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| EXTERN producing an error https://mail.black-squirrel.com/viewtopic.php?f=1&t=11355 |
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| Author: | student [ Tue Oct 12, 2004 12:30 pm ] |
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How are you gentlemen? Skukkukt mentioned to me that NavHaz are not clearing, and that his ships parked in Fedspace are not being confiscated, on the game at http://733ch.myftp.org/ . Yes, extern is running nightly (midnight) so I am confused. Where I should start checking to make sure all is well? here is the * output for the game: Game Stats: [Version] Major Version=3 Minor Version=13 [Bigbang Settings] Gold Enabled=True MBBS Compatibility=True Start Day=01/01/12 [General Info] Defined Start Day=10/02/16 Internal Aliens=False Internal Ferrengi=False Closed Game=False Show Stardock=True Ship Delay Mode=None Ether Delay Mode=0 Sec Max Commands=0 Turn Base=8000 Turns Time Online=Unlimited Inactive Time=300 Min Last Bust Clear Day=10/04/16 [Startup] Initial Fighters=30 Initial Credits=300 Initial Holds=20 New Player Planets=False [Settings] Days Til Deletion=10 Days Colonist Regen Rate=50000 Max Planet Sector=5 Max Corp Members=5 FedSpace Ship Limit=5 Photon Missile Duration=2 Sec Cloak Fail Percent=3% Debris Loss Percent=50% Trade Percent=100% Steal Buy=True Production Rate=100 Max Production Regen=100 Multiple Photons=False Clear Bust Days=1 Days Steal Factor=70% Rob Factor=50% Rob Delay=False Port Production Max=32760 Radiation Lifetime=14 Days Fighter Lock Decay=1440 Min [Costs] Tavern Announcement=100 cr Limpet Removal=5,000 cr Reregister Ship=5,000 cr Citadel Transport Unit=50,000 cr Citadel Transport Upgrade=25,000 cr Genesis Torpedo=20,000 cr Armid Mine=1,000 cr Limpet Mine=10,000 cr Beacon=100 cr Type I TWarp=50,000 cr Type II TWarp=80,000 cr TWarp Upgrade=10,000 cr Psychic Probe=10,000 cr Planet Scanner=30,000 cr Atomic Detonator=15,000 cr Corbomite=1,000 cr Ether Probe=3,000 cr Photon Missile=40,000 cr Cloaking Device=25,000 cr Mine Disruptor=6,000 cr Holographic Scanner=25,000 cr Density Scanner=2,000 cr [Universe] Sectors=20000 Users=200 Ships=800 Ports=10000 Planets=4000 Max Course Length=255 [Tournament] Tournament Mode=0 Days To Enter=0 Days Max Times Blown Up=0 [Dynamic] Active Players=19 Percent Players Good=73 Active Ports=9502 Port Value=52489246 Active Planets=20 Percent Planet Citadels=45 Active Ships=29 Active Corps=5 Active Figs=449129 Active Mines=893 End Stats. Help? student |
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| Author: | student [ Tue Oct 12, 2004 3:51 pm ] |
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OK I found this, who has seen this one before? EXTERN 3.13 10/12/2004 02:11:20 PM AbEnd: EC=31 Addr=00402394 Access violation at address 00402394 in module 'EXTERN.EXE'. Read of address 25F31C40 |
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| Author: | student [ Tue Oct 12, 2004 4:14 pm ] |
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Ok even when I try to run extern after a clear reboot, I still get: Access violation at address 00402394 in module 'EXTERN.EXE'. Read of address 25F31C40 heeeelp extern crashes part way through the "Advance StarPort Construction" stage after about 12.5 lines of dots... helllllp |
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| Author: | Harley Nuss [ Tue Oct 12, 2004 5:05 pm ] |
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Just taking a blind stab at it, I would guess that there's some sort of corruption related to the ports constructing, but I really don't know. |
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| Author: | student [ Tue Oct 12, 2004 5:16 pm ] |
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Makes sense, is there something I can do to clean that up somehow? |
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| Author: | Harley Nuss [ Wed Oct 13, 2004 4:01 am ] |
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You could try deleting all ports that are currently building. Not sure if that will help. I'm kind of taking shots in the dark here |
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| Author: | student [ Thu Oct 14, 2004 1:39 am ] |
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Well, I didn't want to do that - but I did do that (after checking with the players first, of course, it's much easier to do that thanks to these fora!). Still, it would be great to know what needs to be done in the future should it happen again - I sent the .TWA to JP so he might take a look at it. |
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| Author: | student [ Thu Oct 21, 2004 2:27 am ] |
