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| Planet Settings https://mail.black-squirrel.com/viewtopic.php?f=1&t=19610 |
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| Author: | Commander Data [ Mon Jul 16, 2007 5:08 pm ] |
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If I want to make an alien planet heavily armed at the start of a game to make it very hard to capture, but not impossible, what settings do you recommend? Planet type, Initial fighters, shields, ore, cannon settings etc... Thanks, Data |
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| Author: | Singularity [ Mon Jul 16, 2007 7:05 pm ] |
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And this would be what kind of edit, what kind of ships, turns or unlim, etc? |
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| Author: | Commander Data [ Mon Jul 16, 2007 10:41 pm ] |
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Still working on the ships and edit. ANy ideas welcome... I basically want to have a game where players don't try to off each other, but corp together to capture the super Alien base. Game winner will be the corp to capture and hold the planet reguardless of anything else like points or possessions. It woll be a 20k universe with 25kturns, unlimited time? |
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| Author: | Vulcan [ Mon Jul 16, 2007 11:13 pm ] |
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ahh, I have a game like that on my server, if you need a copy of that twa, let me know, and will send it to you, the aliens are set to real hard, and have hard ships to get, but can be gotton if you work a strategy right, and the planets are strong, unfortunately you have to edit the things in for the planets each game bang to keep them strong, let me know on if you want the edit to use to base your aliens and special ship on, the planets are hard to get but with the right strategy they can be took, ask anyone who played Rid*s Challenge, if you know how to get them they can be got, if you don't, you will learn how to get them. Same with the ships. Also you can setup rules to play by, like no duping, no alien planet farming, no mega corping, and such, for the games to be used for corps make sure in editor G you have more than one person set for corp, and so forth. |
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