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 TW Configuration Data Extractor - Poll 
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quote:Originally posted by Xentropy

Say hello to Mr. Comma. Note I use scientific notation here; 4 digits still gets no comma, but 5 digits or more is comma-grouped normally. Just the style I like.
ScoRcH, I guess you missed Xen's earlier post as to why he choose not to use comma's on the thousand numbers, which I think is kewl anyways, afterall the thousand numbers are pretty easy to interpret. It is all those hundred thousands, millions, and billions that make the eyes go buggy.

Xen, I love the colors (especially the pink, ROFL!!!) I think you just added a new color to the palette of pink's, shall we call it Ferrengi Pink ? LOL It is coming together nicely, good job!

I just had a thought, to get the standard settings area to match and flow with the other colors you have choosen, what about using yellow (either bright or faded, I am thinking the bright might be to over powering) or bright green rather then the beige? The beige can't really compete with the other bright colors you went with and ends up detracking from the overall effect. Besides you have to honor the bright colors that TW bestows upon each of it's players anyways, so what the heck! hehe

Hey, what about using dark yellow for the global's and bright yellow for the standard settings or bright green for the global's and either dark or bright yellow for the standard settings (which ever yellow turns out to create consistency in the color pattern.)


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_________________
Your reliance upon subjective IRM's, subjugates you through utter omission, obfuscation, and distortion of fact!
Don't mess with me, I will 26 U.S.C. § 7212(a) your IRS!


Fri Jul 15, 2005 4:48 pm
Profile ICQ WWW
Lieutenant J.G.

Joined: Fri Apr 05, 2002 3:00 am
Posts: 332
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Here's a sampling of the rest of the colors available. The only one I'm not using here is navy because it's almost invisible on the black background (and my eyes need enough help as it is).


Xentropy running Xentropy's TradeWars Gold on TWGS version 3.13
[url]telnet:\\tw2002.no-ip.org:2002[/url]
20 nodes; multiple simultaneous logons from a single IP are NOT allowed.
********************************************************************************
Global (server) settings
--------------------------------------------------------------------------------
¨¨¨¨¨¨¨¨¨¨¨Ship Delay0.333333 s/TPW¨¨¨¨¨Probe Movement Delay:0.333333 s/sector
¨¨Command Limitation:¨¨ Unlim cmds / 1s¨¨Output Segment Size:¨¨¨¨¨256 bytes
¨Days Until Deletion:¨¨¨¨¨255 days¨¨¨¨¨¨¨¨¨¨¨¨¨¨Ack Interval:¨¨¨¨¨¨60 s
¨¨¨¨Daily Log Length:¨¨65,535 bytes¨¨¨¨¨¨¨Inactivity Timeout:¨¨14,400 s
¨¨¨¨Local Display On?¨¨¨¨true¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨Local Beeper On?¨¨¨¨true
¨¨¨¨¨¨¨¨User Aliases?¨¨¨¨true¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨Aliens Sleep?¨¨¨¨true

