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| Tradewars Gold https://mail.black-squirrel.com/viewtopic.php?f=1&t=18084 |
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| Author: | tbarlow [ Thu Nov 16, 2006 8:06 am ] |
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Hello all Well I hope I can get some Help here. I just reg tradewars Gold a wile back I have had tradewars 2002 for years, anyway here is my prob I must be doing something worng I have been trying to put in. <1> Ship Editor <2> Planet Editor <3> Alien Race Editor and when I do the Game does not show them at all like the Aliens for examplw, I added them and then moved the game up 30 days and it did nothing. I and some of the users sat there and played for days and nothing to Kill (Aliens) so what am I doing something worng how do I put stuff like this in the Game any help would be very greatful thanks tbarlow |
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| Author: | RexxCrow [ Thu Nov 16, 2006 8:39 am ] |
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Did you active them with Option K for the Aliens? Remember whatever you add in any of the gold editors needs to be also set to active within the game, otherwise it will never actually show up in the game you created it for. |
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| Author: | tbarlow [ Thu Nov 16, 2006 9:36 am ] |
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Where is the Game do U set them to active? is it under the gold editor? let me know thanks Where in the Game do U set it to active?Did you active them with Option K for the Aliens? Remember whatever you add in any of the gold editors needs to be also set to active within the game, otherwise it will never actually show up in the game you created it for. tbarlow |
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| Author: | Runaway Proton [ Thu Nov 16, 2006 10:18 am ] |
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tbarlow wrote: Where is the Game do U set them to active? is it under the gold editor? let me know thanks Where in the Game do U set it to active?Did you active them with Option K for the Aliens? Remember whatever you add in any of the gold editors needs to be also set to active within the game, otherwise it will never actually show up in the game you created it for. tbarlow Gold Ships, Planets and Aliens both have an active/inactive setting: Ships are gold setting 1, tab 5, option K Planets are setting 2, tab 4, option K Aliens are setting 3, tab 6, option K |
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| Author: | Animal [ Thu Nov 16, 2006 1:34 pm ] |
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Did you download and install twgs tools? They are at thte bottom of the download page |
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| Author: | tbarlow [ Thu Nov 16, 2006 8:56 pm ] |
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No But I will go get the tools now and chack it out tbarlow |
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| Author: | tbarlow [ Thu Nov 16, 2006 8:56 pm ] |
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thanks Guys I will see if I can get it to work now I will let U know thanks agian tbarlow |
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| Author: | tbarlow [ Thu Nov 16, 2006 11:11 pm ] |
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what about this setting <C> AI module file None ? do I need to Turn it on? tbarlow |
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| Author: | Darkstarbase [ Thu Nov 16, 2006 11:14 pm ] |
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The Alien AI option has not been implemented. Perhaps in a future version of TWGS/TW2002. |
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| Author: | tbarlow [ Thu Nov 16, 2006 11:16 pm ] |
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ok so then I just hit K to activeate the Aliens tbarlow |
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