200 71.8
500 42.3
800 12.8
830 10.9
1200 10.9


this *would* work OK if spaces were the same width as numbers, but the aren't in most fonts, so its good to choose a fixed-width font, like lucinda console or courier:


ported resale %
0 90.2
10 89.5
20 89.5
30 88.7
100 81.8
200 71.8
500 42.3
800 12.8
830 10.9
1200 10.9


if you reply to this post you can see the codes i used to get it to look like that.

Author:  ElderProphet [ Mon Oct 02, 2006 3:23 am ]
Post subject: 

Okay, based on some quick testing, the pricing breaks down as follows:

Hull, Holds, Drive(normal), and Computer depreciate at .001% per Port_Count (between 30 and 830) as stated above.
A Fusion Drive however, depreciates at .00025% per Port_Count (between 30 and 830).

So to determine trade-in value for a ship w/ a Fusion Drive, you'll have to break down those 4 individual components (shown when examining and when selling in the ship yard), and calculate each accordingly.

+EP+

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