********************************************************************************
Local (game) settings
--------------------------------------------------------------------------------
Game A - Export Test - 1000 sectors - 250 turns
[url]tw2002:\\tw2002.no-ip.org:2002\new?game=A§ors=1000&name=ExportTest[/url]
--------------------------------------------------------------------------------
¨¨¨¨¨¨¨¨¨Age of Game:¨¨¨¨¨¨¨0 days¨¨¨¨¨¨¨¨¨¨¨¨Game banged on: Thu Jul 14 2005
¨¨¨¨¨¨¨¨¨Closed game?¨¨¨false¨¨¨¨¨¨¨¨¨¨¨¨¨Extern last ran on: Thu Jul 14 2005
¨¨¨¨¨¨¨¨¨¨¨¨¨Sectors:¨¨¨¨1000¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨Max users:¨¨¨¨¨200
¨¨¨¨¨¨¨¨¨¨¨Max ships:¨¨¨¨¨800¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨Max ports:¨¨¨¨¨400
¨¨¨¨¨¨¨¨¨Max planets:¨¨¨¨¨200¨¨¨¨¨¨¨¨¨¨¨¨¨New player planets?¨¨¨¨true
¨¨¨¨¨¨¨Turns per day:¨¨¨¨¨250¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨Turn bank:¨¨¨¨¨¨¨1 days
¨¨Time limit per day:¨¨¨¨¨800 min¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨Time penalty:¨¨¨¨¨¨¨5 min/logon
¨¨¨¨Starting credits:¨¨¨¨¨300cr¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨Starting holds:¨¨¨¨¨¨20
¨¨¨¨¨¨¨Starting figs:¨¨¨¨¨¨30¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨
¨¨Radiation duration:¨¨¨¨¨¨14 days¨¨¨¨¨¨¨¨¨NavHaz clear rate:¨¨¨¨¨¨¨3%/day
¨¨¨¨¨¨¨¨¨Death delay?¨¨¨¨true¨¨¨¨¨¨¨¨¨¨¨¨¨Fighter lock decay:¨¨¨¨1440s
¨¨¨¨¨¨¨¨¨¨Port regen:¨¨¨¨¨¨¨5% / day¨¨¨¨¨¨¨¨¨¨Port regen max:¨¨¨¨¨100% / visit
¨¨¨¨¨¨¨¨¨Max product:¨¨65,530 units¨¨¨¨¨¨¨¨¨¨¨¨¨Port density:¨¨¨¨¨¨95%
One-way warp density:¨¨¨¨¨¨¨3%¨¨¨¨¨¨¨¨¨¨Two-way warp density:¨¨¨¨¨¨30%
¨¨¨Max course length:¨¨¨¨¨¨45¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨
¨¨¨¨¨Terra max colos:100,000,000¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨Terra regen rate:¨¨¨¨¨750 colos/day
¨¨¨¨¨¨¨¨¨¨¨Squatters:¨¨¨¨¨¨¨5 ships/sec¨¨¨¨¨¨¨¨¨¨¨¨Corp size:¨¨¨¨¨¨¨5 users/corp
¨¨¨¨¨¨Planetary nego:¨¨¨¨¨¨60%¨¨¨¨¨¨¨¨¨¨¨¨Planets per sector:¨¨¨¨¨¨¨5
¨¨¨¨¨Photon duration:¨¨¨¨¨¨¨0s¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨Fedsafe Photons?¨¨¨false
¨¨¨¨¨¨¨Multi photons?¨¨¨false¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨Photon cost:¨¨40,001cr
¨¨¨¨¨¨¨¨¨¨¨Gold mode?¨¨¨¨true¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨MBBS mode?¨¨¨false
¨¨¨¨¨¨Steal from buy?¨¨¨¨true¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨Steal delay?¨¨¨¨true
¨¨¨¨¨¨¨¨Steal Factor:¨¨¨¨¨¨30%¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨Rob factor:¨¨¨¨¨¨30%
¨¨¨Busts clear every:¨¨¨¨¨¨¨7 days¨¨¨¨¨¨¨¨¨¨¨Last bust clear: Thu Jul 14 2005
¨¨Cloak failure rate:¨¨¨¨¨¨¨3%¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨Cloak cost:¨¨25,001cr
¨¨¨¨¨Armid mine cost:¨¨¨¨1001cr¨¨¨¨¨¨¨¨¨¨¨¨¨Limpet mine cost:¨¨10,001cr
¨¨¨¨¨¨¨¨¨Beacon cost:¨¨¨¨¨101cr¨¨¨¨¨¨¨¨¨¨Limpet removal cost:¨¨¨¨5001cr
¨¨¨Genesis torp cost:¨¨20,001cr¨¨¨¨¨¨¨¨¨¨¨¨¨¨Atomic det cost:¨¨15,001cr
Density scanner cost:¨¨¨¨2001cr¨¨¨¨¨¨¨¨¨¨¨¨Holo scanner cost:¨¨25,001cr
¨¨¨¨¨¨Corbomite cost:¨¨¨¨1001cr¨¨¨¨¨¨¨¨¨¨Planet scanner cost:¨¨30,001cr
¨¨¨¨Ether probe cost:¨¨¨¨3001cr¨¨¨¨¨¨¨¨¨¨Mine disruptor cost:¨¨¨¨6001cr
¨¨¨Planet xport cost:¨¨50,001cr¨¨¨¨¨¨¨¨¨¨Plnt xport upg cost:¨¨25,001cr
¨¨TWarp I drive cost:¨¨50,001cr¨¨¨¨¨¨¨¨¨¨TWarp II drive cost:¨¨80,001cr
¨¨Twarp upgrade cost:¨¨40,001cr¨¨¨¨¨¨¨¨¨¨¨Psychic probe cost:¨¨10,001cr
Ship reregistry cost:¨¨¨¨5001cr¨¨¨¨¨¨¨¨¨Times Class0/9 Blown:¨¨¨¨¨¨¨0
¨¨¨¨¨Internal aliens?¨¨¨false¨¨¨¨¨¨¨¨¨¨¨¨¨¨Internal Ferrengi?¨¨¨false
--------------------------------------------------------------------------------
Game P - Tweaker's Preview Playground - 20000 sectors - 5000 turns
[url]tw2002:\\tw2002.no-ip.org:2002\new?game=P§ors=20000&name=TweakersPreviewPlayground[/url]
--------------------------------------------------------------------------------
¨¨¨¨¨¨¨¨¨Age of Game:¨¨¨¨¨¨82 days¨¨¨¨¨¨¨¨¨¨¨¨Game banged on: Sat Apr 23 2005
¨¨¨¨¨¨¨¨¨Closed game?¨¨¨false¨¨¨¨¨¨¨¨¨¨¨¨¨Extern last ran on: Thu Jul 14 2005
¨¨¨¨¨¨¨¨¨¨¨¨¨Sectors:¨¨20,000¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨Max users:¨¨¨¨¨¨60
¨¨¨¨¨¨¨¨¨¨¨Max ships:¨¨¨¨2000¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨Max ports:¨¨¨¨8000
¨¨¨¨¨¨¨¨¨Max planets:¨¨¨¨4000¨¨¨¨¨¨¨¨¨¨¨¨¨New player planets?¨¨¨false
¨¨¨¨¨¨¨Turns per day:¨¨¨¨5000¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨Turn bank:¨¨¨¨¨¨¨5 days
¨¨Time limit per day:¨¨ Unlim min¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨Time penalty:¨¨¨¨¨¨¨0 min/logon
¨¨¨¨Starting credits:¨¨50,000cr¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨Starting holds:¨¨¨¨¨¨75
¨¨¨¨¨¨¨Starting figs:¨¨¨¨¨100¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨
¨¨Radiation duration:¨¨¨¨¨¨14 days¨¨¨¨¨¨¨¨¨NavHaz clear rate:¨¨¨¨¨¨10%/day
¨¨¨¨¨¨¨¨¨Death delay?¨¨¨false¨¨¨¨¨¨¨¨¨¨¨¨¨Fighter lock decay:¨¨¨¨¨¨¨0s
¨¨¨¨¨¨¨¨¨¨Port regen:¨¨¨¨¨¨25% / day¨¨¨¨¨¨¨¨¨¨Port regen max:¨¨¨¨¨100% / visit
¨¨¨¨¨¨¨¨¨Max product:¨¨65,530 units¨¨¨¨¨¨¨¨¨¨¨¨¨Port density:¨¨¨¨¨¨95%
One-way warp density:¨¨¨¨¨¨¨3%¨¨¨¨¨¨¨¨¨¨Two-way warp density:¨¨¨¨¨¨30%
¨¨¨Max course length:¨¨¨¨¨255¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨
¨¨¨¨¨Terra max colos:¨100,000¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨Terra regen rate:¨¨24,000 colos/day
¨¨¨¨¨¨¨¨¨¨¨Squatters:¨¨¨¨¨¨¨3 ships/sec¨¨¨¨¨¨¨¨¨¨¨¨Corp size:¨¨¨¨¨¨¨2 users/corp
¨¨¨¨¨¨Planetary nego:¨¨¨¨¨¨75%¨¨¨¨¨¨¨¨¨¨¨¨Planets per sector:¨¨¨¨¨¨¨2
