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| non gold aliens and ferrengi https://mail.black-squirrel.com/viewtopic.php?f=1&t=9084 |
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| Author: | Marious [ Thu Mar 28, 2002 12:37 am ] |
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Um i was just wondering, in a non-gold tw game, the ferrengi, and aliens, when you custom make one in the editor, why does he just sit there and not move? players can't even attack them either. |
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| Author: | Rave [ Thu Mar 28, 2002 4:45 am ] |
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Why is it I always remember the most obscure things when I'm half asleep? quote: Um i was just wondering, in a non-gold tw game, the ferrengi, and aliens, when you custom make one in the editor, why does he just sit there and not move? players can't even attack them either. You can't actually add internally processed Ferrengi or Alien Traders. You can edit existing Alien/Ferrengi records, but if the game is not old enough (3 days per Ferrengi) any ships you add will not be used or handled by the game. (Because the game isn't old enough to use that record.) For example, if you just bigbanged a new game (game age 0 days) and you set up a Ferrengi in record slot one, that Ferrengi would appear in the game but would not function until the third game day. Alien Traders activate at the rate of 1 per day, with the first one spawning on Day 1. Also notice with the internal Ferrengi you can't specify a ship type. Slots 1-20 are always Assault Traders, slots 21 to 30 are always Battle Cruisers and slots 31 to 40 are always Dreadnaughts. Another item regarding the internal Ferrengi editor is that some of the Operating Modes you can set the Ferrengi to either do not work or do not appear to work. For example, if you set a Ferrengi record to Defend Assets, they'll still move around. Hope that helps you out. Lisa M. Wilson aka Rave |
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| Author: | Gail Hoffmeyer [ Sun Feb 16, 2003 5:29 pm ] |
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Lisa! Thank you!!! I had the same question and you answered it perfectly Thanks!!!!! |
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