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Gentlemen... I am very sad to report that this is happening again - and this tiem round, re-bang is not really an option as several players are really enjoying the game - I need help, and i need it soon - help... HELP! student |
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| Author: | Harley Nuss [ Thu Oct 21, 2004 3:10 am ] |
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Please xport the game, zip it (or rar, or tar, or bzip2, or whatever your favorite compression method is), and email it to kemper3 at roguesrattery dot com I'll see if I can figure out what is going on and fix it for you. |
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| Author: | student [ Fri Oct 22, 2004 2:43 am ] |
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Thanks Harley, I have e-mailed the files in RAR as instructed. Thank you for taking a look. |
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| Author: | Vid Kid [ Fri Oct 22, 2004 3:59 am ] |
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quote:Originally posted by student How are you gentlemen? Skukkukt mentioned to me that NavHaz are not clearing, and that his ships parked in Fedspace are not being confiscated, on the game at http://733ch.myftp.org/ . Yes, extern is running nightly (midnight) so I am confused. Where I should start checking to make sure all is well? here is the * output for the game: Game Stats: [Version] Major Version=3 Minor Version=13 [Bigbang Settings] Gold Enabled=True MBBS Compatibility=True Start Day=01/01/12 [General Info] Defined Start Day=10/02/16 End Stats. Help? student Vid Kid (03:21 PM) : ICQ reply : I'de like to look at edit .. but it was stock .. so I figure nothing could be wrong unless someone was in TEDIT while game/alien server running or (remote tedit) .. Also you can see if a game data is currupt at SD just .. port trade .. if any products are < 3k @ 100% then its been tedited or currupt. Stock big bang puts SD @ 3k BBB. <plug> But vid's portfixer (sysop twx script) will set it to almost anything</plug> Seriousely .. the Start Day=01/01/12 means its pre-3.13 and has to be banged fresh (clock was off big time) and currupted any ports trying to upgrade if extern ran before the date was fixed. just my guess .. time sync Re-Bang will re-set if you watch out for whatever your running ..that keeps resetting your clock. |
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| Author: | Harley Nuss [ Sat Oct 23, 2004 3:36 am ] |
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The game looks pretty seriously messed up to me. I worked with it some last night and wasn't able to make any progress. |
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| Author: | student [ Sat Oct 23, 2004 3:56 am ] |
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Ok on the time sync theory, I have additional information that seems topical. When my computer is powered back on after a power failure (or after a normal shutdown and re-start, except those aren't as frequent as the power failures), the clock resets back to Jan 1, 2000 or something. This gets fixed automatically eventually when connection to internet is established, and the clock sync tool sync's up the PC clock to the atomic clock. Why is my PC clock resetting to Jan 1, 2000 after a power failure? Probably a dead battery in there somewhere, I assume. So could this be contributing to the issue I am having? I know that TWGS starts up before the time zync occurs, 'cause some players have reported "You will have to wait 276 days to get back into the game" following a power failure. That message only lasts until the clock on the PC has re-sync'd to the atomic clock, but perhaps that interval is long enough to cause corruption of the game such that it results in what I have been experiencing? For what it's worth, since owning TWGS, I have not ever used TEDIT for anything other than a re-bang, or to verify that settings were as I have posted them here. student |
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| Author: | Boss [ Sat Oct 23, 2004 11:54 am ] |
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It sounds like your bios battery on the motherboard of your computer is dead, most of them are easily replaceable, they just pop out, others are soldered in and unless you have plenty of experience in electronics soldering I would take it to a computer shop to have it done. |
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| Author: | GodZilla [ Sat Oct 23, 2004 10:01 pm ] |
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If you hade a power outage could have blanked CMOS. but yea put a new $4 battery in it,like BOSS sez |
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