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 SWATH's ztm 
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Ensign

Joined: Sat May 21, 2005 2:00 am
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For SupG's ZTM what are the best settings? The default is:

SupGZTM Settings for <Game Name>
1. Middle Passes [Auto]
2. Resume [No]
3. Run Mode [Interrogation]


Thu Aug 25, 2005 11:47 am
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Lieutenant

Joined: Sun May 09, 2004 2:00 am
Posts: 630
Location: USA
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Akor befor you DIS swath, i did a bubble test on 2 games and both
were perfect, one buble was 101 sectors deep, check it out and it was
good, and in other game did same test and this bubble was 124sec deep
now i will admit a few times it was wrong in the past. but lets be
honest i have never seen anything, swath, SupG, Rammer everything
run 100% all the time!!! not trying to bad mouth Rammer or SupG or
stein. and from what i heard and seen, there is no ZTM that is 100%
perfect 100% of the time.

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Thu Aug 25, 2005 2:26 pm
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I believe that SupG's and Rev's are the best publicly available ZTM scripts. When you factor in speed vs accuracy, I think they are the best bang for your buck. I don't know if Stein has added that method to Swath yet or not. If not, he should.

Personally I use a ZTM script that EP wrote which is the most accurate I've seen under just about any circumstance, but it takes about 15-30% longer to run (depending on universe size). The difference between EP's and SupG/Rev's method is usually trivial. So in a tournament/big game situation, I run SupG's, and hope to get the rest of the missed warps later, when I don't have any day one time constraints. Speed = Life in those games.

I'll leave it up to EP if he wants to expound on the method his script uses. I know I acted as a sounding board for the initial development of the method, but I can't remember most of the details at this point. That's because I got all the stuff for the next generation of the script bouncing around in my head. I could reverse engineer it from the .ts, but...

The next generation of EP's ZTM script, if one of us gets the time to write it, will catch even the most oddball warps, while slightly reducing the time it takes to run. As of our last conversation about ZTM Theory, I think EP and I worked out how to optimize the data a bit better for speed, as well as working out the few oddball exceptions that we could think of and ways to plot those out. Most of the time these exceptions never happen, but it's possible. For example, one-ways within a bubble that connect to other sectors within the same bubble. I know EP's talked to several others about this also, so maybe one of them could pipe in. Figuring out all the possible permuatations isn't the hard part, it's scripting them that makes one's brain start hurting.

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Thu Aug 25, 2005 4:02 pm
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Ensign

Joined: Sat May 21, 2005 2:00 am
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quote:Originally posted by Traitor

I believe that SupG's and Rev's are the best publicly available ZTM scripts. When you factor in speed vs accuracy, I think they are the best bang for your buck.

What settings are best to use with SupG?


Thu Aug 25, 2005 4:43 pm
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Captain
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The ZTM in SWATH got messed up in version 1.8, it is no longer correct until you actually visit the sector then it corrects itself.

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Thu Aug 25, 2005 6:04 pm
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Ensign

Joined: Sat May 21, 2005 2:00 am
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quote:Originally posted by RexxCrow

The ZTM in SWATH got messed up in version 1.8, it is no longer correct until you actually visit the sector then it corrects itself.

I noticed that there was something screwy about that. I'm glad I use it mainly for the visual map.


Thu Aug 25, 2005 7:27 pm
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Ambassador

Joined: Wed Feb 28, 2001 3:00 am
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ZTM criteria are accuracy and speed. I have a suggestion as to how to determine the "best" ZTM:

1. A "volunteer" Sysop bangs a game called ZTM Test.

2. Game settings have zero turns (don't know if possible ?).

3. Several of us run ZTM on said game, using different methods.

4. Sysop runs an Observer ZTM.

5. Sysop monitors times online to server (again, dunno if possible).

6. When done, we each post the total number of warps found by ZTM, to the Sysop, and include twx warp extract for verification.

7. Sysop compares same to the Observer total warps.


The one closest to the Observer warps is the most accurate. Time taken is secondary, but clearly of interest.


I can run one using twassist, but it cannot handle more than 5K sectors.


Thu Aug 25, 2005 7:37 pm
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Ensign

Joined: Sat May 21, 2005 2:00 am
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quote:Originally posted by Kavanagh


The one closest to the Observer warps is the most accurate. Time taken is secondary, but clearly of interest.


