View unanswered posts | View active topics It is currently Mon May 11, 2026 4:21 pm



Reply to topic  [ 49 posts ]  Go to page Previous  1, 2, 3, 4  Next
 Will it ever be possible? 
Author Message
Captain
User avatar

Joined: Sat Jun 18, 2005 2:00 am
Posts: 2214
Location: USA
Unread post 
No, I am saying that there could be a Ship Repair Facility at SD that you would pay to have you're ship repaired as pertaining to the auxiliary functions of the ship, i.e. you're ship has just taken on five attacks and been photoned twice, ship stability and breech containment has been reduced to 35%. Then it would be up to you to dock at the SRF SD-Det (Ship Repair Facility StarDock Detachment)for neccessary repairs, afterwhich you're ship would be back up to 100%. Also these functions would be completely seperate from sheilds and fighters, important not to confuse them as being correlated.

You're idea is cool though, of course planets already generate fighters on their own at the decreation of the GameOp, but the shielding idea is outstanding! There could be Level-7 that has shield regenerating capabilities.


Regarding the photoning, public scripts are easy to beat of course, although very seldom will a player survive when going against a well designed script. Split second timing would have to be in the gridder's favor to make it out against such a script. People want to control the MSL's to keep tabs on the other players and to stock their planets at a fraction of the turns.

_________________
Your reliance upon subjective IRM's, subjugates you through utter omission, obfuscation, and distortion of fact!
Don't mess with me, I will 26 U.S.C. § 7212(a) your IRS!


Mon Sep 19, 2005 3:10 am
Profile ICQ WWW
Veteran Op
User avatar

Joined: Thu Jun 02, 2005 2:00 am
Posts: 5558
Location: USA
Unread post 
Ok, so you're saying that additional things should happen to your ship when you take damage. Ok. And a level 7 with regen would be an interesting addition. Would have to cost fuel tho, otherwise what would be the point?

For the public script comment. I have quite a few public and private scripts nowadays, played against even more of them. It's not the scripts that make the player, it's the player that makes the player.
We can talk in generalities all day long, but specific "well designed scripts" that use "split second timing" aren't generalities, they're specific function scripts that use well-known approaches to gain advantages in speed. These approaches have their flaws. ICQ me sometime, I'll go thru some details.

And who uses the MSLs to stock their planets? What's stopping me from gridding in, dropping limpets and tracking you back home then taking out your base while you stock them? Does anyone actually travel the MSLs anymore?

_________________
May the unholy fires of corbomite ignite deep within the depths of your soul...

1. TWGS server @ twgs.navhaz.com
2. The NavHaz Junction - Tradewars 2002 Scripts, Resources and Downloads
3. Open IRC chat @ irc.freenode.net:6667 #twchan
4. Parrothead wrote: Jesus wouldn't Subspace Crawl.

*** SG memorial donations via paypal to: dpocky68@booinc.com
Image


Mon Sep 19, 2005 2:06 pm
Profile ICQ WWW
Lieutenant
User avatar

Joined: Tue Feb 24, 2004 3:00 am
Posts: 676
Location: USA
Unread post 
there is a random factor in photoning another player its called nav haz and mines the The suggestions you are presenting would change the game in to something other then Tradewars your figs and shields are your life line if you loose them then you have to buy more with out them you wound not have a ship to repair in other words to repair your ship you need to restock with fig and shields not pay some fee to have your ship overhauled. The next thing your going to suggest it to have different armor class that you can purchase from the dock to better protect your ship and oh yea how about weapons upgrades so up can out DPS your opponent maybe an RPG would better fit your suggestions then a strategy game.

_________________
Speed Demon launched a Photon Missile somewhere!
Speed Demon invaded Mt EverHard!!
Speed Demon captured Farscape's StarMaster!
Speed Demon DESTROYED Farscape's *** Escape Pod ***!
Speed Demon launched a Photon Missile somewhere!


