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TwgS Server Requirements are (?)
https://mail.black-squirrel.com/viewtopic.php?f=1&t=25054
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Author:  Muss [ Wed Dec 02, 2009 6:18 pm ]
Post subject:  TwgS Server Requirements are (?)

I have multiple, slightly(ancient) older, computers and computer parts scattered in random boxes...

Was wondering what it took for a decent setup for a Twgs server.
Knowing that everything spare I have is at least 5 years old.. Im not even sure if its worth even trying.

And.. what the most important ingredient for a decent server. As far as lag and speed of the game goes.

Dsl speed, ram, processor ??

Author:  Admin 1 [ Wed Dec 02, 2009 6:22 pm ]
Post subject:  Re: TwgS Server Requirements are (?)

Muss wrote:
I have multiple, slightly(ancient) older, computers and computer parts scattered in random boxes...

Was wondering what it took for a decent setup for a Twgs server.
Knowing that everything spare I have is at least 5 years old.. Im not even sure if its worth even trying.

And.. what the most important ingredient for a decent server. As far as lag and speed of the game goes.

Dsl speed, ram, processor ??


TWGS itself is a very low resource program...however the more players you have online the more cpu you need....it is usually more about your internet speed and Connection then your CPU. Thats just from what i've seen.An old computer of 4 or 5 years will run TWGS with no issues at all.

Author:  Big D [ Wed Dec 02, 2009 6:34 pm ]
Post subject:  Re: TwgS Server Requirements are (?)

The processing speed is most important as far as the server. The amount of memory may be an issue if this is not a dedicated server. The most important thing as SG said is your connection speed and bandwidth. Of course you'll need a static IP, or a redirect IP & IP update client if you have a dynamic IP.

Note: Aliens will use up a lot of your processing speed.

Author:  T0yman [ Wed Dec 02, 2009 7:21 pm ]
Post subject:  Re: TwgS Server Requirements are (?)

And a lot depends on if your running any server side scripts or Aliens. As an example.
My First server was a 2.8Ghz with 1Gig of Ram and when my scripts would kick in the CPU would jump to 20/25%.
I changed it out with an AMD FX53 same scripts then used 11/13% CPU.
Finally I decided to spend a little money and put together a AMD Quad Core 3.2 now with everything running plus connecting through VNC I have only seen it hit 5% 1 time. Normal is 2/3% CPU and 400M Ram being used.
But I would agree your connection will make the biggest difference. But if plan to run aliens overkill on the CPU is a plus.

Author:  Runaway Proton [ Wed Dec 02, 2009 10:36 pm ]
Post subject:  Re: TwgS Server Requirements are (?)

What they said,...

Aliens eat up CPU big time, and will cause some lag. However if you don't run any games with aliens, My old Pentium Pro would run the game just fine!

Author:  Singularity [ Wed Dec 02, 2009 11:19 pm ]
Post subject:  Re: TwgS Server Requirements are (?)

Aliens are a massive CPU sink.

But there are other things too. Xporting and landing w/ a pscanner are
notoriously CPU intensive.

TWGS will run on older machines okay, but if you give it more resources
it will certainly put them to good use. Well, up to a point. CPU use is
suprisingly effective across multiple threads and cores, as every node
gets it's own process. That will certainly improve results on load days.

The max ram you'll ever need is 8mb per node plus OS, so if your running
windows XP and TWGS, 1.5gb is the max you'll ever need. You simply won't
use any more than that, even if it's available. That's assuming 100 nodes
in use, too.

Right now with 15 players, most of them mapping, I'm at 15% load and 400mb
ram usage. So obviously there's a big difference between peak load and
average loads. This is on a P4 3.0ghz and 2gb ram running XP SP 3. The CPU
came out late 2004, so it's about 5 years old now.

Author:  Muss [ Thu Dec 03, 2009 1:24 am ]
Post subject:  Re: TwgS Server Requirements are (?)

thanks for info ;)

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