¨¨¨¨¨Photon duration:¨¨¨¨¨¨20s¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨Fedsafe Photons?¨¨¨false
¨¨¨¨¨¨¨Multi photons?¨¨¨¨true¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨Photon cost:¨160,000cr
¨¨¨¨¨¨¨¨¨¨¨Gold mode?¨¨¨¨true¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨MBBS mode?¨¨¨false
¨¨¨¨¨¨Steal from buy?¨¨¨¨true¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨Steal delay?¨¨¨¨true
¨¨¨¨¨¨¨¨Steal Factor:¨¨¨¨¨¨¨9%¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨Rob factor:¨¨¨¨¨¨30%
¨¨¨Busts clear every:¨¨¨¨¨¨¨4 days¨¨¨¨¨¨¨¨¨¨¨Last bust clear: Tue Jul 12 2005
¨¨¨¨¨¨¨¨¨¨¨¨¨Bubbles:¨¨¨¨¨¨¨4¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨
¨¨¨¨¨¨¨¨¨¨¨¨Min size:¨¨¨¨¨100¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨Max size:¨¨¨¨¨500
¨¨¨¨¨¨¨¨¨¨¨Min links:¨¨¨¨¨¨¨1¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨Max links:¨¨¨¨¨¨¨2
¨¨¨¨Min tunnel depth:¨¨¨¨¨¨¨2¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨Max tunnel depth:¨¨¨¨¨¨¨4
¨¨Cloak failure rate:¨¨¨¨¨¨10%¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨Cloak cost:¨¨20,000cr
¨¨¨¨¨Armid mine cost:¨¨¨¨1000cr¨¨¨¨¨¨¨¨¨¨¨¨¨Limpet mine cost:¨¨10,000cr
¨¨¨¨¨¨¨¨¨Beacon cost:¨¨¨¨¨250cr¨¨¨¨¨¨¨¨¨¨Limpet removal cost:¨¨¨¨5000cr
¨¨¨Genesis torp cost:¨¨80,000cr¨¨¨¨¨¨¨¨¨¨¨¨¨¨Atomic det cost:¨¨60,000cr
Density scanner cost:¨¨¨¨2000cr¨¨¨¨¨¨¨¨¨¨¨¨Holo scanner cost:¨¨25,000cr
¨¨¨¨¨¨Corbomite cost:¨¨¨¨1000cr¨¨¨¨¨¨¨¨¨¨Planet scanner cost:¨¨50,000cr
¨¨¨¨Ether probe cost:¨¨¨¨3000cr¨¨¨¨¨¨¨¨¨¨Mine disruptor cost:¨¨¨¨6000cr
¨¨¨Planet xport cost:¨200,000cr¨¨¨¨¨¨¨¨¨¨Plnt xport upg cost:¨¨50,000cr
¨¨TWarp I drive cost:¨¨50,000cr¨¨¨¨¨¨¨¨¨¨TWarp II drive cost:¨¨80,000cr
¨¨Twarp upgrade cost:¨¨45,000cr¨¨¨¨¨¨¨¨¨¨¨Psychic probe cost:¨¨10,000cr
Ship reregistry cost:¨¨10,000cr¨¨¨¨¨¨¨¨¨Times Class0/9 Blown:¨¨¨¨¨¨¨0
¨¨¨¨¨Internal aliens?¨¨¨¨true¨¨¨¨¨¨¨¨¨¨¨¨¨¨Internal Ferrengi?¨¨¨false
¨¨¨Alien move chance:¨¨ 1 in 10¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨
--------------------------------------------------------------------------------
Game Z - File Format Tester - 100 sectors - Unlim turns
[url]tw2002:\\tw2002.no-ip.org:2002\new?game=Z§ors=100&name=FileFormatTester[/url]
--------------------------------------------------------------------------------
¨¨¨¨¨¨¨¨¨Age of Game:¨¨¨¨¨¨40 days¨¨¨¨¨¨¨¨¨¨¨¨Game banged on: Thu Jun 16 2005
¨¨¨¨¨¨¨¨¨Closed game?¨¨¨¨true¨¨¨¨¨¨¨¨¨¨¨¨¨Extern last ran on: Thu Jul 14 2005
¨¨¨¨¨¨¨¨¨¨¨¨¨Sectors:¨¨¨¨¨100¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨Max users:¨¨¨¨¨¨10
¨¨¨¨¨¨¨¨¨¨¨Max ships:¨¨¨¨¨¨40¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨Max ports:¨¨¨¨¨¨80
¨¨¨¨¨¨¨¨¨Max planets:¨¨¨¨¨¨10¨¨¨¨¨¨¨¨¨¨¨¨¨New player planets?¨¨¨¨true
¨¨¨¨¨¨¨Turns per day:¨¨ Unlim¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨Turn bank:¨¨¨¨¨¨13 days
¨¨Time limit per day:¨¨ Unlim min¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨Time penalty:¨¨¨¨¨¨¨0 min/logon
¨¨¨¨Starting credits:¨¨¨¨¨300cr¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨Starting holds:¨¨¨¨¨¨20
¨¨¨¨¨¨¨Starting figs:¨¨¨¨¨¨30¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨
¨¨Radiation duration:¨¨¨¨¨¨14 days¨¨¨¨¨¨¨¨¨NavHaz clear rate:¨¨¨¨¨¨¨3%/day
¨¨¨¨¨¨¨¨¨Death delay?¨¨¨¨true¨¨¨¨¨¨¨¨¨¨¨¨¨Fighter lock decay:¨¨¨¨1440s
¨¨¨¨¨¨¨¨¨¨Port regen:¨¨¨¨¨¨¨5% / day¨¨¨¨¨¨¨¨¨¨Port regen max:¨¨¨¨¨100% / visit
¨¨¨¨¨¨¨¨¨Max product:¨¨65,530 units¨¨¨¨¨¨¨¨¨¨¨¨¨Port density:¨¨¨¨¨100%
One-way warp density:¨¨¨¨¨100%¨¨¨¨¨¨¨¨¨¨Two-way warp density:¨¨¨¨¨¨10%
¨¨¨Max course length:¨¨¨¨¨255¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨
¨¨¨¨¨Terra max colos:¨100,000¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨Terra regen rate:¨¨¨¨¨750 colos/day
¨¨¨¨¨¨¨¨¨¨¨Squatters:¨¨¨¨¨¨¨5 ships/sec¨¨¨¨¨¨¨¨¨¨¨¨Corp size:¨¨¨¨¨¨¨5 users/corp
¨¨¨¨¨¨Planetary nego:¨¨¨¨¨¨60%¨¨¨¨¨¨¨¨¨¨¨¨Planets per sector:¨¨¨¨¨¨¨5
¨¨¨¨¨Photon duration:¨¨¨¨¨¨10s¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨Fedsafe Photons?¨¨¨¨true
¨¨¨¨¨¨¨Multi photons?¨¨¨false¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨Photon cost:¨¨40,000cr
¨¨¨¨¨¨¨¨¨¨¨Gold mode?¨¨¨¨true¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨MBBS mode?¨¨¨false
¨¨¨¨¨¨Steal from buy?¨¨¨¨true¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨Steal delay?¨¨¨false
¨¨¨¨¨¨¨¨Steal Factor:¨¨¨¨¨¨30%¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨Rob factor:¨¨¨¨¨¨30%
¨¨¨Busts clear every:¨¨¨¨¨¨¨7 days¨¨¨¨¨¨¨¨¨¨¨Last bust clear: Wed Jul 13 2005
¨¨Cloak failure rate:¨¨¨¨¨¨25%¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨Cloak cost:¨¨25,000cr
¨¨¨¨¨Armid mine cost:¨¨¨¨1000cr¨¨¨¨¨¨¨¨¨¨¨¨¨Limpet mine cost:¨¨10,000cr
¨¨¨¨¨¨¨¨¨Beacon cost:¨¨¨¨¨100cr¨¨¨¨¨¨¨¨¨¨Limpet removal cost:¨¨¨¨5000cr
¨¨¨Genesis torp cost:¨¨20,000cr¨¨¨¨¨¨¨¨¨¨¨¨¨¨Atomic det cost:¨¨15,000cr
Density scanner cost:¨¨¨¨2000cr¨¨¨¨¨¨¨¨¨¨¨¨Holo scanner cost:¨¨25,000cr
¨¨¨¨¨¨Corbomite cost:¨¨¨¨1000cr¨¨¨¨¨¨¨¨¨¨Planet scanner cost:¨¨30,000cr
¨¨¨¨Ether probe cost:¨¨¨¨3000cr¨¨¨¨¨¨¨¨¨¨Mine disruptor cost:¨¨¨¨6000cr
¨¨¨Planet xport cost:¨¨50,000cr¨¨¨¨¨¨¨¨¨¨Plnt xport upg cost:¨¨25,000cr
¨¨TWarp I drive cost:¨¨50,000cr¨¨¨¨¨¨¨¨¨¨TWarp II drive cost:¨¨80,000cr
¨¨Twarp upgrade cost:¨¨40,000cr¨¨¨¨¨¨¨¨¨¨¨Psychic probe cost:¨¨10,000cr
Ship reregistry cost:¨¨¨¨5000cr¨¨¨¨¨¨¨¨¨Times Class0/9 Blown:¨¨¨¨¨¨¨4
¨¨¨¨¨Internal aliens?¨¨¨false¨¨¨¨¨¨¨¨¨¨¨¨¨¨Internal Ferrengi?¨¨¨false
--------------------------------------------------------------------------------