Mon Sep 19, 2005 4:52 pm
Profile ICQ
Captain
User avatar

Joined: Sat Jun 18, 2005 2:00 am
Posts: 2214
Location: USA
Unread post 
I think you're misunderstanding. The suggestion is not to have an upgraded hull replace fighters and shields, it is to create a dwindling percentage factor that if not montitored and promptly repaired will start to cease the advantage of the given function, such as resisting photon attacks and mine/offensive fighter damage.

The purpose of this is to great a random chance/variable to balance out the advantage of these auxiliary functions, otherwise they would only serve to literally create an invincible ship; of course the settings of the program would permit the GameOp to make such a ship if they wished to, (i.e. if that was the point of the game to obtain this type of ship and keep it for the purpose of taking over universe in-order to successfully win the game... or whatever.)

_________________
Your reliance upon subjective IRM's, subjugates you through utter omission, obfuscation, and distortion of fact!
Don't mess with me, I will 26 U.S.C. § 7212(a) your IRS!


Mon Sep 19, 2005 8:41 pm
Profile ICQ WWW
Commander

Joined: Thu Feb 20, 2003 3:00 am
Posts: 1529
Location: USA
Unread post 
Sounds like you want a different game, not trade wars. Maybe some of these things will be added at some point, but I doubt it. In regards to photon scripts, It is normally fairly easy, if somewhat turn intensive, to avoid a well designed photon script. In regards to control of the MSL's, what the heck are you talking about? "Keep tabs on the other players?" If you want to stock up on massive figs/shields, you just fig a class 0 briefly, you don't need the whole MSL.


Mon Sep 19, 2005 11:36 pm
Profile ICQ
Captain
User avatar

Joined: Sat Jun 18, 2005 2:00 am
Posts: 2214
Location: USA
Unread post 
No, not a different game just a better one; hate to point it out, but very few changes have occured within the overall life of TW and it is currently very limited in its playability. There needs to be things add to entice new players and keep the old ones more interested in staying, why do you think all the truly experienced players move onto something else, then jsut come back just to revisit the past nostalgia of the game. Because there are no new challenges within the actual game. There must be a constant challenge to ones mind maintained and focused, to keep it's interest peeked and such improvements within the game are long past do.

The MSL's are the major throughway of the universe at some point you have to cross their path, otherwise you will be permanently stuck exploring only a small portion of the universe. Regarding the Class 0's what Harley said it what I was referring to, for the purpose of just temporarily acquiescing the port. In most instances it is a complete waste of turns and very dangerous to keep fighting with other players whom also want to maintain control of the MSL's, (I was just using the MSL's as one example.)

_________________
Your reliance upon subjective IRM's, subjugates you through utter omission, obfuscation, and distortion of fact!
Don't mess with me, I will 26 U.S.C. § 7212(a) your IRS!


Tue Sep 20, 2005 3:42 am
Profile ICQ WWW
Ambassador
User avatar

Joined: Mon Feb 09, 2004 3:00 am
Posts: 3141
Location: Kansas
Unread post 
k, see if I understand this. You are wanting to make changes to a text based game that has been around for approximately 20 years and has had a player base for that long. How many games, text or graphic, have had this type of life span?

The challenges within the game come from the other players - not aliens and not moving alien planets. Learning all of the nuances of the game in its current form is a challenge in itself. I have been playing the game for a while now and know that I still have a lot to learn. One of the recent things about putting a ship for sale at StarDock holds it through extern is one example - handy for a solo red or non-fedsafe player. Once a player has a very good knowledge base about how the game works he can develop strategies with that knowledge - and just when that strategy is developed, a real live player screws things up for you. Funny how conniving people are.

I'm not saying some of the ideas don't have merit, but there seems to be enough to learn and enjoy with the game in its current form. Possibly v 4.xx will have those changes or similar ones to those that have been given.

_________________
               / Promethius / Enigma / Wolfen /

"A man who has no skills can be taught, a man who has no honor has nothing."


Tue Sep 20, 2005 5:31 am
Profile ICQ
Commander

Joined: Sun Feb 25, 2001 3:00 am
Posts: 1838
Location: Guam USA
Unread post 
quote:Originally posted by ExCon

Will it ever be possible to t-edit whether or not a ship has p-torp feedback? I remember when the original Scorpion, when it came out, when one were to fire a p-torp at a scorp, the p-torp always came back at ya. I want to be able to use the gold editors to edit ships to have this ability. If its possible, it would change TWGS forever.

