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 New EIS Support Server 
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Ensign

Joined: Sun Dec 24, 2000 3:00 am
Posts: 259
Location: USA
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We are opening a Support server to test new releases before public release, we are asking anyone who are interested and would like to help test the new revisions to telnet to tradewars.homeip.net

In the future features will be listed that need to be tested, for .61 just a general through heavy scripting and attacking is needed. The game is set for very fast planets and evil. Please post any issues that come up ASAP here in the forums or email them to teamEIS@eisonline.com

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Rick Mead
Project Manager teamEIS


Wed Apr 07, 2004 10:10 pm
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Joined: Fri Nov 10, 2006 3:00 am
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Location: USA
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I was unable to telnet to 'tradewars.homeip.net'. Is this still valid?


Fri Nov 10, 2006 6:32 pm
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Commander

Joined: Wed Apr 14, 2004 2:00 am
Posts: 1324
Location: USA
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Uh, did you bother to check the date of the post before replying?

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Infecting others with a Polymorphic Virus since 1975.

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Questioning the intellectual abilities of three digit annual salary earners since 2015.


Fri Nov 10, 2006 7:01 pm
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Joined: Fri Nov 10, 2006 3:00 am
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yep that is why I asked the question.


Sat Nov 11, 2006 12:32 am
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Gameop
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Joined: Fri Sep 03, 2004 2:00 am
Posts: 2041
Location: Acworth, Georgis USA
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Heh, the date ought to tell you something, it may not be there anymore.I will hit up JP to see if we can't get another test server going.

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Vulcan's Forge
v1 TWGS telnet://vulcansforge.homeip.net:2002
v2 TWGS telnet://vulcansforge.homeip.net:23
Forum and site down for now.
my Email is vulcan219@comcast.net now


Sat Nov 11, 2006 11:50 am
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Gameop

Joined: Thu Jun 06, 2002 2:00 am
Posts: 2371
Location: USA
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There won't be another test server.
The reason *for* the test server was because twgs was very buggy at that time (though i did enjoy ghost ships) and new versions were coming out rather rapidly.
Since then, JP has said that the twgs will remain as it is, with no changes, unless there is a major bug found (which i doubt there will be) and even then, i doubt there would be another test server.
At the time there were *many* bugs that needed to get tested, because going from version to version, while some bugs were fixed, others were created.
Twgs as is, has been quite stable for 2 or 3 years.
Also, Rick has long since gone awol :)

If you are just looking for a server to "test" things, I know there are a few sysops who used to have games open purely for script testing/etc and i'm sure if you asked nicely someone would open up a game for you to do as you wish and test to your hearts desire.
If you can't find one and you *really* wanna test things, i would be willing to open up my twgs completely and solely for your own personal testing grounds.

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Mon Nov 13, 2006 6:59 pm
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Gameop
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Joined: Fri Sep 03, 2004 2:00 am
Posts: 2041
Location: Acworth, Georgis USA
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I am working on a test server, but as a note, some servers out ther are already test servers for the new twgs with jumpgate on them. But I am going to make a test server for those who wish to test scripts and other things on on another computer.

I will let you all know the status on that soon as possible.

_________________
Vulcan's Forge
v1 TWGS telnet://vulcansforge.homeip.net:2002
v2 TWGS telnet://vulcansforge.homeip.net:23
Forum and site down for now.
my Email is vulcan219@comcast.net now


Mon Nov 13, 2006 9:56 pm
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