In T-edit you can edit a sector, and in that sector edit is a port option. I wouldn't recommend doing too much of this though, it screws with the game's mind

Heck, you can even edit the warps in the sector, but that's not a good idea either. I recommend doing it the way you said. Blow the offending port up, then build it somewhere else. As far as the debris, you can clear that in t-edit sector edit easily and you can set the "radiation warning" to reset at externals. When you do it within the game itself, you don't stand much of a chance of messing the game up, because it's designed to keep track of these things in that manner.
I find the less editing you do the better. You learn what a safe edit is from trial and error. Did you know you can safely edit the NAME of the sector (you know the name like "Slogovian Nebulae"?) This does not permanent damage to game files that I've ever seen.
I was editing certain parts of the game to customize it before Gold came along. I played incessantly with the editor in games no user was playing.
Trust me, blowing up the port with your character is the best way. Blowing up a planet yourself, instead of editing it out is best, buying a ship rather than changing a ship's class, things like that.
Rule of thumb if you can accomplish it "legally" by doing it in the game, then tweaking it, do it!
quote:
Originally posted by Boss
What I am wanting to do is basicly move some ports in a game.
I know I can enter the game, destroy the port, then build the port somewhere else but its messy, radiation and nav-haz and very time consuming.
Is there a "good" way to move a port, or remove ports from a game and add them back in somewhere else? It seems the only way to do it is in the game itself and not through t-edit.
EIS Team, this would be a great feature to have, maybe have a location line in t-edit showing the sector number the port is in and that you could change like you can with planets, ships, and players.