| Author |
Message |
|
Akor
Ensign
Joined: Sat May 21, 2005 2:00 am Posts: 260 Location: USA
|
I'm attempting to make a script to find Class 0s via exploring. I'm starting with cfing from dock. What should I look for as to how many hops away from dock is the average amount and how many warps should they contain?
|
| Sun Dec 25, 2005 4:19 pm |
|
 |
|
Zentock
Lieutenant J.G.
Joined: Mon Sep 22, 2003 2:00 am Posts: 486 Location: USA
|
Distance from dock can vary on 2 factors,
1- size of game.
2- max warp course distance
what you want to do Akor is have a complete ztm done then,
start a cf scan looking for sectors that have 7 hops in 6 out.
this can be a tedious process and involves a lot of sector voiding and void clearing.
To get an idea of how to build this type of script chk out,
Class0SupG.ts available @ http://www.scripterstavern.com
_________________ C.E.O. Corp Noble House Sysop - Zentock's Realm TWGS Co-Sysop - Vulcans Forge TWGS
Admin. Vulcans Forge Forums Vulcans Forge TeamSpeak
|
| Sun Dec 25, 2005 5:57 pm |
|
 |
|
Singularity
Veteran Op
Joined: Thu Jun 02, 2005 2:00 am Posts: 5558 Location: USA
|
If you have a full ztm then finding a class 0 is pretty easy unless they have been moved to a different sector. Without one, easiest way to find them is to just probe... especially to DEs. Heck, with 100 probes in a clear uni you can almost expect to find one just firing randomly, 1234, 5678, 9876, 3210, etc.
_________________ May the unholy fires of corbomite ignite deep within the depths of your soul...
1. TWGS server @ twgs.navhaz.com 2. The NavHaz Junction - Tradewars 2002 Scripts, Resources and Downloads 3. Open IRC chat @ irc.freenode.net:6667 #twchan 4. Parrothead wrote: Jesus wouldn't Subspace Crawl.
*** SG memorial donations via paypal to: dpocky68@booinc.com
|
| Sun Dec 25, 2005 8:13 pm |
|
 |
|
Akor
Ensign
Joined: Sat May 21, 2005 2:00 am Posts: 260 Location: USA
|
quote: Originally posted by Zentock
Distance from dock can vary on 2 factors,
1- size of game.
2- max warp course distance
what you want to do Akor is have a complete ztm done then,
start a cf scan looking for sectors that have 7 hops in 6 out.
this can be a tedious process and involves a lot of sector voiding and void clearing.
To get an idea of how to build this type of script chk out,
Class0SupG.ts available @ http://www.scripterstavern.com
Class0SupG. Sure, I forgot thanks. But the link is very old. SupG took down that site long ago. Vulcan's webpage has a working link to SupGs pack though.
|
| Sun Dec 25, 2005 9:02 pm |
|
 |
|
Desert Fox
Lieutenant J.G.
Joined: Fri Sep 12, 2003 2:00 am Posts: 352 Location: USA
|
Um if i remember right rammars prober has an option to find Class O ports.
_________________ It's a game. Have fun! Desert Fox / Tommy Gunn Member of Phoenix Rising
|
| Mon Dec 26, 2005 1:42 am |
|
 |
|
Desert Fox
Lieutenant J.G.
Joined: Fri Sep 12, 2003 2:00 am Posts: 352 Location: USA
|
I guess that don't help ya write your own script. But his works real good
_________________ It's a game. Have fun! Desert Fox / Tommy Gunn Member of Phoenix Rising
|
| Mon Dec 26, 2005 1:45 am |
|
 |
|
Zentock
Lieutenant J.G.
Joined: Mon Sep 22, 2003 2:00 am Posts: 486 Location: USA
|
Plus if u run supg's u dont have to spend cash on those eprobes.
_________________ C.E.O. Corp Noble House Sysop - Zentock's Realm TWGS Co-Sysop - Vulcans Forge TWGS
Admin. Vulcans Forge Forums Vulcans Forge TeamSpeak
|
| Mon Dec 26, 2005 4:29 am |
|
 |
|
Singularity
Veteran Op
Joined: Thu Jun 02, 2005 2:00 am Posts: 5558 Location: USA
|
Scripter's tavern has been down for atleast a year. But you can get the original supg stuff at:
http://twinfo.org/
Class 0 finder works fine but it requires a ztm to function. You might be able to get away with a single pass, depends. I'm think Rammar's prober (a good prober, worth the d/l) also requires a ztm in this mode. In higher-turn games or non-builder games you might not have the option of running a ztm at all (or atleast not until it's too late). I was told that Prom's ztm also has a class 0 option too, never used it.
You can find class 0s several other ways, too. You'll find that in smaller sector games (less than 5k) one of them ends up rather close to terra and probing from fedspace will usually find one. If you lay ftrs around and see a lot of alien hits in an area... it's either a class 0 or an alien's space. You can also just fire a few random probes, seems a bit odd but I had a game last month where I found both class 0s after only 8 probes. Lucky, yes, but was nice being the only corp in the game not using terra to refurb.
