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Singularity
Veteran Op
Joined: Thu Jun 02, 2005 2:00 am Posts: 5558 Location: USA
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quote:Nothing special. I recommend you either abort displays, or have a big scrollback buffer.
From a thread a while ago, doesn't landing on planets force them to update? Someone wrote a script where they had to rename a lot of planets and it caused lag on the server despite the aborts. Ever experienced that?
_________________ May the unholy fires of corbomite ignite deep within the depths of your soul...
1. TWGS server @ twgs.navhaz.com 2. The NavHaz Junction - Tradewars 2002 Scripts, Resources and Downloads 3. Open IRC chat @ irc.freenode.net:6667 #twchan 4. Parrothead wrote: Jesus wouldn't Subspace Crawl.
*** SG memorial donations via paypal to: dpocky68@booinc.com
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| Wed Dec 07, 2005 5:55 am |
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Traitor
Lieutenant Commander
Joined: Thu Mar 21, 2002 3:00 am Posts: 890 Location: USA
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Nope. Was the sysop renaming the planets? Or was someone blowing planets then making new ones with different names?
_________________ http://tw-cabal.navhaz.com - THE TW info site
Man, I gotta quit showing up here...next thing you know i'll get dragged back in.
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| Wed Dec 07, 2005 5:43 pm |
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Singularity
Veteran Op
Joined: Thu Jun 02, 2005 2:00 am Posts: 5558 Location: USA
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There was a bug afew versions ago where a person mothed a sector, but didn't land. They came back to find a sector that hadn't been mothed. It was explained that planets update when you try to land because the update algo was somehow cpu intensive. Then recently, either here or on vulcans, I forget... someone made a quick script to land and change the owner of several hundred planets in a loop. This caused lag and the players posted about it. I wondered if that was the reason for the lag, or if it's somehow related. If not, then... well, I don't know. If so, then I would suspect that a planet buyout might cause server lag much the same way a ship buyout does (2000 ships, hit X and the hop calc routine for each ship really starts to lag things).
_________________ May the unholy fires of corbomite ignite deep within the depths of your soul...
1. TWGS server @ twgs.navhaz.com 2. The NavHaz Junction - Tradewars 2002 Scripts, Resources and Downloads 3. Open IRC chat @ irc.freenode.net:6667 #twchan 4. Parrothead wrote: Jesus wouldn't Subspace Crawl.
*** SG memorial donations via paypal to: dpocky68@booinc.com
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| Thu Dec 08, 2005 3:31 am |
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bob
Corporal
Joined: Thu Dec 08, 2005 3:00 am Posts: 5 Location: USA
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Planet and ship buyouts can be done and should not disallowed by some special "server rule." To take away such actions and tactics is to take away from the intended nature and spirit of the game.
What's even worse is when ya ask ahead of time just to be sure, the sysop says okay, then changes his or her mind when the other players complain. It sucks to do all that work only to have it all taken away the next day by the sysop.
Why not just tell the other corps/players to get their butts out from behind their bases, find the stash of planets or ships, and just take whatever they need or want??
Wait, that might create conflict or war . . . oh no.
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| Thu Dec 08, 2005 4:18 am |
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Vulcan
Gameop
Joined: Fri Sep 03, 2004 2:00 am Posts: 2041 Location: Acworth, Georgis USA
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quote:Originally posted by Singularity
There was a bug afew versions ago where a person mothed a sector, but didn't land. They came back to find a sector that hadn't been mothed. It was explained that planets update when you try to land because the update algo was somehow cpu intensive. Then recently, either here or on vulcans, I forget... someone made a quick script to land and change the owner of several hundred planets in a loop. This caused lag and the players posted about it. I wondered if that was the reason for the lag, or if it's somehow related. If not, then... well, I don't know. If so, then I would suspect that a planet buyout might cause server lag much the same way a ship buyout does (2000 ships, hit X and the hop calc routine for each ship really starts to lag things).
This could happen as you said, but my server only lags when I run the anti adware/spyware programs on it.[:D] I only had one case of lag in a game due to a script, and I can't remember what script it was. Been a while ago. But wasn't from the ship buyout scripts that were running in the one game.Those were long after the one that hung up the server.
_________________ Vulcan's Forge v1 TWGS telnet://vulcansforge.homeip.net:2002 v2 TWGS telnet://vulcansforge.homeip.net:23 Forum and site down for now. my Email is vulcan219@comcast.net now
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| Thu Dec 08, 2005 5:29 am |
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Singularity
Veteran Op
Joined: Thu Jun 02, 2005 2:00 am Posts: 5558 Location: USA
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V,
Back on the old Starwars edit game we had afew months ago we could create lag on your server due to our ship buyout. We had several thousand ships and when we tried to SST the act of xporting back and forth caused the game to screech to a halt. It was perfectly predictable, going from pings of 160ms to pings of 1000ms or more then back to 160ms when the script was shut off. Our solution... I wrote a small script to make the ships personal instead of corp. Since I was blue, that was fine and it allowed them to continue their cashing without the lag. If you'd like to prove this concept then setup a test unlim and I'll do a ship buyout and run an xport macro loop. Drop me a bil when I join and I cna have it done in an hour.
_________________ May the unholy fires of corbomite ignite deep within the depths of your soul...
1. TWGS server @ twgs.navhaz.com 2. The NavHaz Junction - Tradewars 2002 Scripts, Resources and Downloads 3. Open IRC chat @ irc.freenode.net:6667 #twchan 4. Parrothead wrote: Jesus wouldn't Subspace Crawl.
