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| Feature Request https://mail.black-squirrel.com/viewtopic.php?f=1&t=11043 |
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| Author: | pink [ Fri Jun 07, 2002 12:54 pm ] |
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Its really a few reqests but the same idea of customization and look and feel in the requests. First a Color Scheme Editor that would allow you to change the default color scheme in the game. (example all Yellow Text could become Blue Text). Second a Prompt Editor that would allow you to change all or most of the prompts/displays in the game something like the days of the old TAG/Telegard/WWIV edits. (example "Computer command [TL=00:00:00]:[1](?=Help)?" could become "[Computer Console]:[Sector:1]:?" with various color codes inserted using ansi or internal color code commands). But even down to more simple question prompts and status display text. Third a way to replace Menus (Command/Computer/Planet etc etc) with .ANS/.TXT files to add a more custom feel to the game and server. I understand that some of these modifcations would require a lot of work and would also "break" custom scripts and helper programs in highly modified games but I think it would allow sysops to create really individual servers and games. While keeping the Engine of the game the same and gameplay really the same. Most of this functionality has been in BBS software forever now and I think it would make a great addition to v3 as its coming to a final release. (I've kinda been thinking of this reqest as a "Skinable Tradewars" request...) (Also an editor wouldn't really be required as you could just use text files with prompts etc on each line (print "Command Prompt") could be something as simple as (read prompts.txt line 1 $commandprompt; print $commandprompt) (not real code but you get the picture) pink |
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| Author: | pink [ Fri Jun 07, 2002 3:15 pm ] |
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I meant to add this also but forgot on the original post. Various Internal Variables could also be used in .ANS/.TXT (and edited prompts) files to put more information into them say a @USERNAME@ type string in a Ansi or Text file would be proccessed by tradewars and when the file displayed on the client system it would be showing the Username rather than the string. I could come up with a list of variables that would good but I'm betting a large amount of them would come in handy.. (similar to the way TAG/Telegard/WWIV handled ansi and text files.) pink |
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| Author: | Rave [ Fri Jun 07, 2002 11:48 pm ] |
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quote: Its really a few reqests but the same idea of customization and look and feel in the requests. Okay, before I get into the individual features you mentioned, I'll say up front that I wouldn't expect much of this to show up in the current version of Trade Wars. With v3 development winding down, major changes are unlikely and feature additions will be very minimal. v3 is more or less in a tweak stage prior to a Final Release. quote: First a Color Scheme Editor that would allow you to change the default color scheme in the game. (example all Yellow Text could become Blue Text). Interesting idea. See below. quote: Second a Prompt Editor that would allow you to change all or most of the prompts/displays in the game something like the days of the old TAG/Telegard/WWIV edits. (example "Computer command [TL=00:00:00]:[1](?=Help)?" could become "[Computer Console]:[Sector:1]:?" with various color codes inserted using ansi or internal color code commands). But even down to more simple question prompts and status display text. If there is anything that I truly liked about the HVS version of Trade Wars written specifically for the MajorBBS/Worldgroups system, is that a large number of the prompts in the game used the standard text block system that allowed you to customize a large majority of the text blocks. This is something that I would also like to see in a future version of Trade Wars. Whether or not I convince JP to do something like this is another matter entirely. quote: Third a way to replace Menus (Command/Computer/Planet etc etc) with .ANS/.TXT files to add a more custom feel to the game and server. This is already possible. You can't replace them specifically with ANSI files, but you can modify the appearance of menus to a limited extent. I'll post some information on doing this in the future if providing I remember (if I don't, please feel free to remind me) and if there's interest from sysops. Unfortunately, as it stands now, any changes made to the game menus affect all of the games running on the server. I've discussed with JP the possibility of having individual menu files for each game, and it didn't seem that hard. It might be something to consider following up on. quote: I understand that some of these modifcations would require a lot of work and would also "break" custom scripts and helper programs in highly modified games but I think it would allow sysops to create really individual servers and games. While keeping the Engine of the game the same and gameplay really the same. Most of this functionality has been in BBS software forever now and I think it would make a great addition to v3 as its coming to a final release. Way too much work for v3. Things to keep in mind after v3 Final is released and work begins on v4. Particularly the text blocks... that's definitely something I'd like to see. Lisa M. Wilson aka Rave EIS Product Support |
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| Author: | pink [ Sat Jun 08, 2002 1:39 am ] |
