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| Dumb Question #73518 https://mail.black-squirrel.com/viewtopic.php?f=1&t=19354 |
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| Author: | Aileron [ Thu May 24, 2007 2:32 am ] |
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Howdy Y’all: I have a question for you. A well trusted user contacted me this evening and requested I make a slight change in game “A,” Aurora Borealis. In “Editors,” under “General Editor Two,” “Interactive Sub-Prompts” is normally marked “NO.” He wants it changed to “YES.” I don’t know enough about it to argue but feel the need to investigate. Do any of you cats out there know of any good reason(s) I should not make such an adjustment? Regards, Ken, Aileron, Trahern, Call mw whatever you wish … that is anything but late for dinner! |
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| Author: | Cerne [ Thu May 24, 2007 2:49 am ] |
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Singularity wrote: If you're on dock and there's a bunch of fighits during the time, then you lift... it sucks. ISPs off mean that at various prompts you don't get certain things. Perhaps the biggest impact in today's play is w/ plock. You do get the "fighter lock is decaying" message and can drop on that, however you don't that until after the fig is taken out... which is rather late in the process. With them on you get limpet activated msgs too and can trigger on either them or the "enters sector" message... both of which mean you can land on someone and trap them in your IG. In an unlim this is one of the only ways to kill a smart gridder, which means that without ISPs on it's very tough to make plock work. In a turns game... IMO it's not quite as important. When in doubt turn them on. There's really no reason to not have them on. |
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| Author: | Aileron [ Thu May 24, 2007 4:01 am ] |
| Post subject: | |
Thank you, Sir. I'll keep that in mind. It does help me understand the user's reasoning. |
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