*** SG memorial donations via paypal to: dpocky68@booinc.com
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| Thu Dec 08, 2005 11:41 am |
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Traitor
Lieutenant Commander
Joined: Thu Mar 21, 2002 3:00 am Posts: 890 Location: USA
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Hmmm. Getting a glimmer of a memory. I'll play around with it.
_________________ http://tw-cabal.navhaz.com - THE TW info site
Man, I gotta quit showing up here...next thing you know i'll get dragged back in.
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| Thu Dec 08, 2005 5:45 pm |
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River Rat
Chief Warrant Officer
Joined: Sat Feb 24, 2001 3:00 am Posts: 145
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quote:Originally posted by bob
Planet and ship buyouts can be done and should not disallowed by some special "server rule." To take away such actions and tactics is to take away from the intended nature and spirit of the game.
I have had a no planet and no ship buyout as a rule on Alien Base almost from the begining and it is listed in the Rules on the main page in the Rules section or hit "!". Been so long ago that can't remember why but as a sysop i have the right to have rules on my server.
River Rat
_________________ twgs.alienbase.net www.alienbase.net
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| Thu Dec 08, 2005 9:29 pm |
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Orion_Blastar
Lieutenant Commander
Joined: Thu Jul 31, 2003 2:00 am Posts: 837 Location: USA
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Planet buyouts only work if you can defend all of your planets and make sure that nobody can blow them up or capture them.
I've had people try that in some games I was in, making a lot of planets. Putting them inside of 3 or 4 sector tunnels protected by high level citidels. It was easy enough to sneak past the guarded sector before it builds a level 6 citidel, and then plant a fig in the one with all the planets in it. Then just atomic detonate as many planets as I could, forcing the would be planet buyout scammers to come into the sector and get NavHazed. I usually did something like that when they weren't online and sometimes before blowing up a planet, I'd strip it of all colonists to a planet I might have somewhere else or made after blowing up one of the other planets they owned.
I guess without planets you cannot SDT or Planet Trade?
Anyway I usually am one of the planet pirates in most games taking over other corp's planets anyway. I am not a ship stealer, just a planet pirate, also a planet farmer as well at times.
Anyway my point is that it is the colonists that are the most important in the game. If someone is doing a planet buyout, just grab as many colonists as you can for your planets, esp if there is a limit to them in the game. Just give me at least five good planets almost maxed out with colonists, and they are worth more than 1000 planets without colonists.
_________________ I'm getting too old for this sort of thing.
I am from http://district268.xormad.com/ District 268
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| Thu Dec 08, 2005 10:21 pm |
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bob
Corporal
Joined: Thu Dec 08, 2005 3:00 am Posts: 5 Location: USA
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Absolutely, Mr. Rat, and you run one of them most respected servers out there which is very much appreciated. You can certainly impose whatever limitations you choose!
And actually, I screwed up here. While reading through the messages, I forgot that this was a sysop-only area and stuck my two cents in. Since I'm NOT a sysop or a game-op, I'll now shut up and go away.
My apologies for the error. I'll keep my posts in the appropriate forums . . .
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| Thu Dec 08, 2005 10:24 pm |
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Traitor
Lieutenant Commander
Joined: Thu Mar 21, 2002 3:00 am Posts: 890 Location: USA
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Heh,
I'm not a sysop either. I probably should be. It really would solve some of my problems. Might make more, but hey, at least I could deal with stuff on my terms.
_________________ http://tw-cabal.navhaz.com - THE TW info site
Man, I gotta quit showing up here...next thing you know i'll get dragged back in.
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| Thu Dec 08, 2005 11:57 pm |
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Vulcan
Gameop
Joined: Fri Sep 03, 2004 2:00 am Posts: 2041 Location: Acworth, Georgis USA
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quote:Originally posted by Singularity
V,
Back on the old Starwars edit game we had afew months ago we could create lag on your server due to our ship buyout. We had several thousand ships and when we tried to SST the act of xporting back and forth caused the game to screech to a halt. It was perfectly predictable, going from pings of 160ms to pings of 1000ms or more then back to 160ms when the script was shut off. Our solution... I wrote a small script to make the ships personal instead of corp. Since I was blue, that was fine and it allowed them to continue their cashing without the lag. If you'd like to prove this concept then setup a test unlim and I'll do a ship buyout and run an xport macro loop. Drop me a bil when I join and I cna have it done in an hour.
Now I remember, duh, my memory is shot out from being on the road, sorry Sing, I totally forgot about that, I thought you guys figured out how to get around that, did you? Boy I will be glad to get home, this repair trip has been a pain in the rear. See ya all when I get back to the home puter. Later.
_________________ Vulcan's Forge v1 TWGS telnet://vulcansforge.homeip.net:2002 v2 TWGS telnet://vulcansforge.homeip.net:23 Forum and site down for now. my Email is vulcan219@comcast.net now
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| Fri Dec 09, 2005 3:51 am |
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Orion_Blastar
Lieutenant Commander
Joined: Thu Jul 31, 2003 2:00 am Posts: 837 Location: USA
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quote:Originally posted by Traitor
Heh,
I'm not a sysop either. I probably should be. It really would solve some of my problems. Might make more, but hey, at least I could deal with stuff on my terms.
I am a SYSOP and Admin of my own web forum and web site, does that count?
If not I think I had SYSOP access on System78 when they ran one of my Traveller games and I made modifications to it before it got bigbanged, and then my SYSOP access was taken away so I could be a player before the BigBang happened and not see where anything was, the same as any other player. Oh yeah, I did post the details about the game, ship and planet and alien specs and had them for download from my Geocities web site as well, so players had a chance to learn them.
_________________ I'm getting too old for this sort of thing.
I am from http://district268.xormad.com/ District 268
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| Fri Dec 09, 2005 5:09 am |
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