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Making money as an evil
https://mail.black-squirrel.com/viewtopic.php?f=13&t=10556
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Author:  Essariel [ Tue Jun 08, 2004 2:21 am ]
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I've heard about Megarob, understand the basics like robbing and stealing, but I was wondering if someone could explain to me the best ways to make money as an evil. Thanks.

Author:  Harley Nuss [ Tue Jun 08, 2004 2:41 am ]
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In general, the most common red cashing method is SDT. Things like port density, planet negotiation percentage, rob, and steal factors can make a difference, though.

Author:  Ryu_Khan [ Tue Jun 08, 2004 3:07 am ]
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http://tw-cabal.com/strategy/economy1.html

Author:  Tradewarrior55 [ Tue Jun 08, 2004 3:12 am ]
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Drop me an email at tradewarrior55@yahoo.com.
I will send you a list of things i use to help someone learn red play. It is just the basics but I feel it will get you started in the right direction. I am not an expert at red play but I have been taught by some of whom I beleive are top red and Blue players. Anyway good luck to you.

Author:  Orion_Blastar [ Tue Jun 08, 2004 1:20 pm ]
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Give TW55 an email, he taught me. Knows what he is talking about.

If planet negotiation is 60% or higher, you want to SDT. If it is very low, then SST makes more money.

I wrote some functions to help a red player out, but I never had the time to finish them. They are in Access VBA format and I made an attempt to convert them to C functions. Due to family and college issues, I had to make it a low priority.

Things like how much exp you need to rob X credits with a steal factor of Y% in a Non-MBBS game, etc. Or how much to megarob in a MBBS game based on how much the port says it has. Also how many figs you need to lose against a blue player's personal figs to go down X in alignment.

Should I get the chance, I may just convert them to ASP or PHP calculators for people to use for free. I am looking more towards PHP as I am trying to migrate everything on my server to Linux and Apache. That is, if anyone is interested in learning how to calc things with a web calculator.

Author:  Harley Nuss [ Tue Jun 08, 2004 2:10 pm ]
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A lot depends on how many credits you can get/haggle ssting. EP gets 45k credits or more per port. In that case, sdt isn't more profitable unless the planet trade is 80% or more. If you can only get around 38k credits/port (most haggle routines), you wouldn't want to sdt unless it was 65%-70% planet trade or highter. While at 60% you can make the same credits/turn sst as sdt, the cost of upgrading ports makes sdt net less money.

Author:  Ryu_Khan [ Tue Jun 08, 2004 7:15 pm ]
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Tradewarrior, why not post this list here instead of e-mailing it?

Author:  Slim Shady [ Tue Jun 08, 2004 8:38 pm ]
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K3 you forget, EP is not human. heh

Slim

Author:  ElderProphet [ Tue Jun 08, 2004 10:23 pm ]
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Thanks Slim... I think.

You are right on Harley. My average ship trade for 250 holds at good ports is about 44,350 credits. I think people would laugh at me if I told them what the theoretical maximum for 250 holds is. I think I'll pose the question on the weblog to see if anyone is close.

+EP+

Author:  Slim Shady [ Wed Jun 09, 2004 2:37 am ]
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lol, yes EP it is very much a compliment. i've never played a game with you, but i've read your posts and you are a genius and the man :)

Slim

Author:  Doctor Who [ Thu Jun 10, 2004 7:50 am ]
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quote:Originally posted by ElderProphet

Thanks Slim... I think.

You are right on Harley. My average ship trade for 250 holds at good ports is about 44,350 credits. I think people would laugh at me if I told them what the theoretical maximum for 250 holds is. I think I'll pose the question on the weblog to see if anyone is close.

+EP+


Theoretical maximums are rarely even close to the possible maximum.
I would guess that 46700 to 47500 is going to be where the max possible is.

Author:  ElderProphet [ Thu Jun 10, 2004 5:36 pm ]
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Thanks for the input. I've copied your post to the weblog here: http://jroller.com/page/ElderProphet
I'll post the answer in a few days.

In this case, the max possible is within a credit or so from the theoretical maximum, and can be achieved quite frequently.

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