View unanswered posts | View active topics It is currently Mon May 04, 2026 6:30 am



Reply to topic  [ 28 posts ]  Go to page 1, 2  Next
 Total Planet Buyout 
Author Message
Gameop
User avatar

Joined: Mon Aug 30, 2004 2:00 am
Posts: 96
Location: Canada
Unread post 
Is using GenTorps to create every possible planet considered a good tactic? Or is frowned upon? I have had a few users question this tactic and I don't want to be inconsistent with prior dealings on this same issue.

Thx

_________________
_________________
Team Ultimate TW Administrator
And Proud Member Of The Ultimate TW Community!
Come Join The Crowd


Mon Dec 05, 2005 3:43 pm
Profile ICQ WWW
Ambassador
User avatar

Joined: Mon Feb 09, 2004 3:00 am
Posts: 3141
Location: Kansas
Unread post 
quote:Originally posted by U.N. Owen

Is using GenTorps to create every possible planet considered a good tactic? Or is frowned upon? I have had a few users question this tactic and I don't want to be inconsistent with prior dealings on this same issue.

Thx


It probably depend on which end of the buyout the player is on as to how they look at it. Each corp has the same options, either planet or ship buyouts can be made. I think both are more of an end game tactic than something to do within a few days of the game bang.

What most players really frown upon is sysOp intervention in changing rules during a game or any use of T-Edit during a game (colo regen / alien activation-deactivation / rebuilding StarDock for examples).

_________________
               / Promethius / Enigma / Wolfen /

"A man who has no skills can be taught, a man who has no honor has nothing."


Mon Dec 05, 2005 6:20 pm
Profile ICQ
Lieutenant J.G.

Joined: Mon Jun 06, 2005 2:00 am
Posts: 474
Location: USA
Unread post 
quote:Is using GenTorps to create every possible planet considered a good tactic? Or is frowned upon? I have had a few users question this tactic and I don't want to be inconsistent with prior dealings on this same issue.

I think it's ok to have "A" game on the server that doesn't allow this kind of action taken- However, in a game with more advanced players its a much needed way to lock peeps out and end the game and should be allowed. Just my opinion.

I am also wondering for this particular server if hazing fed sectors 2-10 and around SD is permitted?

_________________
chat @ irc.freenode.net:6667 #twchan

*** SG memorial donations via paypal to: dpocky68@booinc.com

**http://wiki.classictw.com/index.php?title=Main_Page
**http://web.archive.org/web/19980610181412/http://www.azi.com/


Mon Dec 05, 2005 9:35 pm
Profile ICQ YIM WWW
Chief Warrant Officer

Joined: Mon Oct 14, 2002 2:00 am
Posts: 122
Location: USA
Unread post 
Planet buyouts and Ship Buy outs are part of the game...[:P] It is a vicious tactic... but they are there for a reason.... Otherwise they wouldn't be allowed into the programming... The planets would be set to infinate..., or just not allowed to make them all or buy them all... This tactic is used to end a Game and usually nothing else..[:D]

_________________
"When 900 years old you reach, look as good..You will not!"
<<<OVERKILL>>>


Tue Dec 06, 2005 12:49 am
Profile ICQ YIM
Ambassador

Joined: Wed Feb 28, 2001 3:00 am
Posts: 1410
Location: Boo! inc. Ireland
Unread post 
quote:Originally posted by Overkill

Planet buyouts and Ship Buy outs are part of the game...[:P] It is a vicious tactic... but they are there for a reason.... Otherwise they wouldn't be allowed into the programming... The planets would be set to infinate..., or just not allowed to make them all or buy them all... This tactic is used to end a Game and usually nothing else..[:D]


I do not agree that either buyouts are vicious, they are legitimate tactics. Anything that the game permits is legitimate and should not be prohibited by sysops/gameops, unless they want a "touchie feelie" politically correct game.

There is a huge investment requirement for planet/ship buyout and maintenance, particularly for planet buyout.


Tue Dec 06, 2005 1:59 am
Profile
Commander

Joined: Tue Mar 26, 2002 3:00 am
Posts: 1416
Location: Canada
Unread post 
Not all that bad Kav... Assuming 1k planets/game, it would only cost 20mil.

In a game you were trying to shut out an underdog, it would be a worthwhile investement.


Tue Dec 06, 2005 7:43 am
Profile ICQ
Veteran Op
User avatar

Joined: Thu Jun 02, 2005 2:00 am
Posts: 5558
Location: USA
Unread post 
Ok, 1000 planets per game. 5 planets per sector, that's 200 sectors. That's insanely easy to discover, even for an underdog. The only advantage is you stop others from starting a base, worthwhile to a fault. Ship buyouts actually keep #SD#'d people offline (provided you're dilligent about keeping ships bought) and keep new players out. A complete 100% grid does both as well, provided you can defend it. I've never done a planet buyout before... what good would it be for locking down an entrenched enemy?

_________________
May the unholy fires of corbomite ignite deep within the depths of your soul...

1. TWGS server @ twgs.navhaz.com
2. The NavHaz Junction - Tradewars 2002 Scripts, Resources and Downloads
3. Open IRC chat @ irc.freenode.net:6667 #twchan
4. Parrothead wrote: Jesus wouldn't Subspace Crawl.

*** SG memorial donations via paypal to: dpocky68@booinc.com
Image


Tue Dec 06, 2005 8:51 am
Profile ICQ WWW
Ambassador
User avatar

Joined: Mon Feb 09, 2004 3:00 am
Posts: 3141
Location: Kansas
Unread post 
quote:Originally posted by Singularity

.... I've never done a planet buyout before... what good would it be for locking down an entrenched enemy?



