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 Tradewars Gold 
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Warrant Officer

Joined: Thu Nov 16, 2006 7:36 am
Posts: 90
Location: United States
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Hello all
Well I hope I can get some Help here. I just reg tradewars Gold a wile back I have had tradewars 2002 for years, anyway here is my prob I must be doing something worng I have been trying to put in.
<1> Ship Editor
<2> Planet Editor
<3> Alien Race Editor
and when I do the Game does not show them at all like the Aliens for examplw, I added them and then moved the game up 30 days and it did nothing. I and some of the users sat there and played for days and nothing to Kill (Aliens) so what am I doing something worng how do I put stuff like this in the Game any help would be very greatful thanks
tbarlow


Thu Nov 16, 2006 8:06 am
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Captain
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Joined: Sat Jun 18, 2005 2:00 am
Posts: 2214
Location: USA
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Did you active them with Option K for the Aliens? Remember whatever you add in any of the gold editors needs to be also set to active within the game, otherwise it will never actually show up in the game you created it for.


Thu Nov 16, 2006 8:39 am
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Warrant Officer

Joined: Thu Nov 16, 2006 7:36 am
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Where is the Game do U set them to active? is it under the gold editor? let me know thanks
Where in the Game do U set it to active?Did you active them with Option K for the Aliens? Remember whatever you add in any of the gold editors needs to be also set to active within the game, otherwise it will never actually show up in the game you created it for.
tbarlow


Thu Nov 16, 2006 9:36 am
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Gameop
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Joined: Thu Aug 24, 2006 2:00 am
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tbarlow wrote:
Where is the Game do U set them to active? is it under the gold editor? let me know thanks
Where in the Game do U set it to active?Did you active them with Option K for the Aliens? Remember whatever you add in any of the gold editors needs to be also set to active within the game, otherwise it will never actually show up in the game you created it for.
tbarlow


Gold Ships, Planets and Aliens both have an active/inactive setting:
Ships are gold setting 1, tab 5, option K
Planets are setting 2, tab 4, option K
Aliens are setting 3, tab 6, option K

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Thu Nov 16, 2006 10:18 am
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Gameop
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Joined: Sun Sep 01, 2002 2:00 am
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Did you download and install twgs tools? They are at thte bottom of the download page


Thu Nov 16, 2006 1:34 pm
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Warrant Officer

Joined: Thu Nov 16, 2006 7:36 am
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No But I will go get the tools now and chack it out
 
tbarlow


Thu Nov 16, 2006 8:56 pm
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thanks Guys I will see if I can get it to work now I will let U know thanks agian
tbarlow
 


Thu Nov 16, 2006 8:56 pm
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what about this setting
<C> AI module file    None ?
do I need to Turn it on?
tbarlow
 
 
 


Thu Nov 16, 2006 11:11 pm
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Gameop

Joined: Wed Jun 07, 2006 2:00 am
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The Alien AI option has not been implemented. Perhaps in a future version of TWGS/TW2002.

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Thu Nov 16, 2006 11:14 pm
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ok so then I just hit K to activeate the Aliens
 
tbarlow


Thu Nov 16, 2006 11:16 pm
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