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 P-torping planet figs 
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Corporal

Joined: Wed May 26, 2004 2:00 am
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The sysop in my little game has set the NPC'S to be utterly pyscho. So they mothed his q-cannons, and placed 172k figs on his planet. How come when a p-torp is fired into the sector it doesn't disable the figs on the planet? (planet isn't shielded)


Thu Jun 03, 2004 2:46 am
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quote:Originally posted by Essariel

The sysop in my little game has set the NPC'S to be utterly pyscho. So they mothed his q-cannons, and placed 172k figs on his planet. How come when a p-torp is fired into the sector it doesn't disable the figs on the planet? (planet isn't shielded)


The figs won't be disabled, you have to kill them and they defend I believe at 3:1 odd, and attack at 2:1 (check at tw-cabal.com). The figs that are in the sector are disabled by the photon for its duration and you have that long to get into the sector before they defend or attack based on their setting.

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Thu Jun 03, 2004 3:27 am
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quote:Originally posted by Promethius

quote:Originally posted by Essariel

The sysop in my little game has set the NPC'S to be utterly pyscho. So they mothed his q-cannons, and placed 172k figs on his planet. How come when a p-torp is fired into the sector it doesn't disable the figs on the planet? (planet isn't shielded)


The figs won't be disabled, you have to kill them and they defend I believe at 3:1 odd, and attack at 2:1 (check at tw-cabal.com). The figs that are in the sector are disabled by the photon for its duration and you have that long to get into the sector before they defend or attack based on their setting.

===================================================================
From tw-cabal.com
===================================================================
Entering A Hostile Sector: Order of Events (What happens when you go in with no Photon)
1. Check for Nav Hazz. Apply damage if necessary.
2. One Limpet Mine, if any are present, will attach to your hull. Any previously attached Limpet will fall off.
3. Armid Mines, if any are present, will check for detonation. If detonation occurs, then 50% of the mines will detonate, rounding down. Apply damage if necessary.
4. Sector Q-Cannon will fire. If there are multiple planets in the sector, the lowest planet number will fire first, and then check to see if the ship still exits. If it does, then the next planet will fire, until all cannons fire, or the ship is destroyed. (i.e. if planet #2's cannon kills your ship, then planet #3 through whatever won't fire their cannons.)
5a. Sector Offensive Fighters attack. They will attack at 1:1 odds, but will send 1.25 times the number of combined shields and figs that your ship can carry. (i.e. if your ship has a max of 10,000 figs, and 1,000 shields, then you will be attacked by 13,750 figs at 1:1 odds) Any remaining figs will stay in the sector to be dealt with later.
- OR -
5b. Sector Defensive Fighters challenge. You will be placed at the attack prompt and be forced to either attack, retreat or surrender your ship. Sector Defensive Figs have 1:1 odds.
6. If there were any mines in the sector, you will be asked whether you want to avoid the sector. At this point, you are returned to the command prompt. There may still be Mines and Offensive figs left in the sector.

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Landing On A Hostile Planet: Order of Events (What happens when you land with no Photon, or if you land on a shielded planet)
1. Atmospheric Q-Cannon will fire (assuming there is one)
2. Attack Planet Shields (if any)
3. If there were shields, and after you destroy the last one, then the Atmospheric Q-Cannon will fire again.
4. Planetary Offensive Figs attack. They ONLY attack when there are no shields. As long as there is at least one shield left, they will not attack. They attack at 2:1 odds, but will send 1.25 times the number of combined shields and figs your that your ship can carry. (i.e. if your ship has a max of 10,000 figs, and 1,000 shields, then you will be attacked by 13,750 figs at 2:1 odds) Any remaining figs will stay in the Planet to be dealt with in step 5.
5. Attack Planet Figs. Any remaining figs on the planet will defend at 3:1 odds (even if there was a Military Reaction set). After killing the figs, you are put at the Planet Prompt. First thing you should do is press "O" to take ownership of the planet!

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Photon, Photons: Photons are offensive weapons that only certain ships can carry. They are used primarily to deny other traders turns, or for invasions. Some of their effects are listed below:
(Tested in MBBS mode, v.55 only. I think they work the same in classic mode tho) -T 3/24/02
Player hit by photon:
In a turn limited game, the player hit will lose all their turns until the next hour, at which time they will recover turns normally.
In an Unlimited turn game, the photon will disable a ship for one minute for each second of the Photon duration.
Your Ships Interdictor Generator will be turned off.
Cloaked players will be De-cloaked.

Planet hit by photon:
A planet will lose Military Reaction, Interdictor Generator, and Q-cannon fire ability if the planet has under 200 shields, and only for the duration of the Photon. At 200+ shields the planet is not affected by photon.
Note: Photons do NOT bypass planet fighters when landing. You still have to destroy the fighters to land.

Armid mines deployed in a sector will not detonate during a photon duration
Limpet mines deployed in a sector function normally and are unaffected by Photons
Sector fighters deployed in a sector are dampened during photon duration and are bypassed. (you won't encounter them. this can be a good thing or a bad thing. :-)
Any ship Interdictor generator is turned off in the sector.

Photons will detonate on your ship if any of the following things happen to you: (only one detonates, and it does the same thing to you as if you were hit by a photon.)
1) Hit Offensive Figs
2) Hit Armid Mines
3) Get hit by a Q-Cannon
4) Get hit by Nav Haz

The following things will not detonate photons on your ship:
1) If a port attacks you. (Even if you destroy it, but the nav haz might still get you)
2) Are hit with a photon.
3) Someone attacks you.
4) You pick up a limpet.
5) You hit defensive figs, regardless if you kill or retreat.
6) You hit tolled figs, regardless if you pay or kill or retreat.
7) You attack a ship/trader, regardless if you pod them or not, and regardless if they have photons on them.
8) You get hit by corbo. (Even if you get podded, but the nav haz might still get you.)
9) You try to deploy figs/mines in fedspace and get tagged by Capt. Zyrain.

If you are towing a ship with photons and hit any figs, nav haz, or mines the photons will not go off. They go off only if you are in the ship.

When using photons to invade a planet, it's best to turn off ANSI and Animation and fed-com messages. This will speed you up, and give you more time to invade

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Thu Jun 03, 2004 4:15 am
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Thanks TW, I just read my post again and the last sentence sounded like I meant that the figs would go back defensive or offensive after the photon duration ended - even if you were in the sector. I should have said that you have the photon duration time to enter the sector and if you missed that time then the photon effect on the figs is lost and you have to deal with the figs - provided the cannon doesn't pod you first. TW-Cabal does a much better job of explaining the sequence as your quote shows.

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Thu Jun 03, 2004 4:56 am
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NPC's? this means aliens i assume. i will also assume that he invaded the alien planet and the aliens took it back? i am confused.. the sysop set up your game.. and the aliens mothed the sysop's planet?

Slim

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Thu Jun 03, 2004 7:38 pm
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quote:Originally posted by Slim Shady

NPC's? this means aliens i assume. i will also assume that he invaded the alien planet and the aliens took it back? i am confused.. the sysop set up your game.. and the aliens mothed the sysop's planet?

Slim


That is what I am guessing also. I know I took over an alien planet on my server (it is a server for testing only - otherwise I wouldn't be playing on it) and the aliens invaded it later. What they did could be considered mothing since a few of them got hit by the cannon before one actually took it over.

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Fri Jun 04, 2004 4:42 am
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Corporal

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Basically there aren't enough players in the game, so they sysops get bored and unleash aliens from hell. Thanks guys.


Mon Jun 07, 2004 6:53 pm
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