I find yellow a bit too bright, light green too similar to dark green, and the others (brown, maroon) too dark (not too dark to read, but just too dark to stand out as the standard settings should), which is why I stuck with beige for the standard settings.

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Fri Jul 15, 2005 9:01 pm
Profile ICQ YIM
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Posts: 2214
Location: USA
Unread post 
Personally I like that terra-cotta color, though it is kinda to dark. I think the yellow on the global's works out because it is only few lines anyways and really makes it stand out so they are easy to find when looking. The brighter green I think that works too, it is a few shades lighter then the darker green and with them placed one green on top and one green on the bottom it kind of ties them together for good visual coordination. Is should have some bright colors anyways to give it a lighter look.

_________________
Your reliance upon subjective IRM's, subjugates you through utter omission, obfuscation, and distortion of fact!
Don't mess with me, I will 26 U.S.C. § 7212(a) your IRS!


Fri Jul 15, 2005 9:18 pm
Profile ICQ WWW
Lieutenant J.G.

Joined: Fri Apr 05, 2002 3:00 am
Posts: 332
Location: USA
Unread post 
Eh, I dunno, I personally like the beige.

I rearranged a couple of things to get rid of those two empty spaces in the readout, and banged a game (B) with Ferrengi, bubble, and tournament settings active to show what those look like (and incidentally show an example of the longest an individual game's readout can get, since everything that only displays when active is active):


Xentropy running Xentropy's TradeWars Gold on TWGS version 3.13
[url]telnet:\\tw2002.no-ip.org:2002[/url]
20 nodes; multiple simultaneous logons from a single IP are NOT allowed.
********************************************************************************
Global (server) settings
--------------------------------------------------------------------------------
¨¨¨¨¨¨¨¨¨¨¨Ship Delay0.333333 s/TPW¨¨¨¨¨Probe Movement Delay:0.333333 s/sector
¨¨Command Limitation:¨¨ Unlim cmds / 1s¨¨Output Segment Size:¨¨ Unlim bytes
¨Days Until Deletion:¨¨¨¨¨255 days¨¨¨¨¨¨¨¨¨¨¨¨¨¨Ack Interval:¨¨¨¨¨¨60 s
¨¨¨¨Daily Log Length:¨¨65,535 bytes¨¨¨¨¨¨¨Inactivity Timeout:¨¨14,400 s
¨¨¨¨Local Display On?¨¨¨¨true¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨Local Beeper On?¨¨¨¨true
¨¨¨¨¨¨¨¨User Aliases?¨¨¨¨true¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨Aliens Sleep?¨¨¨¨true

