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| fusion drive system ??? https://mail.black-squirrel.com/viewtopic.php?f=1&t=9980 |
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| Author: | MOOSE [ Sat Mar 13, 2004 3:49 pm ] |
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In the ship edits section: what is a Fusion drive system ? How do i delete a standard class or at least make it inactive ? i am running ver. .55 |
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| Author: | PainIzReal [ Sat Mar 13, 2004 4:49 pm ] |
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i believe that it is a faster core for you ship, than the other drive that are avaible for the game op to set to make ships faster than others but i don't really know what it does and if it even works Long time no see Moose, think since twGalaxy Suddenly you hear a faint click in the side of your haul... |
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| Author: | Strider_2001 [ Sat Mar 13, 2004 6:58 pm ] |
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The fusion drive system allows for the ship to have a better sell back rate...To make a ship inactive set it for manual deployment and then never deploy that ship and no one will be able to use it |
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| Author: | MOOSE [ Sun Mar 14, 2004 1:52 am ] |
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thanks for the info guys heyas pain i think your right |
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| Author: | Supreme Galactic Overlord [ Mon Apr 12, 2004 1:28 am ] |
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quote:Originally posted by Strider_2001 The fusion drive system allows for the ship to have a better sell back rate...To make a ship inactive set it for manual deployment and then never deploy that ship and no one will be able to use it Caution, now this is just my opinion, and I'm not trying to start a fight, but isn't that "manual" deploy option created for the Alien Derelict ships? I believe that's why it was put in there, I don't think it was ever meant to be used on the core ships! Do you have Dat corruption problems on your games by any chance? I myself prefer to create my edited ships by editing the core ships in the same manner I would edit by using the + to get a new class! Notice, when you want to create a new class, the game requires you to base it on one of the core classes? This tells me that you can't stray from the core class parameters of the game! I have found by trial and error that created ships and planets PALE in comparison to the core ships and planets, I'm not sure why this is, but I believe it's because the entire game was written with them in mind. When I edit my scout marauder, for example, I do not attempt to stray from its original design as specified in the "ship descriptions," (you know, the ones a lot of game designers say they never read because it's a "waste" of time?) Those ship game descriptions tell you exactly what the core ships are designed to do, and upon which other core ship they are based! This is basically the "if it ain't broke don't fix it," approach. There is absolutely NOTHING wrong with the core ships! The game designers knew what they were doing. As far as planets, you would not believe how well these planets come out (the core planets) when you adjust them according to your Gold design, instead of trying to create an entire class of planets from scratch (another old saying "don't re-invent the wheel") especially if you READ the planet descriptions for each class and follow that pattern when you edit them! I'm not an expert by any means, and I'm not trying to present myself as one, I've just developed an opinion on this subject of late, and there's nothing more near and dear to my heart than my own opinions I've been warned by some "you can't screw with the editor, because it causes dat corruption," but, how are you going to create a Gold ship or Planet without going into the editor? What you can't do is screw with a class, or a race after you've created it. Try this. Instead of hitting that + button and trying to "outdo" Gary Martin, thinking you can create a better class than him (good luck to you on that), try "tweaking" the class ship or planet to fit your scheme! Don't try to make the ship do something it wasn't designed to do. (This means you've got to read and understand each ship's and planet's description). Disable the core ships? Not me. There's a reason there's no option to delete or disable the core ships. Alot of people are under the mistaken idea that the ansi descriptions of the ships and planets were there just for entertainment. If you read them, however, you will see they are actually useful tools for the player and the game op alike. The "fusion drive" system is a perfect example. Setting this option to yes does far more than make the ship worth more at stardock, it actually lowers the ship's delay! This allows you to give "delay" advantages to certain ships, which, as any good player can tell you can mean the difference between living and dying in the game. Try this. Set up a classic game with default delays, then fly a colonial transport around for about 2 minutes. Then, close the game, shut down the server, and change the fusion drive on the ship class. Now, that change will NOT work on the Colonial you already bought, but go buy a new colonial, and I believe you will see the difference in the way it flies. Ok, enough on that. |
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| Author: | Strider_2001 [ Mon Apr 12, 2004 1:54 am ] |
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I have never had problems setting ships to manual deployment...In fact there are alot of games lotto for ex that have to delete some of the core ships because there are few edited ship and i have run the game many times only corruption that i have had is because of a system clock time being changed |
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| Author: | Harley Nuss [ Mon Apr 12, 2004 3:36 am ] |
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quote:Originally posted by Supreme Galactic Overlord Caution, now this is just my opinion, and I'm not trying to start a fight, but isn't that "manual" deploy option created for the Alien Derelict ships? I believe that's why it was put in there, I don't think it was ever meant to be used on the core ships! Do you have Dat corruption problems on your games by any chance? Regardless of why it was put there, it will function in the way described. It will not cause any sort of corruption to set it that way. quote: I've been warned by some "you can't screw with the editor, because it causes dat corruption," but, how are you going to create a Gold ship or Planet without going into the editor? What you can't do is screw with a class, or a race after you've created it. There have been cases of editing in an active game causing corruption. Most specifically, if you edit things that are currently being used, ships, ports, players, etc. Making changes before a game is active isn't going to to cause data corruption. quote: The "fusion drive" system is a perfect example. Setting this option to yes does far more than make the ship worth more at stardock, it actually lowers the ship's delay! This allows you to give "delay" advantages to certain ships, which, as any good player can tell you can mean the difference between living and dying in the game. Try this. Set up a classic game with default delays, then fly a colonial transport around for about 2 minutes. Then, close the game, shut down the server, and change the fusion drive on the ship class. Now, that change will NOT work on the Colonial you already bought, but go buy a new colonial, and I believe you will see the difference in the way it flies. You are wrong here. I performed your test to verify. The fusion drive system does nothing in regards to the "speed" of a ship, the only thing I have ever seen it affect is ship resale value. |
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| Author: | Supreme Galactic Overlord [ Mon Apr 12, 2004 4:32 am ] |
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quote:Originally posted by Harley Nuss (teamEIS) [br Regardless of why it was put there, it will function in the way described. It will not cause any sort of corruption to set it that way. I stand corrected. quote: There have been cases of editing in an active game causing corruption. Most specifically, if you edit things that are currently being used, ships, ports, players, etc. Making changes before a game is active isn't going to to cause data corruption. I was actually trying to get that across, to be careful not to edit items in use. quote: You are wrong here. I performed your test to verify. The fusion drive system does nothing in regards to the "speed" of a ship, the only thing I have ever seen it affect is ship resale value. Again I stand corrected, it used to be that way but maybe when the Gold was changed that advantage went away, shrug, or maybe it was just an "imagined" advantage all along. Thanks Harley for clearing that up. |
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