quote:
Originally posted by Strider_2001
The fusion drive system allows for the ship to have a better sell back rate...To make a ship inactive set it for manual deployment and then never deploy that ship and no one will be able to use it
Caution, now this is just my opinion, and I'm not trying to start a fight, but isn't that "manual" deploy option created for the Alien Derelict ships? I believe that's why it was put in there, I don't think it was ever meant to be used on the core ships! Do you have Dat corruption problems on your games by any chance?
I myself prefer to create my edited ships by editing the core ships in the same manner I would edit by using the + to get a new class! Notice, when you want to create a new class, the game requires you to base it on one of the core classes? This tells me that you can't stray from the core class parameters of the game!
I have found by trial and error that created ships and planets PALE in comparison to the core ships and planets, I'm not sure why this is, but I believe it's because the entire game was written with them in mind. When I edit my scout marauder, for example, I do not attempt to stray from its original design as specified in the "ship descriptions," (you know, the ones a lot of game designers say they never read because it's a "waste" of time?) Those ship game descriptions tell you exactly what the core ships are designed to do, and upon which other core ship they are based!
This is basically the "if it ain't broke don't fix it," approach. There is absolutely NOTHING wrong with the core ships! The game designers knew what they were doing.
As far as planets, you would not believe how well these planets come out (the core planets) when you adjust them according to your Gold design, instead of trying to create an entire class of planets from scratch (another old saying "don't re-invent the wheel") especially if you READ the planet descriptions for each class and follow that pattern when you edit them!
I'm not an expert by any means, and I'm not trying to present myself as one, I've just developed an opinion on this subject of late, and there's nothing more near and dear to my heart than my own opinions
I've been warned by some "you can't screw with the editor, because it causes dat corruption," but, how are you going to create a Gold ship or Planet without going into the editor? What you can't do is screw with a class, or a race after you've created it.
Try this. Instead of hitting that + button and trying to "outdo" Gary Martin, thinking you can create a better class than him (good luck to you on that), try "tweaking" the class ship or planet to fit your scheme! Don't try to make the ship do something it wasn't designed to do. (This means you've got to read and understand each ship's and planet's description).
Disable the core ships? Not me. There's a reason there's no option to delete or disable the core ships.
Alot of people are under the mistaken idea that the ansi descriptions of the ships and planets were there just for entertainment. If you read them, however, you will see they are actually useful tools for the player and the game op alike. The "fusion drive" system is a perfect example. Setting this option to yes does far more than make the ship worth more at stardock, it actually lowers the ship's delay! This allows you to give "delay" advantages to certain ships, which, as any good player can tell you can mean the difference between living and dying in the game.
Try this. Set up a classic game with default delays, then fly a colonial transport around for about 2 minutes. Then, close the game, shut down the server, and change the fusion drive on the ship class. Now, that change will NOT work on the Colonial you already bought, but go buy a new colonial, and I believe you will see the difference in the way it flies.
Ok, enough on that.