********************************************************************************
Local (game) settings
--------------------------------------------------------------------------------
Game A - Export Test - 1000 sectors - 250 turns
[url]tw2002:\\tw2002.no-ip.org:2002\new?game=A§ors=1000&name=ExportTest[/url]
--------------------------------------------------------------------------------
¨¨¨¨¨¨¨¨¨Age of Game:¨¨¨¨¨¨¨1 days¨¨¨¨¨¨¨¨¨¨¨¨Game banged on: Thu Jul 14 2005
¨¨¨¨¨¨¨¨¨Closed game?¨¨¨false¨¨¨¨¨¨¨¨¨¨¨¨¨Extern last ran on: Thu Jul 14 2005
¨¨¨¨¨¨¨¨¨¨¨¨¨Sectors:¨¨¨¨1000¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨Max users:¨¨¨¨¨200
¨¨¨¨¨¨¨¨¨¨¨Max ships:¨¨¨¨¨800¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨Max ports:¨¨¨¨¨400
¨¨¨¨¨¨¨¨¨Max planets:¨¨¨¨¨200¨¨¨¨¨¨¨¨¨¨¨¨¨New player planets?¨¨¨¨true
¨¨¨¨¨¨¨Turns per day:¨¨¨¨¨250¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨Turn bank:¨¨¨¨¨¨¨1 days
¨¨Time limit per day:¨¨¨¨¨800 min¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨Time penalty:¨¨¨¨¨¨¨5 min/logon
¨¨¨¨Starting credits:¨¨¨¨¨300cr¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨Starting holds:¨¨¨¨¨¨20
¨¨¨¨¨¨¨Starting figs:¨¨¨¨¨¨30¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨Death delay?¨¨¨¨true
¨¨Radiation duration:¨¨¨¨¨¨14 days¨¨¨¨¨¨¨¨¨NavHaz clear rate:¨¨¨¨¨¨¨3% / day
Times Class0/9 Blown:¨¨¨¨¨¨¨0¨¨¨¨¨¨¨¨¨¨¨¨¨Cloak failure rate:¨¨¨¨¨¨¨3%
¨¨¨¨¨¨¨¨¨¨Port regen:¨¨¨¨¨¨¨5% / day¨¨¨¨¨¨¨¨¨¨Port regen max:¨¨¨¨¨100% / visit
¨¨¨¨¨¨¨¨¨Max product:¨¨65,530 units¨¨¨¨¨¨¨¨¨¨¨¨¨Port density:¨¨¨¨¨¨95%
One-way warp density:¨¨¨¨¨¨¨3%¨¨¨¨¨¨¨¨¨¨Two-way warp density:¨¨¨¨¨¨30%
¨¨¨Max course length:¨¨¨¨¨¨45¨¨¨¨¨¨¨¨¨¨¨¨¨Fighter lock decay:¨¨¨¨1440s
¨¨¨¨¨Terra max colos:100,000,000¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨Terra regen rate:¨¨¨¨¨750 colos/day
¨¨¨¨¨¨¨¨¨¨¨Squatters:¨¨¨¨¨¨¨5 ships/sec¨¨¨¨¨¨¨¨¨¨¨¨Corp size:¨¨¨¨¨¨¨5 users/corp
¨¨¨¨¨¨Planetary nego:¨¨¨¨¨¨60%¨¨¨¨¨¨¨¨¨¨¨¨Planets per sector:¨¨¨¨¨¨¨5
¨¨¨¨¨Photon duration:¨¨¨¨¨¨¨0s¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨Fedsafe Photons?¨¨¨false
¨¨¨¨¨¨¨Multi photons?¨¨¨false¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨Photon cost:¨¨40,001cr
¨¨¨¨¨¨¨¨¨¨¨Gold mode?¨¨¨¨true¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨MBBS mode?¨¨¨false
¨¨¨¨¨¨Steal from buy?¨¨¨¨true¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨Steal delay?¨¨¨¨true
¨¨¨¨¨¨¨¨Steal Factor:¨¨¨¨¨¨30%¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨Rob factor:¨¨¨¨¨¨30%
¨¨¨Busts clear every:¨¨¨¨¨¨¨7 days¨¨¨¨¨¨¨¨¨¨¨Last bust clear: Thu Jul 14 2005
Ship reregistry cost:¨¨¨¨5001cr¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨Cloak cost:¨¨25,001cr
¨¨¨¨¨Armid mine cost:¨¨¨¨1001cr¨¨¨¨¨¨¨¨¨¨¨¨¨Limpet mine cost:¨¨10,001cr
¨¨¨¨¨¨¨¨¨Beacon cost:¨¨¨¨¨101cr¨¨¨¨¨¨¨¨¨¨Limpet removal cost:¨¨¨¨5001cr
¨¨¨Genesis torp cost:¨¨20,001cr¨¨¨¨¨¨¨¨¨¨¨¨¨¨Atomic det cost:¨¨15,001cr
Density scanner cost:¨¨¨¨2001cr¨¨¨¨¨¨¨¨¨¨¨¨Holo scanner cost:¨¨25,001cr
¨¨¨¨¨¨Corbomite cost:¨¨¨¨1001cr¨¨¨¨¨¨¨¨¨¨Planet scanner cost:¨¨30,001cr
¨¨¨¨Ether probe cost:¨¨¨¨3001cr¨¨¨¨¨¨¨¨¨¨Mine disruptor cost:¨¨¨¨6001cr
¨¨¨Planet xport cost:¨¨50,001cr¨¨¨¨¨¨¨¨¨¨Plnt xport upg cost:¨¨25,001cr
¨¨TWarp I drive cost:¨¨50,001cr¨¨¨¨¨¨¨¨¨¨TWarp II drive cost:¨¨80,001cr
¨¨Twarp upgrade cost:¨¨40,001cr¨¨¨¨¨¨¨¨¨¨¨Psychic probe cost:¨¨10,001cr
¨¨¨¨¨Internal aliens?¨¨¨false¨¨¨¨¨¨¨¨¨¨¨¨¨¨Internal Ferrengi?¨¨¨false
--------------------------------------------------------------------------------
Game B - Practice Game - 1000 sectors - 2913 turns
[url]tw2002:\\tw2002.no-ip.org:2002\new?game=B§ors=1000&name=PracticeGame[/url]
--------------------------------------------------------------------------------
Tournament mode is ON.
¨¨¨¨¨¨¨Days to enter:¨¨¨¨¨¨¨5 days¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨Max deaths:¨¨¨¨¨¨10
¨¨¨¨¨¨¨¨¨Age of Game:¨¨¨¨¨¨¨0 days¨¨¨¨¨¨¨¨¨¨¨¨Game banged on: Fri Jul 15 2005
¨¨¨¨¨¨¨¨¨Closed game?¨¨¨false¨¨¨¨¨¨¨¨¨¨¨¨¨Extern last ran on: Thu Jul 14 2005
¨¨¨¨¨¨¨¨¨¨¨¨¨Sectors:¨¨¨¨1000¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨Max users:¨¨¨¨¨200
¨¨¨¨¨¨¨¨¨¨¨Max ships:¨¨¨¨¨800¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨Max ports:¨¨¨¨¨400
¨¨¨¨¨¨¨¨¨Max planets:¨¨¨¨¨200¨¨¨¨¨¨¨¨¨¨¨¨¨New player planets?¨¨¨¨true
¨¨¨¨¨¨¨Turns per day:¨¨¨¨2913¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨Turn bank:¨¨¨¨¨¨22 days
¨¨Time limit per day:¨¨ Unlim min¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨Time penalty:¨¨¨¨¨¨¨5 min/logon
¨¨¨¨Starting credits:1,000,000cr¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨Starting holds:¨¨¨¨¨¨75
¨¨¨¨¨¨¨Starting figs:¨¨¨¨2500¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨Death delay?¨¨¨¨true
¨¨Radiation duration:¨¨¨¨¨¨14 days¨¨¨¨¨¨¨¨¨NavHaz clear rate:¨¨¨¨¨¨¨3% / day
Times Class0/9 Blown:¨¨¨¨¨¨¨0¨¨¨¨¨¨¨¨¨¨¨¨¨Cloak failure rate:¨¨¨¨¨¨¨3%
