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AI Modules & TWGS Linking to BBS
https://mail.black-squirrel.com/viewtopic.php?f=1&t=9952
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Author:  tripwire [ Wed Feb 11, 2004 2:25 am ]
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I've been doing a lot of reading, and so far, there are a few things I have not found an answer on:

1) What is the status of AI modules for TradeWars?
2) Do/Will they support the DOOR version?
3) It's written over and over that the recomended method of playing TW from a bbs is with the game server. So here's a question: HOW DO I TELNET MY PLAYERS TO THE SERVER? I run a Hybrid BBS (Telnet and Dialup). Any users I want to play the TWGS version would have to telnet from the BBS to the game server. How?


Any CONSTRUCTIVE responses to these questions are most welcome!

Author:  Orion_Blastar [ Wed Feb 11, 2004 3:13 am ]
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Ok, I will attempt to answer them as best I can.

1) AI Modules have not yet been implemented in TWGS yet.
2) The BBS DOS Door version is no longer under development but you can still download the last version made.
3) You need a Telnet door app, or a BBS that supports Telnet Muds. Point the Telnet Door or Telnet Mud info to 127.0.0.1 and whatever port you set up in the TWGS server.

KSP Telnet is a DOS based Door that can use Telnet and a Door.Sys file:
http://www.filelibrary.com:8080/cgi-bin ... ptel50.zip

It is shareware but limits unregistered connections to 5 minutes each connection. Download it and try it with your TWGS server and see if it works. You pay per number of lines that you have for the unlock code.

Unless, that is, your BBS software has native support for Telnet door access, like Synchronet or whatever should have.

Author:  Harley Nuss [ Wed Feb 11, 2004 3:57 am ]
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Also, you can route users to the twgs via rlogin. I believe that is the normal method of accessing the TWGS through a BBS.

Author:  tripwire [ Wed Feb 11, 2004 4:07 am ]
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Ok.

1) How do I find more info on this telnet door? The docs point to web sites that do not exist anyomore, and they do not mention
Windows at all.
2) How would I redirect the RLOGIN i/o to the com port or the TCP/IP port in the case of a telnet connection?

Author:  Harley Nuss [ Wed Feb 11, 2004 8:03 am ]
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What BBS software do you have? I don't really know much about various BBS software, but if I knew what you were using I might be able to dig something up on it.

Author:  tripwire [ Wed Feb 11, 2004 12:47 pm ]
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EleBBS/W32 is my software. I have native incoming telnet support, but the outbound telnet support doesn't work right. I tried it.

Author:  Orion_Blastar [ Wed Feb 11, 2004 7:19 pm ]
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quote:Originally posted by tripwire

Ok.

1) How do I find more info on this telnet door? The docs point to web sites that do not exist anyomore, and they do not mention
Windows at all.
2) How would I redirect the RLOGIN i/o to the com port or the TCP/IP port in the case of a telnet connection?




The company that wrote it may no longer be in business. It is a DOS based door that your BBS can use to connect to a Telnet source. I strongly suggest that you read the docs on it.

Here is what I found for ordering it:

quote:
KSP TELNET ORDER FORM


The Public (software) Library Phone: (800) 242-4775, or
P.O. Box 35705 (713) 524-6394
Houston, Texas 77235-5705 FAX: (713) 524-6398
CompuServe: 71355,470
(Please read the second Method: MC, Visa, AmEx,
paragraph above! Discover Card
Ask for Item #11751)


Did you call that number to find out if you can still order the registration for the software? Key Software Products seems to no longer be in business, but maybe PSL can still sell registration keys for the product?

As far as using it, extract the archive and read the KSP-TLNT.DOC file. It has all you need to know about hooking your Door shell to it.

Try it out with the 5 minute limitation and see if it works, then call to see if they still sell keys for it.

Doing a Google search on it turns up all kinds of things for it, even Patch Eye subject matter if you know what I mean. :) I do not advocate that, but it seems that it exists for the product.

Also by reading your BBS's whatsnew.009 file I found this interesting tidbit:

quote:
* EleBBS can now telnet out to other (BBS, etc) systems. EleBBS has
added menu function 101 for this. You need to add prompt #709 and
#710 to your language file(s)


Do what it says and add the TWGS server as the other BBS system, and see what happens.

Now isn't reading the manuals and doing Internet searches worthwhile? [:P]

Author:  tripwire [ Wed Feb 11, 2004 9:12 pm ]
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Orion_Blaster: If those are worthwhile, how about reading my posts more clearly?

quote:
EleBBS/W32 is my software. I have native incoming telnet support, but the outbound telnet support doesn't work right. I tried it.


Using ELE's telnet menu option makes my 1.33GHz machine behave like a 286. It LITTLERALLY takes around 60+ seconds to connect, takes 10+ seconds to echo a single character, and slows things down to much that a voice relay would go faster. And thats the whole machine. EVERYTHING slows down.

