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 SST, SDT, SDF and SNP 
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Gameop
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Joined: Mon Apr 16, 2001 2:00 am
Posts: 419
Location: Denver Colorado
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I like this forum. I know what each of these are and how they work. But there might be fine points that I have overlooked so I have started this thread to maybe get a new viewpoint. I started with SST, I think it works best if you are a lone player. It takes 3 turns to Sell, Steal, Xport your way to the next cycle, there are turns lost when you have to move the ship, furb it (or buy holds to replace what you have lost)

I like SDT when I have a good team. With my script, I set up 8 sectors, complete with ship, XXB port and planet. I can start all 8 ships, and as a ship busts, it is removed from rotation. (I can also do this in SST) I like 6 turn cycles, when I complete a cycle, A good from our team comes in, sells off the product and moves off. I restart the script until I run out of turns or bust 7 of the 8 ships. This method burns 2 turns per Steal, Dump, xport cycle. makes half again as much (actually a little more because I waste no turns setting up anything, making about 15k on average per warp).
Now, There's one I haven't tried yet. And to be honest, in all my years playing I never thought of this.. thats SDF. Steal, Dump, Flee. A very novel concept. Steal the product, dump it on the planet, then have a team mate pop you with a fig to move you to the next sector. Truly a one turn cash machine! I need info on the best way to set this up and wether it's worth the effort. Gonna try it tonight and see what happens
oh. one more point ... VIVA LA TWX! I LOVE IT!

oh, whats SNP? It's a script I wrote when I can't figure out why I bust every 5 moves. Slow Nose Picking!!!! lmao!!!

Master Blaster, The Evil Commander!!!
See ya around the PunyVerse!


Sat May 05, 2001 6:47 pm
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