_________________ May the unholy fires of corbomite ignite deep within the depths of your soul...
1. TWGS server @ twgs.navhaz.com 2. The NavHaz Junction - Tradewars 2002 Scripts, Resources and Downloads 3. Open IRC chat @ irc.freenode.net:6667 #twchan 4. Parrothead wrote: Jesus wouldn't Subspace Crawl.
*** SG memorial donations via paypal to: dpocky68@booinc.com
|
| Mon Dec 26, 2005 6:47 am |
|
 |
|
Kavanagh
Ambassador
Joined: Wed Feb 28, 2001 3:00 am Posts: 1410 Location: Boo! inc. Ireland
|
quote: Originally posted by Zentock
Distance from dock can vary on 2 factors,
1- size of game.
2- max warp course distance
what you want to do Akor is have a complete ztm done then,
start a cf scan looking for sectors that have 7 hops in 6 out.
this can be a tedious process and involves a lot of sector voiding and void clearing.
To get an idea of how to build this type of script chk out,
Class0SupG.ts available @ http://www.scripterstavern.com
I think the criterion is 6 warps out and a minimum of 1 back door - 7 in 6 out is a candidate, but so would 8 in 6 out.
|
| Mon Dec 26, 2005 10:58 pm |
|
 |
|
Zentock
Lieutenant J.G.
Joined: Mon Sep 22, 2003 2:00 am Posts: 486 Location: USA
|
8 in ? ok whatever if it works for u go for it, I will stick to 7 in 6 out. Its alot faster to scan.
_________________ C.E.O. Corp Noble House Sysop - Zentock's Realm TWGS Co-Sysop - Vulcans Forge TWGS
Admin. Vulcans Forge Forums Vulcans Forge TeamSpeak
|
| Tue Dec 27, 2005 2:33 am |
|
 |
|
ElderProphet
Commander
Joined: Tue Oct 07, 2003 2:00 am Posts: 1134 Location: Augusta, GA
|
Not really. The code is equally fast scanning for 8 or 6.
It can be done in TWX with a simple while loop, something like this:
setVar $a 11
while ($a <= SECTORS)
if (SECTOR.WARPCOUNT[$a] = 6) and (SECTOR.BACKDOORCOUNT[$a] > 0) and ($a <> STARDOCK)
echo $a "*"
end
add $a 1
endGood luck,
+EP+
_________________ Claim to Fame: only guy to ever crack the TW haggle algorithm, and fig/shield/hold price formula, twice.
|
| Tue Dec 27, 2005 5:04 am |
|
 |
|
ElderProphet
Commander
Joined: Tue Oct 07, 2003 2:00 am Posts: 1134 Location: Augusta, GA
|
Okay, I've updated my old Class 0 search script, and posted it on Grimy. The above code, based on Harley's input, still lies at the heart of it, but it performs a few additional checks to narrow the possibilities. Harley said exactly what Kav said, but keep in mind that a one-way out can make the warp in count < 7.
You should also be aware that SupG's will miss a potential Class 0 sector if one of the warps out is a one-way. In a quick test of a typical 5k universe, SupG's missed 14 out of 37 possible Class 0 sectors because of this. In his defense though, none of those missed were in fact Class 0s.
+EP+
_________________ Claim to Fame: only guy to ever crack the TW haggle algorithm, and fig/shield/hold price formula, twice.
|
| Tue Dec 27, 2005 6:38 am |
|
 |
|
Coke
Lieutenant J.G.
Joined: Sat Apr 10, 2004 2:00 am Posts: 449 Location: USA
|
quote:Originally posted by Zentock
8 in ? ok whatever if it works for u go for it, I will stick to 7 in 6 out. Its alot faster to scan.
Zen, he's right
|
| Tue Dec 27, 2005 7:18 am |
|
 |
|
Harley Nuss
Commander
Joined: Thu Feb 20, 2003 3:00 am Posts: 1529 Location: USA
|
I've only seen a class 0/stardock with a one-way warp out (or multiple one-ways in) once or twice. I would say in most games, if you do 7 in, 6 out, you'll find it. Probably the best bet is to check those first, then if it doesn't show up, check the rest of the possibles.
|
| Tue Dec 27, 2005 7:32 am |
|
 |
|
ElderProphet
Commander
Joined: Tue Oct 07, 2003 2:00 am Posts: 1134 Location: Augusta, GA
|
Yeah, I was thinking the same thing. I've only noticed it once, and the reason I noticed it then was because my 7-In/6-out method missed it. I think I'll setup my search routine to prioritize the most common 7-in/6-out sectors first, then add any of the sectors that don't meet that criteria, yet still meet the 6-out/backdoor criteria.
I've been wondering if traffic analysis would reveal which sectors are more likely to be Class 0s. Anyone ever test this?
+EP+
_________________ Claim to Fame: only guy to ever crack the TW haggle algorithm, and fig/shield/hold price formula, twice.
|
| Tue Dec 27, 2005 6:39 pm |
|
 |
|
Who is online |
Users browsing this forum: No registered users and 20 guests |
|
You cannot post new topics in this forum You cannot reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum You cannot post attachments in this forum
|
|