¨¨¨¨¨¨¨¨¨¨Port regen:¨¨¨¨¨¨¨5% / day¨¨¨¨¨¨¨¨¨¨Port regen max:¨¨¨¨¨100% / visit
¨¨¨¨¨¨¨¨¨Max product:¨¨65,530 units¨¨¨¨¨¨¨¨¨¨¨¨¨Port density:¨¨¨¨¨¨95%
One-way warp density:¨¨¨¨¨¨¨3%¨¨¨¨¨¨¨¨¨¨Two-way warp density:¨¨¨¨¨¨30%
¨¨¨Max course length:¨¨¨¨¨202¨¨¨¨¨¨¨¨¨¨¨¨¨Fighter lock decay:¨¨¨¨1440s
¨¨¨¨¨Terra max colos:¨¨10,000¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨Terra regen rate:¨¨65,535 colos/day
¨¨¨¨¨¨¨¨¨¨¨Squatters:¨¨¨¨¨¨¨5 ships/sec¨¨¨¨¨¨¨¨¨¨¨¨Corp size:¨¨¨¨¨¨¨5 users/corp
¨¨¨¨¨¨Planetary nego:¨¨¨¨¨100%¨¨¨¨¨¨¨¨¨¨¨¨Planets per sector:¨¨¨¨¨¨¨5
¨¨¨¨¨Photon duration:¨¨¨¨¨¨¨0s¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨Fedsafe Photons?¨¨¨¨true
¨¨¨¨¨¨¨Multi photons?¨¨¨¨true¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨Photon cost:¨¨40,000cr
¨¨¨¨¨¨¨¨¨¨¨Gold mode?¨¨¨¨true¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨MBBS mode?¨¨¨false
¨¨¨¨¨¨Steal from buy?¨¨¨¨true¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨Steal delay?¨¨¨¨true
¨¨¨¨¨¨¨¨Steal Factor:¨¨¨¨¨¨15%¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨Rob factor:¨¨¨¨¨¨15%
¨¨¨Busts clear every:¨¨¨¨¨¨¨7 days¨¨¨¨¨¨¨¨¨¨¨Last bust clear: Fri Jul 15 2005
¨¨¨¨¨¨¨¨¨¨¨¨¨Bubbles:¨¨¨¨¨¨¨9¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨
¨¨¨¨¨¨¨¨¨¨¨¨Min size:¨¨¨¨¨100¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨Max size:¨¨¨¨¨100
¨¨¨¨¨¨¨¨¨¨¨Min links:¨¨¨¨¨¨¨1¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨Max links:¨¨¨¨¨¨¨4
¨¨¨¨Min tunnel depth:¨¨¨¨¨¨10¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨Max tunnel depth:¨¨¨¨¨¨10
Ship reregistry cost:¨¨¨¨5000cr¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨Cloak cost:¨¨25,000cr
¨¨¨¨¨Armid mine cost:¨¨¨¨1000cr¨¨¨¨¨¨¨¨¨¨¨¨¨Limpet mine cost:¨¨10,000cr
¨¨¨¨¨¨¨¨¨Beacon cost:¨¨¨¨¨100cr¨¨¨¨¨¨¨¨¨¨Limpet removal cost:¨¨¨¨5000cr
¨¨¨Genesis torp cost:¨¨20,000cr¨¨¨¨¨¨¨¨¨¨¨¨¨¨Atomic det cost:¨¨15,000cr
Density scanner cost:¨¨¨¨2000cr¨¨¨¨¨¨¨¨¨¨¨¨Holo scanner cost:¨¨25,000cr
¨¨¨¨¨¨Corbomite cost:¨¨¨¨1000cr¨¨¨¨¨¨¨¨¨¨Planet scanner cost:¨¨30,000cr
¨¨¨¨Ether probe cost:¨¨¨¨3000cr¨¨¨¨¨¨¨¨¨¨Mine disruptor cost:¨¨¨¨6000cr
¨¨¨Planet xport cost:¨¨50,000cr¨¨¨¨¨¨¨¨¨¨Plnt xport upg cost:¨¨25,000cr
¨¨TWarp I drive cost:¨¨50,000cr¨¨¨¨¨¨¨¨¨¨TWarp II drive cost:¨¨80,000cr
¨¨Twarp upgrade cost:¨¨40,000cr¨¨¨¨¨¨¨¨¨¨¨Psychic probe cost:¨¨10,000cr
¨¨¨¨¨Internal aliens?¨¨¨false¨¨¨¨¨¨¨¨¨¨¨¨¨¨Internal Ferrengi?¨¨¨¨true
¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨Ferrengi move chance:¨¨ 1 in 2
¨Ferrengi regen rate:¨¨¨¨¨¨20%¨¨¨¨¨¨¨¨¨¨Invincible Ferrengal?¨¨¨¨true
--------------------------------------------------------------------------------
Game P - Tweaker's Preview Playground - 20000 sectors - 5000 turns
[url]tw2002:\\tw2002.no-ip.org:2002\new?game=P§ors=20000&name=TweakersPreviewPlayground[/url]
--------------------------------------------------------------------------------
¨¨¨¨¨¨¨¨¨Age of Game:¨¨¨¨¨¨83 days¨¨¨¨¨¨¨¨¨¨¨¨Game banged on: Sat Apr 23 2005
¨¨¨¨¨¨¨¨¨Closed game?¨¨¨false¨¨¨¨¨¨¨¨¨¨¨¨¨Extern last ran on: Thu Jul 14 2005
¨¨¨¨¨¨¨¨¨¨¨¨¨Sectors:¨¨20,000¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨Max users:¨¨¨¨¨¨60
¨¨¨¨¨¨¨¨¨¨¨Max ships:¨¨¨¨2000¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨Max ports:¨¨¨¨8000
¨¨¨¨¨¨¨¨¨Max planets:¨¨¨¨4000¨¨¨¨¨¨¨¨¨¨¨¨¨New player planets?¨¨¨false
¨¨¨¨¨¨¨Turns per day:¨¨¨¨5000¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨Turn bank:¨¨¨¨¨¨¨5 days
¨¨Time limit per day:¨¨ Unlim min¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨Time penalty:¨¨¨¨¨¨¨0 min/logon
¨¨¨¨Starting credits:¨¨50,000cr¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨Starting holds:¨¨¨¨¨¨75
¨¨¨¨¨¨¨Starting figs:¨¨¨¨¨100¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨Death delay?¨¨¨false
¨¨Radiation duration:¨¨¨¨¨¨14 days¨¨¨¨¨¨¨¨¨NavHaz clear rate:¨¨¨¨¨¨10% / day
Times Class0/9 Blown:¨¨¨¨¨¨¨0¨¨¨¨¨¨¨¨¨¨¨¨¨Cloak failure rate:¨¨¨¨¨¨10%
¨¨¨¨¨¨¨¨¨¨Port regen:¨¨¨¨¨¨25% / day¨¨¨¨¨¨¨¨¨¨Port regen max:¨¨¨¨¨100% / visit
¨¨¨¨¨¨¨¨¨Max product:¨¨65,530 units¨¨¨¨¨¨¨¨¨¨¨¨¨Port density:¨¨¨¨¨¨95%
One-way warp density:¨¨¨¨¨¨¨3%¨¨¨¨¨¨¨¨¨¨Two-way warp density:¨¨¨¨¨¨30%
¨¨¨Max course length:¨¨¨¨¨255¨¨¨¨¨¨¨¨¨¨¨¨¨Fighter lock decay:¨¨¨¨¨¨¨0s
¨¨¨¨¨Terra max colos:¨100,000¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨Terra regen rate:¨¨24,000 colos/day
¨¨¨¨¨¨¨¨¨¨¨Squatters:¨¨¨¨¨¨¨3 ships/sec¨¨¨¨¨¨¨¨¨¨¨¨Corp size:¨¨¨¨¨¨¨2 users/corp
¨¨¨¨¨¨Planetary nego:¨¨¨¨¨¨75%¨¨¨¨¨¨¨¨¨¨¨¨Planets per sector:¨¨¨¨¨¨¨2
¨¨¨¨¨Photon duration:¨¨¨¨¨¨20s¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨Fedsafe Photons?¨¨¨false
¨¨¨¨¨¨¨Multi photons?¨¨¨¨true¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨Photon cost:¨160,000cr
¨¨¨¨¨¨¨¨¨¨¨Gold mode?¨¨¨¨true¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨MBBS mode?¨¨¨false
¨¨¨¨¨¨Steal from buy?¨¨¨¨true¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨Steal delay?¨¨¨¨true
