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Ahab
Gameop
Joined: Mon Dec 16, 2002 3:00 am Posts: 241 Location: USA
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As the subject states, what would be a good bubble size both min and max, bubble links and max depth? I like to see deep tunnels to hide in though most games have the deepest set at 5 sectors. I've been in games with 9 sector deep tunnels and would love to incorporate deep tunnels in my own games. Any ideas how I can do this?
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| Sun Mar 02, 2003 4:39 pm |
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Harley Nuss
Commander
Joined: Thu Feb 20, 2003 3:00 am Posts: 1529 Location: USA
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quote:Originally posted by Ahab
As the subject states, what would be a good bubble size both min and max, bubble links and max depth? I like to see deep tunnels to hide in though most games have the deepest set at 5 sectors. I've been in games with 9 sector deep tunnels and would love to incorporate deep tunnels in my own games. Any ideas how I can do this?
I don't really have any large preferences on bubble sizes in a game. One thing I would suggest, though, is to leave the min/max tunnel length set to zero for the time being. There is a bug in the game that will end up causing problems with ports when using them.
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| Sun Mar 02, 2003 11:23 pm |
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Ahab
Gameop
Joined: Mon Dec 16, 2002 3:00 am Posts: 241 Location: USA
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Ok. Thanks. Will go in and set that in a bit.
_________________ Ahab
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| Mon Mar 03, 2003 7:06 pm |
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Ahab
Gameop
Joined: Mon Dec 16, 2002 3:00 am Posts: 241 Location: USA
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I think I'm running into that problem you were referring to with the ports. When I first made a game up everthing was fine. Now that I've edited the game some (ships, aliens and planets only) and go out trading, I get the message "There is no port in SECTOR1" and if there IS a port in the sector it just doesn't want to trade and stops my script. Any ideas that might help?
_________________ Ahab
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| Fri Mar 07, 2003 2:49 am |
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Harley Nuss
Commander
Joined: Thu Feb 20, 2003 3:00 am Posts: 1529 Location: USA
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quote:Originally posted by Ahab
I think I'm running into that problem you were referring to with the ports. When I first made a game up everthing was fine. Now that I've edited the game some (ships, aliens and planets only) and go out trading, I get the message "There is no port in SECTOR1" and if there IS a port in the sector it just doesn't want to trade and stops my script. Any ideas that might help?
I'm not sure of anything besides a rebang that will fix it.
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| Fri Mar 07, 2003 9:03 am |
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Ahab
Gameop
Joined: Mon Dec 16, 2002 3:00 am Posts: 241 Location: USA
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Ok. Will give that a shot. Thanks.
_________________ Ahab
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| Fri Mar 07, 2003 12:28 pm |
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The WABBIT
Ensign
Joined: Fri Mar 02, 2001 3:00 am Posts: 227 Location: USA
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If you don't want to rebang the game. Then you can delete the ports from the game. And that will fix it. (Although you will be with out those extra ports.) Also, MadHatter has created a tool to fix this. Although he has yet to release it. This is due in part to RL issues.
_________________ The WABBIT ICQ# 12988803
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| Sat Mar 08, 2003 8:10 pm |
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Ahab
Gameop
Joined: Mon Dec 16, 2002 3:00 am Posts: 241 Location: USA
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Ok. I found out it was the new version of the helper I was using that was causing that odd problem. I went back to the previous version and voila.
My thanks to everyone who offered suggestions as to how to fix it (too bad I didn't check the helper first).
_________________ Ahab
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| Mon Mar 10, 2003 12:20 pm |
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