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| End game strategies and a question https://mail.black-squirrel.com/viewtopic.php?f=13&t=10539 |
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| Author: | ThereIsNoTry [ Sat Mar 13, 2004 11:04 pm ] |
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Hi everybody, It's getting close to the end of the game in a newbie server that I'm in and it seems like my corp is winning, what are some effective ways to clinch victory? I've found the last "bastion" of resistance to our corp and it seems pretty well fortified, what's the general rule on invasions? mine disrupt, moth/quasar drain, invade? (photons are off) Next, how would you go about invading a planet (I think its either volcanic or mountainous) that has no sector quasar setting? is it the same deal? There are also 3 gold planets in the sector, producing at 1:1 for everything including fighters and holding a maximum 10M fuel ore. . . is it worth capturing if its only lvl 3? Instead of invading I just created 20 planets and hoped they would collide. And as for my question . . . The game is set with gold planets and modded ships, the "Eden" produces everything at 1:1, produces 250,000 fuel a day and holds 10M ore, it produces a total 350,000 figs a day (org and equip only hold 50,000 colos). The game is also set to have a max planets per sector "20" . . . and I'm assuming that it means it can hold 20 planets safely, upon creating the 21st there is chance of collission. If this is the case, 19 maxed out "Eden" planets all set with quasars at 1-2% sector and 10M offensive figs in the sector should be able to destroy any ship coming into the sector innumerable amounts of times. Oh, the best modified ship is 1.8:1 def odds, 300,000 max figs, 12,000 shields. When my corp invaded the sector with 3 "Eden" planets we got podded 3 times and then one of my corpies kamikazed before we entered the sector safely, even then the Eden planets werent even maxed out. So, is it even possible to invade a sector with 19 gold planets with 1-2% sector blast and 10M offesnsive figs? (no photons). THanks for any feedback, sorry it's so jumbled I kinda just started rambling and throwing info out there. -There is no try |
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| Author: | Heat Sink [ Sun Mar 14, 2004 2:05 am ] |
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DANG! (that sysop is CRAZY) hehe, anyways... Def. odds mean nothing when you warp in and take the sector blast. the hit will be the same if you have 1:1 def odds as to 8:1 odds. The offensive fighters on the other hand will count in the def. odds of your ship on the amount of damage done. Anyways... in a case like this. (no photons, tons of planets with ore) i would warp in and try to take out the sector fighters and put yours in there place. Then warp in your planets and take control of the sector. (keeping the enemy out of his own sector) then you knock the sector cannons down to 0. and the atmos cannon you will have to land on and take the pod. use the ship with the most figs to do this. *edit: If you think the blast will be huge, land with a crappy ship with 10k figs or so and let the blast nail you for 450k Plus and then get in your bigger ship. this way you wont loose as many figs and expensive ships. about taking lvl 3 planets. Of course.. if there making 1 to 1 figs then you can easily make what you loose back. (unless you dont have enough figs to invade and have enough left over... and how many figs are on that planet will matter as well.) well.. im pretty tierd and i tried to think out what you should do... Good luck! |
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| Author: | Ahab [ Sun Mar 14, 2004 2:17 pm ] |
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Geez..20 planets? I've had people object to 10 in a sector. |
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| Author: | ThereIsNoTry [ Sun Mar 14, 2004 5:58 pm ] |
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so I guess the answer is "no" it's not possible to invade a sector with 20 planets all with quasars and 10M ore? |
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| Author: | ThereIsNoTry [ Sun Mar 14, 2004 6:11 pm ] |
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Another thing, how does the quasar cannon work? if you have 10M ore on a planet and you set quasar at 1% sector it uses 100,000 ore and does how muuch damage? Also if you have 10M ore and you set it to 1% atmoshpheric how much does it do? |
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| Author: | ThereIsNoTry [ Sun Mar 14, 2004 6:23 pm ] |
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Ah, nevermind, I got all the info I needed from tw-cabal. I had checked there earlier and couldnt find it, but when I ran a google search it found an archived page for me. Anyway 1/3 damage per unit ore used at sector level and 2 damage per unit ore at atmosphereic level, correct? |
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| Author: | Narkon [ Sun Mar 14, 2004 8:06 pm ] |
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Correct. Sounds like I would just deny the other team access to there sector, and eventually take the planets one by one. But keeping the other team way from them, and huntting them down for the rest of the time seems logically enough to "win". |
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| Author: | Harley Nuss [ Sun Mar 14, 2004 8:30 pm ] |
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Atmostpheric depends on if it's MBBS mode or not. If MBBS mode, each ore unit does 2 damage, if not MBBS mode, it takes 2 ore units to do 1 damage. They way to determine if a sector is impossible to invade is to figure out the ore production of the planets, then divide by 3. If you can't enter with ships to take that much damage each day, it's probably invincible. For example, if you are playing 3 person corps, with a 300k fig 15k shield ship, you can send in 8 ships if you #SD# two players each day. That means you send in 2520k damage worth of ships. If the enemy makes 7560k ore/day, every day you moth, their planets will remake all the ore you cost them by the time you can moth again. |
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| Author: | Rofellos [ Sun Mar 14, 2004 9:03 pm ] |
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~Undefeatable That's what they are Undefeatable Though you try hard~ [:D] |
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| Author: | old loki [ Mon Mar 15, 2004 7:07 am ] |
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alot of questions there. To invade a planet with no sector cannons set(assuming its shielded if ptorps are enabled) you will want to moth the cannon before mounting a full scale assault. USE THE cheapest ship in the game you can buy that has a pod and start trying to land. you can get podded 2 times per dy(extern-to-next extern) third time your out for the day. so if ya have a 4 member corp you got 8 landing attempts you can use to moth the cannon. just keep track of the damage points and figure out when you can survive a landing attempt. 20 planets per sector? thats plain rediculous to have settings like that. |
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| Author: | Slim Shady [ Sun Mar 21, 2004 9:59 am ] |
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if they are the last resistance, invading isnt as important as destruction. 20 planets... my god what has the world come to? i would say, before extern pop enough planets in the sector so there are 21. then hope and pray extern will do the job for you. having your own figs in sector, and warping in and out your own planets to keep them away from their assets is also key. after extern, warp your planets back into the sector, keep them out for one more day, and again, before extern, get your planets out of there (dont want yours colliding) pop up more planets (till 21) then pray again to the extern gods. (not sure of % chance of collision, im sure someone knows and can tell you) but if there is a collision and lets say they have 5 planets and you popped 16 colliders, if there is a collision u have a 25% chance of taking out 1 of their planets (if you pray reaaaally good, two of their planets will collide and make your life all that much easier)i assume that by now the game is over, but if not, i would try this. Slim |
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