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quote: Okay, before I get into the individual features you mentioned, I'll say up front that I wouldn't expect much of this to show up in the current version of Trade Wars. With v3 development winding down, major changes are unlikely and feature additions will be very minimal. v3 is more or less in a tweak stage prior to a Final Release. well i figured as much from all the talk about getting a final release out.. maybe a Final+ release? -;) quote: If there is anything that I truly liked about the HVS version of Trade Wars written specifically for the MajorBBS/Worldgroups system, is that a large number of the prompts in the game used the standard text block system that allowed you to customize a large majority of the text blocks. This is something that I would also like to see in a future version of Trade Wars. Whether or not I convince JP to do something like this is another matter entirely. I wonder how much sysop demand we could muster up for backing while you convince JP. -;) quote: This is already possible. You can't replace them specifically with ANSI files, but you can modify the appearance of menus to a limited extent. I'll post some information on doing this in the future if providing I remember (if I don't, please feel free to remind me) and if there's interest from sysops. Ok yeah don't know why i didn't take the time to look before, i found the file and am able to make quite a few modifications that i didn't know about before -;) thanks.. But being able to link an ANSI file would be nice but it can be worked around with that file .. A list of the Internal Color codes would help. And a way to set what MENUFILE.TXT file to use per game. (it doesn't look that limited hehe).. quote: Way too much work for v3. Things to keep in mind after v3 Final is released and work begins on v4. Particularly the text blocks... that's definitely something I'd like to see. Well the ONE thing out of all my requests that doesn't seem like it should take much work would be the Color Scheme editor.. after looking at the MENUFILE.TXT It looks like you have a set of internal color codes already and I would assume that your using those inside the game as well but i could be wrong. anyway I would really dig it if you at least put my requests on the table for discusion. pink (i'd love to play with the source myself... cry) Edited by - pink on June 07 2002 11:40:03 PM |
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| Author: | koala [ Sat Jun 08, 2002 6:59 am ] |
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Access to the source code? Ooooooooooooooooo ... that would be nice, but not gonna happen I'm sure. I'd love to be able to tinker with it myself tho. Run away! Run away! (Monty Python) |
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| Author: | Rave [ Sat Jun 08, 2002 12:12 pm ] |
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quote: Access to the source code? Ooooooooooooooooo ... that would be nice, but not gonna happen I'm sure. I'd love to be able to tinker with it myself tho. Yeah, best to nip that wish in the butt now, because I cam pretty much promise that the source to TW is years and years and years away from becoming open, if it ever does at all. Lisa M. Wilson aka Rave EIS Product Support |
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| Author: | Rave [ Sat Jun 08, 2002 12:22 pm ] |
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quote: well i figured as much from all the talk about getting a final release out.. maybe a Final+ release? -;) After the Final Release, the only new releases will be to patch any remaining gameplay bugs. Once TW v3 is in Final, there will be no new feature additions. (That is the point of a Final Release... ) quote: I wonder how much sysop demand we could muster up for backing while you convince JP. -;) I don't see any reason why something like this couldn't be done for v4, but I'd have to run the idea past JP since he's obviously the coding genius behind Trade Wars in the first place. Still, this is something I personally don't think would be too hard to implement in a new version. quote: Ok yeah don't know why i didn't take the time to look before, i found the file and am able to make quite a few modifications that i didn't know about before -;) thanks.. But being able to link an ANSI file would be nice but it can be worked around with that file .. A list of the Internal Color codes would help. And a way to set what MENUFILE.TXT file to use per game. (it doesn't look that limited hehe).. I've put the MENUFILE.TXT on my list of things to talk to JP about. I can't see where it would be too difficult to have TW look for the file in each game directory instead of the top-level game directory. No promises, of course... but I'll run it past him. Lisa M. Wilson aka Rave EIS Product Support |
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| Author: | The Mad Hatter [ Fri Jun 14, 2002 9:32 pm ] |
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Talking about new feature requests... I'd really like to see things split up more. In other words each game having it's own ANSI directory, each game having it's own String file, etc. Oh, and it would be perfect if you could get JP to add code to block players named Rave from logging onto your server . The Mad Hatter Mad Hatter Enterprises Game Server Telnet 24.156.254.93 Port 23 |
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| Author: | Vid Kid [ Sat Jun 15, 2002 12:20 pm ] |
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quote: Talking about new feature requests... I'd really like to see things split up more. In other words each game having it's own ANSI directory, each game having it's own String file, etc. I have many Ansi directorys , each with its own set of planet discriptions (Text only for now) but in Ansi directory for each game. So this is already possible , and a side note .. IF a game doesn't have and Ansi directory in it .. it defaults to the root Ansi directory. Thanks to J.P. for that one way back in v25 [url="http://geocities.com/videotees/twars.html"]Vid's World on Guam[/url] telnet://vidsworld.no-ip.org:2002 |
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