View unanswered posts | View active topics It is currently Wed May 06, 2026 3:52 pm



Reply to topic  [ 37 posts ]  Go to page Previous  1, 2, 3
 Planets at extern 
Author Message
Sergeant

Joined: Wed Sep 18, 2002 2:00 am
Posts: 8
Unread post 
The "bug" being compared with a "feature" under Microsoft rules was meant as an old school barb about there being no "bugs" in MS products, just undocumented features, sorta like this game. BTW, those honest answers came between my post that you quoted and your post....8 days between. The first 3 were useless replies, hence the "Oh well, I tried" part.


This right here is the best discussion material I've seen yet and it's from Craig:
quote: There's an inconsistency in the game regarding this issue. The game will tell you if you are parking in FedSpace and violating the max players per FedSpace rule, but won't tell you if you are leaving something in a MSL or FedSpace parking in violation of the limited armaments rule. Where's the logic there? Either warn players about all the Fed rules or don't.


I never thought of it that way....it also reminds you when you are transporting between ships where the one you are transporting from is in FedSpace.

Nate


Sat Sep 28, 2002 11:14 am
Profile
Lieutenant J.G.

Joined: Sat Dec 22, 2001 3:00 am
Posts: 427
Unread post 
quote:Originally posted by craig

There's an inconsistency in the game regarding this issue. The game will tell you if you are parking in FedSpace and violating the max players per FedSpace rule, but won't tell you if you are leaving something in a MSL or FedSpace parking in violation of the limited armaments rule. Where's the logic there? Either warn players about all the Fed rules or don't.



I've seen discusion on the msls before, and the reason stated there for no sort of notification of them was to make the class 0's somewhat hidden. If you notify everyone as soon as they are in a msl the class 0 ports are no longer hidden in any way.

As to the limited armament violiations warning, I don't know why it was removed. When I started playing on .39 there was a warning if you were logging off with too many figs. It was removed sometime in the .4x releases.


Sat Sep 28, 2002 10:04 pm
Profile
Ensign

Joined: Fri Feb 01, 2002 3:00 am
Posts: 232
Unread post 
I wouldn't mind seeing something in the daily logs if a planet gets downgraded. :)


Sat Sep 28, 2002 10:13 pm
Profile
Lieutenant J.G.

Joined: Sat Dec 22, 2001 3:00 am
Posts: 427
Unread post 
quote:Originally posted by NLucier

The "bug" being compared with a "feature" under Microsoft rules was meant as an old school barb about there being no "bugs" in MS products, just undocumented features, sorta like this game.

I don't know where you got that idea, ask just about anyone who knows anything about the game (EIS staff included) and they'll freely tell you there are several current bugs, some fairly major. What you are asking for, however, is not a bug fix but a fairly major rewrite of the game (as wabbit explained in one of his posts). That will not happen in v3.x


Sat Sep 28, 2002 10:15 pm
Profile
Ambassador

Joined: Thu Feb 07, 2002 3:00 am
Posts: 537
Location: USA
Unread post 
quote:Originally posted by Kemper_3
I've seen discusion on the msls before, and the reason stated there for no sort of notification of them was to make the class 0's somewhat hidden. If you notify everyone as soon as they are in a msl the class 0 ports are no longer hidden in any way.

This is a very good point, Kemper. If there were MSL warnings added to the game then there'd be no such thing as a hidden stardock, and the Class 0's could be found with little or no probing. Also, the game executable itself doesn't differentiate the MSLs from any other sector... an MSL sector is the same as a non-MSL sector as far as the game is concerned. Extern is the only part of the game that deals with MSLs. It would be a lot of overhead if the game had to do its own internal course corrections every time a fighter was deployed in a sector or a planet is moved... basically, it would have to plot all MSLs and check the sector against the generated list. That's just inefficient.

quote:Originally posted by Kemper_3
As to the limited armament violiations warning, I don't know why it was removed. When I started playing on .39 there was a warning if you were logging off with too many figs. It was removed sometime in the .4x releases.


I wasn't even aware that this was removed. Tells you how much attention I'm paying to the game on the rare occasions that I do play. I'll have to verify this on my server, but if it has indeed been removed, I'll suggest it gets re-added... That's something that in my personal opinion, is beneficial to both new and experienced players alike.

_________________
Lisa M. Cutler
aka Rave


Sun Sep 29, 2002 4:59 pm
Profile ICQ YIM WWW
Ambassador

Joined: Thu Feb 07, 2002 3:00 am
Posts: 537
Location: USA
Unread post 
quote:Originally posted by Kemper_3
Actually, it's a little bit confusing how it works. When extern runs you get reset to being allowed 2 poddings. So if you get podded twice then go #SD#, when you come back at midnight you cannot get podded again until after extern runs. However, if you get podded once and then go #SD# without a second podding (like a killed ship, killed pod), when you come back at midnight you have 1 podding left before extern runs.

Midnight allows you no extra poddings. It only allows you to come back from being #SD#. If you get podded twice you get no more poddings allowed until after extern.


Thanks Kemper3 for the info. I've never played on a server where extern didn't run at midnight (at least not that I can remember). I had my own server set up that way though, with extern at the default 4 am. Just never messed with figuring out the effect on players of having it set up that way.

_________________
Lisa M. Cutler
aka Rave


Wed Oct 02, 2002 11:33 am
Profile ICQ YIM WWW
1st Sergeant

Joined: Thu Oct 03, 2002 2:00 am
Posts: 35
Location: USA
Unread post 
quote:
You seem to be over reacting a bit here... I read the original post to mean he was unhappy because he did not know about certain aspects of Tradewars. I thought it was a valid point, although I don't have any idea of a solution at this time. There is no one playing the game today who can claim with 100% confidence that they know everything there is to know about Tradewars, and that is why people continue to play it hours on end. You have to remember that there is (in my opinion) a steep learning curve required to play this game successfully. Don't give the guy so much grief just because he is uncertain of how to find the MSL's, I'm sure there are plenty of people out there who have no clue how to figure them out. It's not like there is an instuction book that every new player to the game can sit down and read thouroughly before they play. The only way you get better is with expierence, and learning from your mistakes. It takes months and years to learn the subtleties of this game.

As an example, reread your post pretending like you've only been playing tradewars a month. You're gonna go wtf... it's really quite a humorous post when read in that light.


No doubt, even the docs that are available throw you off course, what about the explaination that comes up when you set your Military Reaction Level, you know, the part that says that this percentage of fighters will attack someone that is trying to photon your planet! I don't ever remember being asked what planet I want to launch my photon at!

_________________
http://www.tazsunderground.com
telnet://24.129.188.130:23


Fri Oct 04, 2002 1:52 am
Profile WWW
Display posts from previous:  Sort by  
Reply to topic   [ 37 posts ]  Go to page Previous  1, 2, 3

Who is online

Users browsing this forum: No registered users and 11 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
cron
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group.
Designed by wSTSoftware.