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| Offensive figs and planetary attack https://mail.black-squirrel.com/viewtopic.php?f=1&t=11243 |
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| Author: | Brian T [ Fri Feb 20, 2004 3:47 pm ] |
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Hey everyone, I have been running a game server, thanks to EIS, for about 4 or 5 years now. I get asked these questions from time to time and I really don't know the correct answer. Here it is. - If you have a planet with a q-cannon active. Say 5 mil fuel ore and set at 10% sector. The attack points should be 500K right? The defensive ratios of ship kick in and alter the amount of the actual attack. Figs in the sector set to offensive mode will not attack until after the planet has hit right? - Now the main question. If you have lets say 2 mil figs set on offensive mode in the sector should all figs attack up to the point that the ship is destroyed? If so, I'd like to know where to look to find out why my game has not done that. If not, I'd like to know why not. Any help or suggestions would be greatly appreciated. Thanks, Brian |
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| Author: | Rofellos [ Fri Feb 20, 2004 4:40 pm ] |
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Defensive odds of a ship dont' mater to a quasar cannon. The cannon WILL do 500k damage. Then the figs attack. You'd THINK the offensive figs would attack to kill, but there is actually some formula as to how much they will actually attack. Sometimes they will kill. Sometimes they won't. Depends on the attacked ship odds and number of figs. I believe someone posted the formula somewhere...but it's genereally not well known from what I gather. |
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| Author: | Kavanagh [ Fri Feb 20, 2004 4:59 pm ] |
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I have tested this, but not extensively. I believe offensives behave as follows. They add up the maximum figs and shields your ship type can hold (NOT what you have on board), multiply by 1.25 and attack with 1:1 odds. If your ship odds are less than 1.25, you are toast. If over 1.25, your (figs+shields on hand)*odds must exceed (max figs+shields)*1.25 quote:Originally posted by Brian T Hey everyone, I have been running a game server, thanks to EIS, for about 4 or 5 years now. I get asked these questions from time to time and I really don't know the correct answer. Here it is. - If you have a planet with a q-cannon active. Say 5 mil fuel ore and set at 10% sector. The attack points should be 500K right? The defensive ratios of ship kick in and alter the amount of the actual attack. Figs in the sector set to offensive mode will not attack until after the planet has hit right? - Now the main question. If you have lets say 2 mil figs set on offensive mode in the sector should all figs attack up to the point that the ship is destroyed? If so, I'd like to know where to look to find out why my game has not done that. If not, I'd like to know why not. Any help or suggestions would be greatly appreciated. Thanks, Brian EDIT: They will always use the 1.25 when attacking - but there is a slight random factor in the damage they will cause - dont sail too close to the limit if entering a sector with offs |
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| Author: | Doctor Who [ Fri Feb 20, 2004 5:04 pm ] |
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quote:Originally posted by Kavanagh I have tested this, but not extensively. I believe offensives behave as follows. They add up the maximum figs and shields your ship type can hold (NOT what you have on board), multiply by 1.25 and attack with 1.1 odds. If yor ship odds are less than 1.25, you are toast. If over 1.25, your (figs+shields on hand)*odds must exceed (max figs+shields)*1.25 What he means, is you need a ship with a defensive rating of 1.3 to survive offensive figs Ur (maxfigs+sheilds)*1.25 (I use 1.3) / ur def odds = what U need (figs+sheilds) to survive |
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| Author: | Brian T [ Fri Feb 20, 2004 5:52 pm ] |
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So perhaps if I set the def/off of the ships no higher than say 1.25 in the game. It would make what happened harder? In otherwords, you could get podded easier by offensive figs. The ships in question are set at about 1.8 def and I think the same for off. Thanks for the input folks. Brian |
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| Author: | Harley Nuss [ Fri Feb 20, 2004 7:08 pm ] |
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Incidentally, a planet with 5 million ore and a 10% sector setting will do 166k damage. It's (ore * %) / 3. He was correct though in that ship odds don't matter to a cannon. |
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| Author: | Rofellos [ Fri Feb 20, 2004 7:32 pm ] |
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Eh. Whatever. I used his numbers. [:D] |
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| Author: | Traitor [ Fri Feb 20, 2004 7:47 pm ] |
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From my website, in the formulas section, http://www.tw-cabal.com/formulas.html 5a. Sector Offensive Fighters attack. They will attack at 1:1 odds, but will send 1.25 times the number of combined shields and figs that your ship can carry. (i.e. if your ship has a max of 10,000 figs, and 1,000 shields, then you will be attacked by 13,750 figs at 1:1 odds) Any remaining figs will stay in the sector to be dealt with later. MBBS GOLD or MBBS Q-Cannon Formulas Sector: Damage = (Fuel * SectLvl %) / 3 Atmospheric: Damage = (Fuel * AtmosLvl %) * 2 Example: A typical L with 200,000 units of fuel ore, and 20% AtmosLvl, and 10% SectLvl will do 6666 points of damage to your ship when you enter the sector, and 72,000 damage if you immediately try to land on it after the sector fire. GOLD or Classic Q-Cannon Formulas Sector: Damage = (Fuel * SectLvl %) / 3 Atmospheric: Damage = (Fuel * AtmosLvl %) * .5 Example: A typical L with 200,000 units of fuel ore, and 20% AtmosLvl, and 10% SectLvl will do 6666 points of damage to your ship when you enter the sector, and 18,000 damage if you immediately try to land on it after the sector fire. And, just so you know... 4. Planetary Offensive Figs attack. They ONLY attack when there are no shields. As long as there is at least one shield left, they will not attack. They attack at 2:1 odds, but will send 1.25 times the number of combined shields and figs your that your ship can carry. (i.e. if your ship has a max of 10,000 figs, and 1,000 shields, then you will be attacked by 13,750 figs at 2:1 odds) Any remaining figs will stay in the Planet to be dealt with in step 5. 5. Attack Planet Figs. Any remaining figs on the planet will defend at 3:1 odds (even if there was a Military Reaction set). After killing the figs, you are put at the Planet Prompt. First thing you should do is press "O" to take ownership of the planet |
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| Author: | Brian T [ Fri Feb 20, 2004 8:23 pm ] |
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Cool. Thanks for the info Traitor. So basically Offensive figs in the sector are pointless. For that matter, Defensive figs are useless too. Only good to slow the bad guys down, not out of a sector. Again thanks for the infor Traitor and everyone else too. Brian |
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| Author: | Harley Nuss [ Sat Feb 21, 2004 1:27 am ] |
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Well, each time you attack defensive figs in a sector and don't kill them all, the cannon fires at you. so say you have that 10% planet with 1 million ore and 100k sector figs. You enter with 100k figs and 1.5:1 odds, cannon fires for 33k damage, you have 67k figs left. You shoot 10k at the sector figs and kill off 15k, the cannon fires again, this time for 30k. You now have 27k figs. You attack the sector figs once more, now you're podded. Also, if you used offensive figs and had 1.4:1 def odds, you enter, the cannon hits you for 33k damage, and now 125k figs attack you, but you can only survive 93k figs, and are now podded. |
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| Author: | Brian T [ Sat Feb 21, 2004 2:36 am ] |
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Thanks Harley. I actually understood what you are saying. I think..[:)] Brian |
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