And the door, although a nice idea, is not going to work because it's a DOS door. So while it would be fine for DIALUP, anyone that telnet'ed to the bbs would have to go through a double wrapper. Win32 program calls Win32 Fossil emulator. Win32 Fossil emulator calls DOS door, Dos door calls Dos packet driver (which could cause problems under 2k), and then connects to localhost using DOS packet driver. Does not sound like a viable option to me.

Author:  arucard [ Thu Feb 12, 2004 12:18 am ]
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Why not just have them connect directly to the TWGS.
Run closed games and add each member.

Author:  tripwire [ Thu Feb 12, 2004 12:36 am ]
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Tbe whole point here is that I want ALL users to be able to connect, not just telnet users. That is why not.

Author:  Harley Nuss [ Thu Feb 12, 2004 3:56 am ]
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I think what you probably need to do is contact support for your BBS software. If the functions of your BBS don't work as advertised, I can't even begin to troubleshoot it for you. I'm sorry.

Author:  tripwire [ Thu Feb 12, 2004 2:11 pm ]
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I've never asked you to support it for me Harley. I asked if you had a method of routing an rlogin to BBS software. I've already contacted my BBS Software support. But since EleBBS is Open Source the only "support" is a mailing list. I've posted a message there and am waiting on a response right now.

Author:  Harley Nuss [ Thu Feb 12, 2004 5:32 pm ]
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I wasn't trying to be rude, just stating that I went to the EleBBS website and looked it over. TWGS can receive incomming connections via rlogin or telnet. I saw nothing on the website that said it supported rlogin, so that only leaves telnet. Since it should work with telnet (but you say it doesn't), I'm all out of ideas. I was simply saying that the best solution is probably to try to get support for the telnet function of your BBS software. I have no other ideas.

Author:  tripwire [ Thu Feb 12, 2004 8:05 pm ]
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Sorry if I sounded upset. I did not mean to. But I am more than a bit frustrated. I have long loved the door, and then I come to find that EIS has decided to can the door. That bugs me. TWGS is nice, no doubt. But it's NOT FOR EVERYONE. I still know several people running DOS or Os/2 based BBS's. They couldn't use TWGS at all. I am running Windows so I decided that I'd try it. It seems nice. I really like the ability to run multiple games. But when the only help I get with syncing it into the BBS (which is where Tradewars 2002 became so popular in the first place!) is "Use Telnet", that does not sound like you are supporting the legacy market much. Maybe BBS's have tapered off since EIS first bought TW2002. But the fact is they still exist. And may still offer online games like TradeWars. I can use the DOS DOOR version, but I can NOT do a lot of what I wanted to do if you are not going to release an AI module for DOS.

I don't know what it is with TWGS but it does not want to work from the BBS. Have you even had anyone who said this actually WORKS from a BBS? After fixing EleBBS's telnet setup, I did some tests.

Time to connect from the BBS to the telnet server on the localhost (not TWGS): < 1 second
Time from character press to showing on screen: < 1 second
Time to connect from the BBS to a remote telnet host: < 3 seconds
Time from character press to showing on screen: < 1 second
Time to connect from the BBS to the TWGS running on localhost: > 30 seconds
Time from character press to showing on screen: Eternal (never happened)


Also, when I telnet to TWGS not from the BBS, the system is ok. But as soon as I connect from the bbs to the TWGS, IMMEDIATELY. TWGS.exe shoots to using 99% of the CPU.


These are the reasons I'm getting exceedingly frustrated with EIS. They have taken an awsome BBS online game and made it completely UN-BBS'able from my perspective. I'm not going to run an independant server. My purposes with TradeWars are a simple BBS setup, but lately it seems that I cannot accomplish that.


You can see a screen shot taken just a few minutes ago here:

http://thedungeon.dnsalias.net/twgs_maxed.jpg

Tell me how to solve this and I'll probably upgrade to TWGS.

Author:  Doctor Who [ Thu Feb 12, 2004 9:37 pm ]
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I am not a eis rep so I can kinda just cut to the chase here and not hold back like say Harley or JP..

If you dont know how your BBS works then you have no chance of getting it to talk to the TWGS.

You want Telnet users & Board users to play so your going to need to have it set up as Telnet (Rlogin is legacy support if you wish to call it that)..

You'll want to use a BBS Script to connect you to the TWGS "Via Telnet" and log the user in and put them into the game (It wont be verry difficult if you know your board)

Now I'll tell you a bit about your BBS "From my first glance"..
It's not good..
You'll need a Fossil driver first (Guessing you have one) Then you'll need something like Com/IP or a way to move the fossil to coms..

If you would get a better BBS then this wouldnt be a problem..

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