LOL i have other crazy ideas as well,

ExCon

I remember the Galactic OverLord in His Scorpion
he had that photon bounce back ability but once you figured out how to capture his ship , you did not have that ability [:(]

I dont think the game would be fair to have this ability , but to get back an AI that would give me a way to Add this one ship and his driver .. my TWGS would be complete .. oh maybe even have your SysBot remove any alien planet that was not L4-6 from game (so only legit alien planet stays) I'm not only SysOp tired of players using this Bug (J.P. has said it was bug).

Then if/when V4 comes out .. I might play it , but I'll be hosting TWGS v3.

Anyone else like to see TWGS v3 AI [?]
<starting trouble>

No really , I think many ppl will tell you .. refilling Tera is like one of the Rules you must post , or you may have complaints from players.
Kinda a grey area.
A SysBot can be useful to breath life into a game but at the start.
But like everything else .. if it makes you and a few others happy ..
Then it might be time well spent.

I wouldn't mind a few features (faster then twx game setups) or a possible AI for a NPC.
But nothing with weird in game actions like photon rebound.

I look forwards to seeing what your final creation will be [:)]

_________________
TWGS V2 Vids World on Guam Port 2002
Telnet://vkworld.ddns.net:2002
Discord @ DiverDave#8374
Vid's World Discord

Founding Member -=[Team Kraaken]=- Ka Pla

Image
Winners of Gridwars 2010
MBN Fall Tournament 2011 winners Team Kraaken
Undisputed Champions of 2019 HHT Just for showing up!

The Oldist , Longist Running , Orginal Registered Owner of a TWGS server :
Vids World On Guam


Tue Sep 20, 2005 5:47 am
Profile WWW
Captain
User avatar

Joined: Sat Jun 18, 2005 2:00 am
Posts: 2214
Location: USA
Unread post 
There are still players wanting to play BRE. There are also site that run old door games like the wind.

The reason nobody knows about these "tricks" within TW is because there is no documentation to follow, there are no actual instructions for the players or for the SysOP/GameOp the ones that do exist are either very limited in their content and/or outdated. This leaves everybody on their own to ask questions that are reduntant to those more experienced.

Also these settings don't have to be the only option it could be setup to allow keep the game stock and classic if that is they way you want it to be. And darn it!! It is not photon bounceback I was referring to, it was photon deflection. I think bounceback would be lame myself, but of course that could be another option to enable/disable.

If given a chance, those that are initially not infavor of these outside the box ideas, would come to realize just how neat and enjoyable these concepts would really be and how their appropriate use would greatly benefit the advancement of the game.

For me, any addition as long as it is controllable and majority bug-free, is a great idea.

_________________
Your reliance upon subjective IRM's, subjugates you through utter omission, obfuscation, and distortion of fact!
Don't mess with me, I will 26 U.S.C. § 7212(a) your IRS!


Tue Sep 20, 2005 6:35 am
Profile ICQ WWW
Ambassador
User avatar

Joined: Mon Feb 09, 2004 3:00 am
Posts: 3141
Location: Kansas
Unread post 
quote:Originally posted by RexxCrow

.....

The reason nobody knows about these "tricks" within TW is because there is no documentation to follow, there are no actual instructions for the players or for the SysOP/GameOp the ones that do exist are either very limited in their content and/or outdated.




OMG, you mean people have to actually spend time to learn how to play the game?

How can a game exist when the "tricks" of the game are not laid out in a nice little web site to tell everything? TradeWars is not for the player looking for instant gratification and reading a "cheat" sheet off of the Internet. It takes time to become a good player - not sure how long it takes to become an "Elite" class.

_________________
               / Promethius / Enigma / Wolfen /

"A man who has no skills can be taught, a man who has no honor has nothing."