It depends on the edits. Some edits provide ore on the planets when they are created so popping a bunch of planets also may give you a lot of ore in addition to stopping your opponents from starting new bases. This doesn't lock down a game with an entrenched opponent, but prevents them from actively fueling planets in an unlim move game. It can also slow someone down when you are having to babysit a game by preventing someone from coming in and starting a base.

_________________
               / Promethius / Enigma / Wolfen /

"A man who has no skills can be taught, a man who has no honor has nothing."


Tue Dec 06, 2005 9:13 am
Profile ICQ
Lieutenant Commander
User avatar

Joined: Thu Mar 21, 2002 3:00 am
Posts: 890
Location: USA
Unread post 
Well, if you can't defend 200 sectors, you can dump all the planets in one sector. Only 2 die at extern from collision. You have 2 guys with the proper triggers waiting in the same sector to create 2 more when extern happens. It's not pretty.

_________________
http://tw-cabal.navhaz.com - THE TW info site

Man, I gotta quit showing up here...next thing you know i'll get dragged back in.


Tue Dec 06, 2005 5:18 pm
Profile WWW
Veteran Op
User avatar

Joined: Thu Jun 02, 2005 2:00 am
Posts: 5558
Location: USA
Unread post 
Traitor... hehe, that's true. But wouldn't a good opponent build the same thing, as soon as extern runs start popping planets? Get a nice planet war going on, lol. What msg do you get when the planets are full, anyway? Scarey thought tho. 2000 in one sector. What would happen if you try to land in that sector? Talk about server lag.

Most edits I play don't give much pop fuel, instead I tend to buydown fuel from ports. Get 100 ports upped, doesn't take too much work and who really cares about cashing in an unlim? Guess if they're using ore "esc0rt" (better name? Dunno) that would slow them down on the refill some. To each their own.

_________________
May the unholy fires of corbomite ignite deep within the depths of your soul...

1. TWGS server @ twgs.navhaz.com
2. The NavHaz Junction - Tradewars 2002 Scripts, Resources and Downloads
3. Open IRC chat @ irc.freenode.net:6667 #twchan
4. Parrothead wrote: Jesus wouldn't Subspace Crawl.

*** SG memorial donations via paypal to: dpocky68@booinc.com
Image


Tue Dec 06, 2005 8:42 pm
Profile ICQ WWW
Lieutenant Commander
User avatar

Joined: Fri Apr 06, 2001 2:00 am
Posts: 727
Location: Arkansas
Unread post 
I seem to recall USO one year having a planet buyout. And lots of planet making scripts fired up all day.

_________________
Black Sun TWGS
http://www.blacksuntwgs.com
blacksuntwgs.gotdns.com:23


Tue Dec 06, 2005 11:33 pm
Profile ICQ WWW
Ambassador

Joined: Wed Feb 28, 2001 3:00 am
Posts: 1410
Location: Boo! inc. Ireland
Unread post 
quote:Originally posted by Vader

I seem to recall USO one year having a planet buyout. And lots of planet making scripts fired up all day.


That was first USO. Zoobar came up with the concept - points were awarded for L4 to L6. It was a major pain in the arse to maintain, we put them all in one sector behind figs, several deep. It was obvious where we had them, but no one invaded. Cost us megabux/turns to keep it going.


Wed Dec 07, 2005 12:01 am
Profile
Lieutenant Commander
User avatar

Joined: Thu Mar 21, 2002 3:00 am
Posts: 890
Location: USA
Unread post 
quote:Originally posted by Singularity

Traitor... hehe, that's true. But wouldn't a good opponent build the same thing, as soon as extern runs start popping planets?

Yes. If someone tries it on me, you can bet I'll have one already written.
quote:
What msg do you get when the planets are full, anyway?

"I'm sorry, but not enough free matter exists.
Some other planet will have to be destroyed before you can create one. "
quote:
What would happen if you try to land in that sector?

Nothing special. I recommend you either abort displays, or have a big scrollback buffer.

_________________
http://tw-cabal.navhaz.com - THE TW info site

Man, I gotta quit showing up here...next thing you know i'll get dragged back in.


Wed Dec 07, 2005 12:44 am
Profile WWW
Lieutenant Commander
User avatar

Joined: Fri Apr 06, 2001 2:00 am
Posts: 727
Location: Arkansas
Unread post 
Its happened since then as well. May not have been USO. It was a big game though. And a major pain too.

_________________
Black Sun TWGS
http://www.blacksuntwgs.com
blacksuntwgs.gotdns.com:23


Wed Dec 07, 2005 1:21 am
Profile ICQ WWW
Ensign

Joined: Sat May 21, 2005 2:00 am
Posts: 260
Location: USA
Unread post 
quote:Originally posted by Kavanagh

quote:Originally posted by Vader

I seem to recall USO one year having a planet buyout. And lots of planet making scripts fired up all day.


That was first USO. Zoobar came up with the concept - points were awarded for L4 to L6. It was a major pain in the arse to maintain, we put them all in one sector behind figs, several deep.
Too bad you didn't have Stockton to name them all.


Wed Dec 07, 2005 4:12 am
Profile ICQ
Display posts from previous:  Sort by  
Reply to topic   [ 28 posts ]  Go to page 1, 2  Next

Who is online

Users browsing this forum: No registered users and 9 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
cron
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group.
Designed by wSTSoftware.