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 Thinking of bringing back server if... 
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Unread post Re: Thinking of bringing back server if...
From Outpost-4, located in Chilliwack, BC, Canada.

1st run:

S: ping : 219 ms
S: ping : 218 ms
S: ping : 219 ms
S: ping : 218 ms
S: ping : count=4 : min=218 : avg=218 : max=219

2nd run:

S: ping : 219 ms
S: ping : 235 ms
S: ping : 218 ms
S: ping : 203 ms
S: ping : count=4 : min=203 : avg=218 : max=235

3rd run

S: ping : 234 ms
S: ping : 218 ms
S: ping : 218 ms
S: ping : 219 ms
S: ping : count=4 : min=218 : avg=222 : max=234

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Wed Mar 25, 2009 9:57 am
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Unread post Re: Thinking of bringing back server if...
Ouch - that doesn't look great.

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Wed Mar 25, 2009 10:15 am
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Unread post Re: Thinking of bringing back server if...
It's fine by me. I'm use to it so no worries. I usually average this type of ping anywhere, and being I am a webhost on top of TradeWars it is to be expected.

Besides, gives me a chance to make a cup of coffee in between moving from one sector to another ;)

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Wed Mar 25, 2009 12:36 pm
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Unread post Re: Thinking of bringing back server if...
Wow.. That is really neat, when do you plan to get everything up and running webside?

How does someone make something like that where it interfaces with your website/twgs? (what programming languages) Nice job on the *nix install.

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Sat Mar 28, 2009 5:40 pm
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Unread post Re: Thinking of bringing back server if...
Kaus wrote:
Wow.. That is really neat, when do you plan to get everything up and running webside?

How does someone make something like that where it interfaces with your website/twgs? (what programming languages) Nice job on the *nix install.


Thanks man :) My setup uses different languages. The web site itself is php/joomla and the web code for the rgtwcompanion is jsp. The piece that pulls data from the twgs server is java code running on the twgs server. The java code reads the binary data (thanks to info from John Pritchett when I started this project several years ago). The data I pull (corp, player, ships, planets, etc) goes into a mysql database that is then able to be searched/read by the web pages (jsps). The java code was the tough part of course - reading binary files is a pain in the rear. I figured it out for a 7500 sector universe and unfortunately I think I need to revisit the code for other universe sizes.

I hope to have a test universe (7500 sectors for now) up and running with the web interaction by this sunday night.

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Mon Mar 30, 2009 2:32 pm
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Unread post Re: Thinking of bringing back server if...
Looking forward to checking it out

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Mon Mar 30, 2009 2:41 pm
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Unread post Re: Thinking of bringing back server if...
Still hoping to get this up and running soon - had a much busier weekend then anticipated.

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Mon Apr 06, 2009 1:29 pm
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Unread post Re: Thinking of bringing back server if...
rgorion wrote:
Still hoping to get this up and running soon - had a much busier weekend then anticipated.


No worries. Well worth the wait ;)

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But risk has always been an inescapable part of warfare.

--

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Mon Apr 06, 2009 6:21 pm
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Unread post Re: Thinking of bringing back server if...
Some RL delays have come up - my father-in-law just had major surgery for pancreatic cancer and life at home is crazy at the moment. I will pick this up again soon, it will be a welcome distraction once I can get to it.

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Wed Apr 15, 2009 9:51 am
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Unread post Re: Thinking of bringing back server if...
Work is once again happening with bringing back rgtwcompanion. This time around I am "doing it right", meaning I am using object oriented programming standards and really tightening everything up. This should make it easier to build an actual deployable end product for twgs server owners. I have also taken most of the code out of the jsps which is the better way to do this type of web app. This will allow simplified modification of the look and feel of the app so it can modified to look better on a variety of websites.

Also, I have a 20k sector universe running (RogueEmpires2009) with some custom aliens/etc. If anyone wants to create an account and build some planets/buy some ships - it would help me out. I need to see if my original data file reading code still works with a 20K universe and the more data I have the better. Consider this a test game so do whatever you want in it. no rules..

Thanks

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Last edited by maidenariana on Fri Sep 20, 2019 2:19 am, edited 1 time in total.



Tue Jul 14, 2009 5:12 pm
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Unread post Re: Thinking of bringing back server if...
rgorion wrote:
Work is once again happening with bringing back rgtwcompanion. This time around I am "doing it right", meaning I am using object oriented programming standards and really tightening everything up. This should make it easier to build an actual deployable end product for twgs server owners. I have also taken most of the code out of the jsps which is the better way to do this type of web app. This will allow simplified modification of the look and feel of the app so it can modified to look better on a variety of websites.

Also, I have a 20k sector universe running (RogueEmpires2009) with some custom aliens/etc. If anyone wants to create an account and build some planets/buy some ships - it would help me out. I need to see if my original data file reading code still works with a 20K universe and the more data I have the better. Consider this a test game so do whatever you want in it. no rules..

Thanks,

[RG]Orion


I shall answer the call... :)

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But risk has always been an inescapable part of warfare.

--

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Wed Jul 15, 2009 2:05 pm
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Unread post Re: Thinking of bringing back server if...
eh, i jumped in..but 250 turns is really not enough to do too much stressing on your server....I guess I will try a ZTM laters...

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Wed Jul 15, 2009 2:16 pm
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Unread post Re: Thinking of bringing back server if...
Ahh sorry - i left that at default by mistake - turns = unlimited and I also bumped up initial credits since this is a test game.

thanks guys

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Wed Jul 15, 2009 4:28 pm
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Unread post Re: Thinking of bringing back server if...
It is Game E by the way!

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Wed Jul 15, 2009 4:29 pm
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Unread post Re: Thinking of bringing back server if...
ping : 141 ms
ping : 141 ms
ping : 125 ms
ping : 125 ms
ping : 125 ms
ping : 125 ms
ping : 125 ms
ping : 125 ms
ping : 125 ms
ping : 125 ms
----------------
Min: 125 Max: 141 Average: 128 -- Muhahahaha, bring it on!!!
High/Low Removed Average: 127
Min:Max Split: 16 No Lag has been Detected

nice pings.. some more little issues with the game, movement delay is set to THIRD and rob delay is on..so things seem to be crawling along..but is just the settings I think. Doing a ZTM now.

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Wed Jul 15, 2009 7:35 pm
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