Tue Sep 20, 2005 3:47 pm
Profile ICQ
Captain
User avatar

Joined: Sat Jun 18, 2005 2:00 am
Posts: 2214
Location: USA
Unread post 
Well, it seems that you did not get the drift of my statement. The reason they are "tricks" is because there is no definitive player documentation available for new players, thus what is really just simply the normal way to play the game now becomes "tricks". This is because the only way to find out (other then being told by another player) the pros and cons of a common command is a given situation is to take a chance and test it yourself. This leaves new players to become victims of happenstance. Learning the game is one thing, realizing the consquences of an unfamiliar command and its action as a result of having no prior (or very limited/outdated) guidance available is another.

I am not actually referring to "tricks" per say, as you would when playing Nintendo or something, i.e. if you press up, up, down, down, left, right, left, right AB, AB, AB, Select; you get unlimited ships or if you goto sector 555 and then pop three planets and land on the second one and then blow-up the port you will be awarded 100-million credits.

_________________
Your reliance upon subjective IRM's, subjugates you through utter omission, obfuscation, and distortion of fact!
Don't mess with me, I will 26 U.S.C. § 7212(a) your IRS!


Tue Sep 20, 2005 6:50 pm
Profile ICQ WWW
Commander

Joined: Thu Feb 20, 2003 3:00 am
Posts: 1529
Location: USA
Unread post 
quote:Originally posted by RexxCrow

Well, it seems that you did not get the drift of my statement. The reason they are "tricks" is because there is no definitive player documentation available for new players, thus what is really just simply the normal way to play the game now becomes "tricks". This is because the only way to find out (other then being told by another player) the pros and cons of a common command is a given situation is to take a chance and test it yourself. This leaves new players to become victims of happenstance. Learning the game is one thing, realizing the consquences of an unfamiliar command and its action as a result of having no prior (or very limited/outdated) guidance available is another.

I am not actually referring to "tricks" per say, as you would when playing Nintendo or something, i.e. if you press up, up, down, down, left, right, left, right AB, AB, AB, Select; you get unlimited ships or if you goto sector 555 and then pop three planets and land on the second one and then blow-up the port you will be awarded 100-million credits.



This is the same as any online game. You have to actually play against a variety of opponents to learn the nuances of a game and learn how to play better. You can know every command in the game (pressing ? at most prompts will give them to you) and still not know what you should do when someone warps into the sector with you and powers up weapons systems. Much the same as a player playing starcraft for the first time doesn't know what units they should be building. They just have to experiement with it.


Wed Sep 21, 2005 1:04 am
Profile ICQ
Commander

Joined: Thu Feb 20, 2003 3:00 am
Posts: 1529
Location: USA
Unread post 
quote:Originally posted by RexxCrow
The MSL's are the major throughway of the universe at some point you have to cross their path, otherwise you will be permanently stuck exploring only a small portion of the universe. Regarding the Class 0's what Harley said it what I was referring to, for the purpose of just temporarily acquiescing the port. In most instances it is a complete waste of turns and very dangerous to keep fighting with other players whom also want to maintain control of the MSL's, (I was just using the MSL's as one example.)[/beige]


Trying to keep "control" of a series of sectors that are cleared every night at extern and serve no real strategic function (I'm going to have figs in every quadrant of the game anyway) is just laughable. Sorry, not trying to be rude or flame you, but you are illustrating your own lack of understanding of the game with comments like these. It seems like it is always those who don't understand the game in it's current form who think it needs to be changed. Why is that?


Wed Sep 21, 2005 1:09 am
Profile ICQ
Captain
User avatar

Joined: Sat Jun 18, 2005 2:00 am
Posts: 2214
Location: USA
Unread post 
No, see you are listening to what I am saying but you are not hearing me. Ok look perfect example there is nothing that says when you purchase a ship at dock and that if extern occurs while you are doing this that ship will be repossed, you are left to learn that the hard way. There is nothing telling you that you should not build a planet in open space. There is nothing defining what is considered open-space, bubbles, dead-ends, one-ways, backdoors, black-holes, etc. There is nothing telling you that you should ZTM or what ZTM means, does, or is used for.

