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| quaser cannons https://mail.black-squirrel.com/viewtopic.php?f=13&t=11681 |
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| Author: | Molean [ Tue Mar 04, 2003 4:33 am ] |
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I remember a topic that spoke of removing the ore usage of quaser cannons. But i cant find the topic even though i did a search. Anyways. Another way to handle the issue of mothing is smarter quaser cannons. The cannons would fire just a little more then enough to destroy the enemy. So if a single fighter appeared it would use a single ore to shoot it out of the sky. But on the other side as a way to limit things cannons would have a maximum limit on the ores/firepower per shot. |
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| Author: | Silence [ Tue Mar 04, 2003 6:11 am ] |
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*sigh* The problem with all of the idea's I've seen you post on here are they limit the amount of impact that I have on the game. I dont want my quasar cannons to fire exactly the amount that enters the sector, I want to choose it. |
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| Author: | Vid Kid [ Tue Mar 04, 2003 11:06 am ] |
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quote:Originally posted by Molean I remember a topic that spoke of removing the ore usage of quaser cannons. But i cant find the topic even though i did a search. I read this and remember someone asking about fuel used by planets using interdictor verses ship interdictor ... Is that close ? |
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| Author: | Molean [ Tue Mar 04, 2003 11:32 pm ] |
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0h yah that was it. Silence: alright then. A choice between enough to destroy and more specific settings if your in the mood to waste ore and make yourself vulnerable to mothing. |
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