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Editing Warps?
https://mail.black-squirrel.com/viewtopic.php?f=1&t=17890
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Author:  M00se [ Sun Oct 08, 2006 9:33 pm ]
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Hi, am setting up a game for a friend. He wants to make a black hole with a warp in and not out. I understand I can edit the warps in each individual sector, but in the game, it still knows about the warp I deleted. Is there anyway to fix this?

Thanks,
Moose

Author:  Kavanagh [ Sun Oct 08, 2006 10:10 pm ]
Post subject: 

quote:Originally posted by M00se

Hi, am setting up a game for a friend. He wants to make a black hole with a warp in and not out. I understand I can edit the warps in each individual sector, but in the game, it still knows about the warp I deleted. Is there anyway to fix this?

Thanks,
Moose


There is no way.

Some ztms (or analyses of them) might not find it tho.

Author:  the reverend [ Mon Oct 09, 2006 1:14 am ]
Post subject: 

quote:Originally posted by M00se

Hi, am setting up a game for a friend. He wants to make a black hole with a warp in and not out. I understand I can edit the warps in each individual sector, but in the game, it still knows about the warp I deleted. Is there anyway to fix this?

Thanks,
Moose


cherokee used to do lots of cool warp layouts without that problem. i wonder if we are forgetting a step or something... like maybe you need to bigbang after wards? or ... i dunno... hmm

Author:  Muss [ Wed Oct 11, 2006 2:32 am ]
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mOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOse ;)

Author:  Promethius [ Wed Oct 11, 2006 2:48 am ]
Post subject: 

quote:Originally posted by M00se

Hi, am setting up a game for a friend. He wants to make a black hole with a warp in and not out. I understand I can edit the warps in each individual sector, but in the game, it still knows about the warp I deleted. Is there anyway to fix this?

Thanks,
Moose


I created a black hole in a test game by simply turning the warps to a value of 0. I tested the warps out using cf 11 to 1 and received the message of no warps.

[Edit]When I checked the sector by actually going into it, I had:
"Warps to Sector(s) : NONE!" displayed. A couple of ANSI characters (solid blocks, red/white) were before the word "NONE".[/Edit]

When you say the game still knows about the warp you deleted, are you talking about warps out or warps into the black hole? Actually warping into and being able to warp out?

Author:  M00se [ Sat Oct 14, 2006 7:44 pm ]
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OK, for example: Say I deleted the warp between 111 and 239. If I am in sector 19 and try to get to 239, it still thinks it can route me thru sector 111. It doesn't know that the link between 111 and 239 is no longer there. Any ways around this?

Thanks,
M00se

Author:  Kavanagh [ Sat Oct 14, 2006 9:03 pm ]
Post subject: 

quote:Originally posted by M00se

OK, for example: Say I deleted the warp between 111 and 239. If I am in sector 19 and try to get to 239, it still thinks it can route me thru sector 111. It doesn't know that the link between 111 and 239 is no longer there. Any ways around this?

Thanks,
M00se


Is that course plot(111->239) using the game computer or twx?

Author:  M00se [ Sun Oct 15, 2006 2:58 pm ]
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It is using the game computer.

Author:  John Pritchett [ Tue Oct 17, 2006 8:25 pm ]
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From what I understand of the warp editor, you should be able to do something like this. If you can't, it's probably a bug. So I'll take a look at this as soon as I can and try to follow up. If you don't see anything within a few days, email me at jpritch@eisonline.com to remind me :)

Author:  Kavanagh [ Wed Oct 18, 2006 2:44 am ]
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quote:Originally posted by John Pritchett (EIS)

From what I understand of the warp editor, you should be able to do something like this. If you can't, it's probably a bug. So I'll take a look at this as soon as I can and try to follow up. If you don't see anything within a few days, email me at jpritch@eisonline.com to remind me :)


I'd rather that you leave it as is, there is a game "workaround". Your call obviously; and without offense offered.

Author:  M00se [ Wed Oct 18, 2006 11:59 pm ]
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Ummmm, what?

quote:
Originally posted by Kavanagh:
I'd rather that you leave it as is, there is a game "workaround". Your call obviously; and without offense offered.

Author:  Mantis [ Thu Oct 19, 2006 6:52 pm ]
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Can you just edit the warps to point back to the same sector? (Hehe, that would really mess with world trade and world SSM scripts.)

Author:  Cherokee-TLTT [ Tue Apr 17, 2007 5:25 pm ]
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This was working fine back in 2002-2003 or so. You shouldn't have any sessions running when you make the changes in TEDIT.

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