¨¨¨¨¨¨¨¨Steal Factor:¨¨¨¨¨¨¨9%¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨Rob factor:¨¨¨¨¨¨30%
¨¨¨Busts clear every:¨¨¨¨¨¨¨4 days¨¨¨¨¨¨¨¨¨¨¨Last bust clear: Tue Jul 12 2005
¨¨¨¨¨¨¨¨¨¨¨¨¨Bubbles:¨¨¨¨¨¨¨4¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨
¨¨¨¨¨¨¨¨¨¨¨¨Min size:¨¨¨¨¨100¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨Max size:¨¨¨¨¨500
¨¨¨¨¨¨¨¨¨¨¨Min links:¨¨¨¨¨¨¨1¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨Max links:¨¨¨¨¨¨¨2
¨¨¨¨Min tunnel depth:¨¨¨¨¨¨¨2¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨Max tunnel depth:¨¨¨¨¨¨¨4
Ship reregistry cost:¨¨10,000cr¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨Cloak cost:¨¨20,000cr
¨¨¨¨¨Armid mine cost:¨¨¨¨1000cr¨¨¨¨¨¨¨¨¨¨¨¨¨Limpet mine cost:¨¨10,000cr
¨¨¨¨¨¨¨¨¨Beacon cost:¨¨¨¨¨250cr¨¨¨¨¨¨¨¨¨¨Limpet removal cost:¨¨¨¨5000cr
¨¨¨Genesis torp cost:¨¨80,000cr¨¨¨¨¨¨¨¨¨¨¨¨¨¨Atomic det cost:¨¨60,000cr
Density scanner cost:¨¨¨¨2000cr¨¨¨¨¨¨¨¨¨¨¨¨Holo scanner cost:¨¨25,000cr
¨¨¨¨¨¨Corbomite cost:¨¨¨¨1000cr¨¨¨¨¨¨¨¨¨¨Planet scanner cost:¨¨50,000cr
¨¨¨¨Ether probe cost:¨¨¨¨3000cr¨¨¨¨¨¨¨¨¨¨Mine disruptor cost:¨¨¨¨6000cr
¨¨¨Planet xport cost:¨200,000cr¨¨¨¨¨¨¨¨¨¨Plnt xport upg cost:¨¨50,000cr
¨¨TWarp I drive cost:¨¨50,000cr¨¨¨¨¨¨¨¨¨¨TWarp II drive cost:¨¨80,000cr
¨¨Twarp upgrade cost:¨¨45,000cr¨¨¨¨¨¨¨¨¨¨¨Psychic probe cost:¨¨10,000cr
¨¨¨¨¨Internal aliens?¨¨¨¨true¨¨¨¨¨¨¨¨¨¨¨¨¨¨Internal Ferrengi?¨¨¨false
¨¨¨Alien move chance:¨¨ 1 in 10¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨
--------------------------------------------------------------------------------
Game Z - File Format Tester - 100 sectors - Unlim turns
[url]tw2002:\\tw2002.no-ip.org:2002\new?game=Z§ors=100&name=FileFormatTester[/url]
--------------------------------------------------------------------------------
¨¨¨¨¨¨¨¨¨Age of Game:¨¨¨¨¨¨41 days¨¨¨¨¨¨¨¨¨¨¨¨Game banged on: Thu Jun 16 2005
¨¨¨¨¨¨¨¨¨Closed game?¨¨¨¨true¨¨¨¨¨¨¨¨¨¨¨¨¨Extern last ran on: Thu Jul 14 2005
¨¨¨¨¨¨¨¨¨¨¨¨¨Sectors:¨¨¨¨¨100¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨Max users:¨¨¨¨¨¨10
¨¨¨¨¨¨¨¨¨¨¨Max ships:¨¨¨¨¨¨40¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨Max ports:¨¨¨¨¨¨80
¨¨¨¨¨¨¨¨¨Max planets:¨¨¨¨¨¨10¨¨¨¨¨¨¨¨¨¨¨¨¨New player planets?¨¨¨¨true
¨¨¨¨¨¨¨Turns per day:¨¨ Unlim¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨Turn bank:¨¨¨¨¨¨13 days
¨¨Time limit per day:¨¨ Unlim min¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨Time penalty:¨¨¨¨¨¨¨0 min/logon
¨¨¨¨Starting credits:¨¨¨¨¨300cr¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨Starting holds:¨¨¨¨¨¨20
¨¨¨¨¨¨¨Starting figs:¨¨¨¨¨¨30¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨Death delay?¨¨¨¨true
¨¨Radiation duration:¨¨¨¨¨¨14 days¨¨¨¨¨¨¨¨¨NavHaz clear rate:¨¨¨¨¨¨¨3% / day
Times Class0/9 Blown:¨¨¨¨¨¨¨4¨¨¨¨¨¨¨¨¨¨¨¨¨Cloak failure rate:¨¨¨¨¨¨25%
¨¨¨¨¨¨¨¨¨¨Port regen:¨¨¨¨¨¨¨5% / day¨¨¨¨¨¨¨¨¨¨Port regen max:¨¨¨¨¨100% / visit
¨¨¨¨¨¨¨¨¨Max product:¨¨65,530 units¨¨¨¨¨¨¨¨¨¨¨¨¨Port density:¨¨¨¨¨100%
One-way warp density:¨¨¨¨¨100%¨¨¨¨¨¨¨¨¨¨Two-way warp density:¨¨¨¨¨¨10%
¨¨¨Max course length:¨¨¨¨¨255¨¨¨¨¨¨¨¨¨¨¨¨¨Fighter lock decay:¨¨¨¨1440s
¨¨¨¨¨Terra max colos:¨100,000¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨Terra regen rate:¨¨¨¨¨750 colos/day
¨¨¨¨¨¨¨¨¨¨¨Squatters:¨¨¨¨¨¨¨5 ships/sec¨¨¨¨¨¨¨¨¨¨¨¨Corp size:¨¨¨¨¨¨¨5 users/corp
¨¨¨¨¨¨Planetary nego:¨¨¨¨¨¨60%¨¨¨¨¨¨¨¨¨¨¨¨Planets per sector:¨¨¨¨¨¨¨5
¨¨¨¨¨Photon duration:¨¨¨¨¨¨10s¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨Fedsafe Photons?¨¨¨¨true
¨¨¨¨¨¨¨Multi photons?¨¨¨false¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨Photon cost:¨¨40,000cr
¨¨¨¨¨¨¨¨¨¨¨Gold mode?¨¨¨¨true¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨MBBS mode?¨¨¨false
¨¨¨¨¨¨Steal from buy?¨¨¨¨true¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨Steal delay?¨¨¨false
¨¨¨¨¨¨¨¨Steal Factor:¨¨¨¨¨¨30%¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨Rob factor:¨¨¨¨¨¨30%
¨¨¨Busts clear every:¨¨¨¨¨¨¨7 days¨¨¨¨¨¨¨¨¨¨¨Last bust clear: Wed Jul 13 2005
Ship reregistry cost:¨¨¨¨5000cr¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨Cloak cost:¨¨25,000cr
¨¨¨¨¨Armid mine cost:¨¨¨¨1000cr¨¨¨¨¨¨¨¨¨¨¨¨¨Limpet mine cost:¨¨10,000cr
¨¨¨¨¨¨¨¨¨Beacon cost:¨¨¨¨¨100cr¨¨¨¨¨¨¨¨¨¨Limpet removal cost:¨¨¨¨5000cr
¨¨¨Genesis torp cost:¨¨20,000cr¨¨¨¨¨¨¨¨¨¨¨¨¨¨Atomic det cost:¨¨15,000cr
Density scanner cost:¨¨¨¨2000cr¨¨¨¨¨¨¨¨¨¨¨¨Holo scanner cost:¨¨25,000cr
¨¨¨¨¨¨Corbomite cost:¨¨¨¨1000cr¨¨¨¨¨¨¨¨¨¨Planet scanner cost:¨¨30,000cr
¨¨¨¨Ether probe cost:¨¨¨¨3000cr¨¨¨¨¨¨¨¨¨¨Mine disruptor cost:¨¨¨¨6000cr
¨¨¨Planet xport cost:¨¨50,000cr¨¨¨¨¨¨¨¨¨¨Plnt xport upg cost:¨¨25,000cr
¨¨TWarp I drive cost:¨¨50,000cr¨¨¨¨¨¨¨¨¨¨TWarp II drive cost:¨¨80,000cr
¨¨Twarp upgrade cost:¨¨40,000cr¨¨¨¨¨¨¨¨¨¨¨Psychic probe cost:¨¨10,000cr
¨¨¨¨¨Internal aliens?¨¨¨false¨¨¨¨¨¨¨¨¨¨¨¨¨¨Internal Ferrengi?¨¨¨false
--------------------------------------------------------------------------------