Why the one closest to the Observer's ztm?

As for time, we have to factor ping time too. Players with poorer connects would of course have a slower ztm.


quote:
I can run one using twassist, but it cannot handle more than 5K sectors.


DOS Trade Wars Assistant? That brings back memories.


Thu Aug 25, 2005 9:30 pm
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The observer account (SysOp privileges) has access to the warp data straight from the game, so it is 100% accurate.

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Thu Aug 25, 2005 9:37 pm
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Ensign

Joined: Sat May 21, 2005 2:00 am
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As I said in another recently made thread, I am asking a lot of questions both for myself and for the newbies who might come later and view the archives of this section of the forum. For the record, Slim Shady said in an ICQ chat that for SupGs ztm the best setting are the default:

SupGZTM Settings for <Game Name>
1. Middle Passes [Auto]
2. Resume [No]
3. Run Mode [Interrogation]

Though you might change 3 to "Computer" so you can chat while ztming it it REALLY slows down the ztm. I ztmed a 5k sector game set to "Interrogation" mode in 1 hour. I tried ztming a 20k sector game in "Computer" mode last night and after 4 hours it was still ztming. Since I could chat I asked if someone was in the game. Midnight answered and asked why I was ztming a game that was 10 days old and had 3 mil figs in it? Ummm. Another thing a newbie should know is how to read the Game Stats screen to see if the game is still playable [:P]


Fri Aug 26, 2005 10:00 am
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Lieutenant

Joined: Sat Nov 06, 2004 3:00 am
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lol, on the game being Playable Akor, but I assume u were there to test the ZTM.
Tratior, as to the one ways within a bubble going to a sector within the Bubble, Rev's shows that if when u cim u do Secludeds Report, I have seen bubbles over 200 sectors with a bunch of one ways, but they all stayed within that bubble. only one gate sector, u hold it and u have ur own personal section of the universe.

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Fri Aug 26, 2005 10:18 am
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Akor,
The more passes you have, the more accurate it'll be, but the longer it takes. Resume is needed only if you have to stop ztm'ing for some reason. And you already know the diff between Interrogation mode and Computer mode.

Zarkahn,
Rev's still misses things on occasion. Unless you are planning on running a dataminer and playing a blue hunter, SupG's and Rev's ZTM's are fine. But if you are particularly anal, you are running photon scripts, or you are looking for people, then you want to have the most accurate map possible.

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Fri Aug 26, 2005 12:34 pm
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true, if I plan on using that very large bubble I always check and ftr all sectors there.
In a game where time is no problem, I also throw in ck's on a 6 pass, it does check some stuff Rev's misses.
As far as time, with a 20k sector univers plus 4 hours is minuim for a good map, and thats not 100%
Personally haven't seen one thats 100%, but if I did, I'd use it.
Has anyone made a corp ztm, where u divide up who maps what and then combine it? That would be nice to have.

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Its not the Kill, Its the Thrill of the Chase
S: Min: 297 Max: 437 Average: 410 -- Just here to attack aliens
S: High/Low Removed   Average: 421
          


Fri Aug 26, 2005 1:08 pm
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Ensign

Joined: Sat May 21, 2005 2:00 am
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I guess enough info has been gained for me to rap up this thread for the archives. I have found that currently:
1. You ztm using either Cherokee's or SupGs ztm but NOT SWATH.
2. Caretaker/Vid Kid has said if you use Cherokee's, 6 passes will yeild good results.
2. If using SupGs, you can set Option 3 to "Computer" so you can also chat while ztming. But that slows the completion of the ztm considerably.
3. When ztm is done, you export your TWX data using by right-clicking the TWX icon found on the lower right half of your screen in what is known as the Notification area or systray and mouse point to "Data" then "Export TWX File" then left clicking to export the TWX database to a file. The saved file will have a .twx extension. Then in SWATH, click "File" then "Import" to import that file into SWATH.


Fri Aug 26, 2005 2:29 pm
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Gameop

Joined: Thu Jun 06, 2002 2:00 am
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for the record, what i said was that is what i use most, not that it is best.
also, you can't compare a ZTM of a 20k game and a 5k game, thats not even in the same ballpark.
but most times when i ZTM, i walk away, as watching a ztm is boring, lol.

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Fri Aug 26, 2005 10:23 pm
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