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Harley Nuss
Commander
Joined: Thu Feb 20, 2003 3:00 am Posts: 1529 Location: USA
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The game does not generate black holes. Unless a sysop purposely adds them, you'll never see them. As an interesting side note, from a ship in a black hole you are able to xport to any ship, regardless how the xport range of the one you are in.
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| Tue Sep 06, 2005 1:36 am |
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Drakmir
Staff Sergeant
Joined: Sat Sep 10, 2005 2:00 am Posts: 10 Location: USA
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Is there a reason that sysops don't post ZTM data (at least for warps) for the games they host? It seems like it is a horrible waste of time for all the players to ZTM a game before they start playing it.
I know that it allows some players to have a better map, but that isn't a reflection on the players themselves as much as how well their scripts run.
Is it not fun to have everyone on the same starting point and use a sysop generated ZTM?
_________________ Drakmir
Sysop of Holodeck One
telnet://bbs.holodeckone.com:5000
http://www.holodeckone.com/
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| Tue Oct 04, 2005 3:26 pm |
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ElderProphet
Commander
Joined: Tue Oct 07, 2003 2:00 am Posts: 1134 Location: Augusta, GA
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It's strictly a matter of taste Drakmir. I've followed you're progress in extracting data from TW's data files directly with interest, and think it's a great idea, but I personally enjoy the unknown universe feel on day one of a new game. If anything, having full warp specs will only give good players a better head start with base building.
With an unknown universe, it takes time to ZTM and explore a universe to find good base locations. That can delay even a good corp from selecting a base location on day one. But with full warp specs, bases can be picked before game start, and fortified sooner, thereby favoring veteran players even more.
Just one man's opinion.
+EP+
_________________ Claim to Fame: only guy to ever crack the TW haggle algorithm, and fig/shield/hold price formula, twice.
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| Wed Oct 05, 2005 1:07 am |
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