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Creator of the TWGS Data Access Library
http://twgs.xiuhtec.com


Fri Jul 15, 2005 9:38 pm
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Captain
User avatar

Joined: Sat Jun 18, 2005 2:00 am
Posts: 2214
Location: USA
Unread post 
quote:Originally posted by Xentropy
--------------------------------------------------------------------------------
Game B - Practice Game - 1000 sectors - 2913 turns
[url]tw2002:\\tw2002.no-ip.org:2002\new?game=B§ors=1000&name=PracticeGame[/url]
--------------------------------------------------------------------------------
Tournament mode is ON.
¨¨¨¨¨¨¨Days to enter:¨¨¨¨¨¨¨5 days¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨Max deaths:¨¨¨¨¨¨10
¨¨¨¨¨¨¨¨¨Age of Game:¨¨¨¨¨¨¨0 days¨¨¨¨¨¨¨¨¨¨¨¨Game banged on: Fri Jul 15 2005
¨¨¨¨¨¨¨¨¨Closed game?¨¨¨false¨¨¨¨¨¨¨¨¨¨¨¨¨Extern last ran on: Thu Jul 14 2005
¨¨¨¨¨¨¨¨¨¨¨¨¨Sectors:¨¨¨¨1000
Did you notice the color change (the orange to beige), is that an error or do you mean for it to do that? It only shows this on game B, I think because it has additional settings though.

I suppose the beige is alright, [:(] Hahaa... j/k hey what about the orange for the global's instead of the yellow?

_________________
Your reliance upon subjective IRM's, subjugates you through utter omission, obfuscation, and distortion of fact!
Don't mess with me, I will 26 U.S.C. § 7212(a) your IRS!


Fri Jul 15, 2005 10:21 pm
Profile ICQ WWW
Lieutenant J.G.

Joined: Fri Apr 05, 2002 3:00 am
Posts: 332
Location: USA
Unread post 
Tournament settings are orange.

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Creator of the TWGS Data Access Library
http://twgs.xiuhtec.com


Sat Jul 16, 2005 12:24 am
Profile ICQ YIM
Lieutenant J.G.

Joined: Fri Apr 05, 2002 3:00 am
Posts: 332
Location: USA
Unread post 
This program is now RELEASED! Find the download location and other details here: http://www.eisonline.com/twforum/topic.asp?TOPIC_ID=18967

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Creator of the TWGS Data Access Library
http://twgs.xiuhtec.com


Fri Jul 22, 2005 1:27 pm
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