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 .57 Released 
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Ensign

Joined: Sun Dec 24, 2000 3:00 am
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Location: USA
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Revision .57 has been released and the following has been completed:

bug
fix
exsisting feature change
new feature

It was possible, through a towing bug, to launch a Photon into FedSpace.
Fix: The Photon prompt is terminated when a player is towed.
It was possible to upgrade a Citadel multiple times at the cost level of the first upgrade.
Fix: The game now verifies the conditions for a Citadel upgrade before initiating it.
While at the transport menu, if a player was podded and could not flee, the transport range was not updated to that of the escape pod.
Fix: The proper transport range is now used.
Events that normally abort a prompt were not aborting Globals like CIM and FedComm. This included events like being evicted from a planet or ejected when the planet is destroyed.
Fix: Globals will now abort when the player's state is significantly changed.
The login time penalty change in revision 56 only covered certain logout conditions.
Fix: The remaining logout conditions have been included.
Changes to the system clock were not recognized by an active Trade Wars session.
Fix: TW now responds to a Windows time change event and resynchs its clock.
It was possible to TransWarp a planet using less than the required amount of fuel.
Fix: The Planetary TransWarp function now double-checks the distance to the destination sector before engaging.
When a negatively aligned player attacked a positively aligned player, and the attacking player's experience was less than the victim's experience, the experience penalty that should have been applied to the defeated player was applied to the victorious player.
Fix: This experience penalty is now properly applied to the defeated player.
When oppositely aligned players did battle, and the victor's experience was less than the defeated player's experience, an experience penalty was applied to the defeated player, but no message is sent indicating that the penalty was applied.
Fix: A message is now sent to the defeated player.
The revision 56 change to globals has been expanded to create a new prompt behavior. Prompts are now either interactive, or non-interactive. Interactive prompts allow the player to receive and send messages, while non-interactive prompts do not. In general, all command prompts are interactive, while all information-gathering prompts are not. This is a TEDIT configuration, defaulting to non-interactive.
Fighter Lock Decay has been changed to include an on/off toggle. It is now possible to turn this feature off so that a Warp lock is lost the moment the remote fighter is destroyed.
Messages that are received while a player is at a non-interactive prompt are queued up and then scrolled onto the screen when the player returns to an interactive prompt.

For a complete revision history click here: http://www.eisonline.com/twgs/beta/

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Rick Mead
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Tue Feb 17, 2004 1:23 pm
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Lieutenant J.G.
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Joined: Tue Feb 19, 2002 3:00 am
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Nice work, I like the detailed list of changes too, that will hopefully stop a lot of complaining by those that dont see a reason for a change. I will give it a try and hopefully the handful of people complaining about changes dont start up again. Some of us out here fully support updates and changes.

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Tue Feb 17, 2004 4:44 pm
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Joined: Wed Feb 28, 2001 3:00 am
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I agree it was nice work, I'd go farther and say that the release of .57 was an exceptionally rapid response to user comments by any Industry standard, for which John Pritchet deserves great credit.

I do not, however, consider the remarks made about .56 as complaints, criticisms rather, nor did I notice that they were directed against changes. The uproar resulted from changes that were made to "patch fix" some bugs. The patches eliminated some legitimate tactics and rendered many scripts inoperable. None of the changes made made any difference to my gameplay, please take the foregoing in that context.

I do have a criticism of .57. The fed phot fix. That seems to me to be a "patch", as described. It precludes a towed ship from launching a phot (havent tested it on .57).

quote:Originally posted by Boss

Nice work, I like the detailed list of changes too, that will hopefully stop a lot of complaining by those that dont see a reason for a change. I will give it a try and hopefully the handful of people complaining about changes dont start up again. Some of us out here fully support updates and changes.


Tue Feb 17, 2004 8:41 pm
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Lieutenant J.G.
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Joined: Sun Oct 28, 2001 2:00 am
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Nice work Jp, Im sure that everone will learn to deal with all the changes, even the elite players, after all isnt that why they are elite? anyway, human nature resists change, but change is usually for the better, and thats how I see it.


Tue Feb 17, 2004 10:19 pm
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Ensign

Joined: Thu Jan 23, 2003 3:00 am
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quote:Originally posted by Boss


Hey Res just wait till someone sets the fighter lock decay to 0 on you and you dont have that either.


LOL.. that was my first thought reading about that option...

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Wed Feb 18, 2004 12:16 am
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There is a simple resolution. Players will vote with their feet (fingers?). dot 55, dot 56, dot 57 - whichever gathers the most players will be, by definition, the "best" version. Just as Humans are the "best" version of primates, which includes a species smaller than an adult human's hand.


Wed Feb 18, 2004 12:28 am
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Lieutenant J.G.

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is there another way to use a fig lock or is it now pointless to even hold a fig lock????

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The Republic


Wed Feb 18, 2004 12:34 am
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Lieutenant J.G.

Joined: Sat Feb 24, 2001 3:00 am
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quote:Originally posted by Strider_2001

is there another way to use a fig lock or is it now pointless to even hold a fig lock????
Hopefully I will be holding WARP LOCKS for many years to come.

That answer your question?

hehe


Res Judicata

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Wed Feb 18, 2004 12:51 am
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Gameop
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Joined: Thu Mar 08, 2001 3:00 am
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the current "Interactive Sub-Prompts" option in tedit will only allow you to talk, but not listen at sub-prompts, when set to "Y". this is a bug as the "Y" setting is supposed to provide identical functionality to .55, and the "N" setting will restrict talking and listening at sub-prompts. this is confirmed with JP. expect a fix for this in .58.

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Wed Feb 18, 2004 12:53 am
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Lieutenant J.G.

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so my question res by you saying you will hold fig locks for years to come then there has to be another way to hold the lock so y complain that you cannot recieve a fig message

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The Republic


Wed Feb 18, 2004 1:30 am
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