There is no documention telling you to not leave planets in the MSL's during extern or they will be penalized; hell, there is no documention even telling you what the MSL's are or how to find them! As well there is no warning given that extern is about to occur or even what time that it occur, no reminder nothing, all of that you are also left on your own to figure out. These are all things I feel are very relevant facts and should be explained in detail to new players. The only warning you get througout the game is the armament and towing warning when parking in FedSpace to logoff.

You, Harley take advantage of this information because this type of information has long been trivial to you. Learning the game is about learning actual strategy now about learning the basic commands and actions of the game. If it was not for Traitor's site, the newer players of this game would be permanently crippled!

I find it sad that those that have been around for a while, sit around talking about how there are no more good players, new players poss no challange, then wonder why that is. I also find it sad that players sit around chatting about how they have been playing for 2-10 years and still consider themselves to be a newbian, the game is not really that complex. It is only maintainted as such do to the lack of availability of basic gaming information to the average player.

Regarding the MSL comments, once again that was an example, only an EXAMPLE to use during hunting, (personally for me I care less about the MSL's you can have em!) You would only really want to mess with MSL's if you have a very good script or are playing in limited script use type games. Also Harley, people do use the MSL's they use them everytime the goto Terra and SD, they are the two most busy sectors in all of the game. There is a numerous scripts that focus on the MSL's, a good example is trying to catch those that warp in planets close to Terra while coloing.

You are not trying to flame me, yet you make statements such as: "It seems like it is always those who don't understand the game in it's current form who think it needs to be changed. Why is that?" Hey, in the future don't bother doing me any favors, my friend.

So what are you saying cause I disagree with you about the use of MSL's that I "do not know the game"? Personally I feel that this game is suffering largely do to you, JP looks to you for the majority of his ideas and you only want to swear by TW just has it is now and has been since is conception. You have learned it they way it is now, you are good at it the way it is now, and you want to stay with it the way it is now. So what about other people that come along with new ideas and suggestings? Hey, what do they know anyways!

My lack of understanding? Well I don't know about all that, but at least I am not the one stating the MSL's serve no strategical function. If there any sectors that hold that type of function within the game it would undoubtly be the MSL's. Afterall, why else would the Feds keep them cleared, this serves as a balance for all the players in the game, otherwise you just could lockup the game by dumping all kinds of stuff into the sectors to keep them the MSL's along with FedSpace pretty much all to yourself.

_________________
Your reliance upon subjective IRM's, subjugates you through utter omission, obfuscation, and distortion of fact!
Don't mess with me, I will 26 U.S.C. § 7212(a) your IRS!


Wed Sep 21, 2005 3:24 am
Profile ICQ WWW
Ambassador
User avatar

Joined: Mon Feb 09, 2004 3:00 am
Posts: 3141
Location: Kansas
Unread post 
RexxCrow - the MSLs are not the only ways to get to Dock or Terra. The following is directly from TW-Cabal.com:
Major Space Lanes, MSL’s: The MSL’s are all of the sectors that are directly between Sector 1, and the Stardock, and the triangle between Stardock, Alpha Centauri, and Rylos. They get cleared every extern. Don’t leave anything in them that you don’t mind losing at extern. Planets parked in MSL’s will be dropped to lv 2 cits if they have lv 3 or higher.

Now, I am not to sure how much more plain one has to make it about planets being parked in the MSLs. The MSLs are not the only way to get to Dock or Terra, they are paths as documented above.

About ships being repossed at extern - when you buy a ship the following message is give (taken directly from the game):
" Before you leave, the salesperson reminds you to move the ship out of FedSpace as soon as possible, since the Feds will repossess any unmanned ships left there overnight (no littering!)"

Now one does not have to be an Elite class player to find that information. Most of us tell new players to go to TW-Cabal and read the information. I guess I should not take it for granted that people read the in-game information, but I do.

_________________
               / Promethius / Enigma / Wolfen /

"A man who has no skills can be taught, a man who has no honor has nothing."


Wed Sep 21, 2005 3:39 am
Profile ICQ
Display posts from previous:  Sort by  
Reply to topic   [ 49 posts ]  Go to page Previous  1, 2, 3, 4  Next

Who is online

Users browsing this forum: No registered users and 18 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
cron
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group.
Designed by wSTSoftware.