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 Feature Requests/Suggestions 
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1st Sergeant

Joined: Fri Aug 01, 2003 2:00 am
Posts: 42
Location: Aruba
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Personally i would just like to see additions of extra options for ships planets and aliens. Not as much gameplay CHANGES, but additions and tweaks.

For example, what if there was a general setting that would make fusion drive ships volatile. In other words if you destroy a ship with the fusion drive tag, the core would go critical and deal an automatic damage penalty on anyone in the sector, sort of like corbomite but maybe related to fighter capacity, shield capacity, some number that could scale up the damage the more advanced the ship was.

Really id just like to see more ways to modify the game and allow for greater variety.

I really like the fleet idea, and the battle platform ideas. Ive actually implemented the platform concept into a game edit, but they were just ships set to 20 turns/warp. One station that could load up on shields, and another that could load up on fighters, but had no holds or any other capability.

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Thu May 13, 2004 12:57 am
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Sergeant Major

Joined: Tue Feb 03, 2004 3:00 am
Posts: 69
Location: USA
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It would also be cool, if you could tow a planet with a twarpable planet!

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Thu May 13, 2004 5:03 pm
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Chief Warrant Officer

Joined: Wed Feb 25, 2004 3:00 am
Posts: 164
Location: USA
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My Suggestion on the Red's have a Star Dock "Mercenary Base" is for it not to be listed like star dock is. and have Star dock a blue only sector, so evil player's can't even go into that sector.
Blue's would not be allowed at the evil dock either. maybe make a twist and NOT allow Reds to go back to the Blue side. (once your an outlaw, you stay an outlaw, until you go *SD* at the least)

just a thought off the top of my head...

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Thu May 13, 2004 5:37 pm
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Commander

Joined: Tue Mar 26, 2002 3:00 am
Posts: 1416
Location: Canada
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I think you shoudl make the tholian an actually useful ship in stock edits(give it at least 4 times the fig capacity) and give the starmaster a twarp drive and 2 tpw.


Thu May 13, 2004 6:09 pm
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Gameop

Joined: Thu Jun 06, 2002 2:00 am
Posts: 2371
Location: USA
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i dont think they are going to change anything that the sysop can change him/herself. its more of looking for suggestions for things that people would be interested in seeing that they have no control to change IE:bigger universe, red SD, a "fleet" of ships, etc.. not just changing tpw and twarp capabilities. those i suggest you bring up to a sysop at one of your usual twgs' and maybe they will change some edits, or maybe even let u give them a bunch of idea's to implement and create an entire edit off your ideas. you can call in silence's stock. just an idea, im sure some people would do it, if you are really up for it, but can't find anyone to do it, holler and ill find a way to get it done for ya ;)

Slim

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Thu May 13, 2004 6:26 pm
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Commander

Joined: Tue Mar 26, 2002 3:00 am
Posts: 1416
Location: Canada
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blegh.


Thu May 13, 2004 7:37 pm
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Commander

Joined: Tue Mar 26, 2002 3:00 am
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Location: Canada
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And in case you didn't read the first post, he did say do not post this crap anywhere else, so I didn't.


Thu May 13, 2004 7:54 pm
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Lieutenant Commander

Joined: Thu Jul 31, 2003 2:00 am
Posts: 837
Location: USA
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quote:Originally posted by Slim Shady

i would like to see maybe a different aspect added to red play. blues have fed ships and commisions and fedspace, reds have the underground and can rob and steal. granted, i think most would agree it balances out as they both have advantages and disadvantages, but maybe have like an evil stardock, like a "Mercanary Base" or something that is cleared just like fed, but is not patroled by feds but instead maybe those infamous "rogue mercanaries" heh. or even the gay ferrengi, heh. maybe have it so on the red dock u can do something unique that i have yet to think of.. hehe ill get back to you on this.. maybe others can expand on this

Slim


Good idea, call it "The Pirate Space Station" and only reds can dock with it.

It has:

Stolen Ship Yards, where you can buy used ships cheaper, but they have a lower resell value. Any ship sold at the Star Dock can be for sale here, or the repossessed ships by the Feds are here, or maybe a few random ships.

Cracker services, forgot that password to your Corp Flagship? They can unlock the password for a price.

Ferrengi Shipyards, they sell alien ships, which can be configured by the GameOp which ships they sell.

The Snitch, for a price, The Snitch can tell you a port that a player had been at recently, even if it has a fig in front of it. The more experienced or high (or low) alignment a player is, the more credits you have to pay. The port picked is random.

The Casino, has Black Jack, Poker, Slot Machines, Roulette. Major time wasting fun, and credit eaters. ;)

Port Picker, picks a random Evil Port pair that does not have figs in front of them yet, for a price. Also for more of a price, it can tell you how profitable they are. This for those who do not have scripts, or have not explored the universe enough to find them.

The Hotel California, you can log out and dock you ship here, and return to the game later, for a price. Maybe 50K credits, or GameOp configurable?

The First National Pirate Bank, which you can try to rob, all credits from other services get deposited here.

The Brig, if you are caught robbing the bank, you end up here for 1 day.

Well that is it, I am out of suggestions/ideas. What do you think, any of them workable?

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Fri May 14, 2004 12:14 pm
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Commander

Joined: Tue Mar 26, 2002 3:00 am
Posts: 1416
Location: Canada
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Another thing I was just yackin with someone about: make the ability to ztm sysop configurable... Just think about it for a second: its a great feature when used in a game where all players understand its capability and neccessity. However in a newbie game, its the one factor that allows the experienced played to UTTERLY DOMINATE the newbies. Without it, the experienced player is almost as lost out there as the newbie.


Sat May 15, 2004 12:37 am
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Lieutenant J.G.

Joined: Fri Nov 16, 2001 3:00 am
Posts: 438
Location: USA
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Ok, I've suggested this next one already to JP, but I've omended the idea since:

Planets should have a "CEO Configurable ONLY" option that the CEO can set.

If it's set CEO only, then only the CEO can

1. Withdraw funds from the bank
2. Set defenses
3. Withdraw fighters from citadel
4. Sell or pick up ore
5. Pick up or change colonists from one group to the other
6. Withdraw shields

Corp members can still warp the planet, sell orgs or EQ, deposit cols, deposit shields, cash, etc.

This can only be overridden by the CEO or if the planet is invaded.

What this feature does is guard a CEO from being back stabbed, and ensure that the planet's defenses are not changed from the CEO's liking. Hunter Hearst Helmsley thought it was a terrible idea but I don't think he understood that it would be a CEO option, and the CEO doesn't have to use it, he can use it on certain planets or none at all.


I am adding another suggested feature:

In the alien race edits, aliens should have the following options:

1. Deflect Photons (like the old Overlord). If you photon an alien with this setting the photon comes right back on you.
2. Twarp capability.
3. Can only be captured by selected ships.
4. Can claim fighters deployed in a sector after so many days.
5. Instant shield regeneration. (invincibility of ship).

If these features are added, then game editors can create their own "Overlord" as in the MBBS version. ( I also recommend these features only be available in the MBBS version).

More to follow!

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Sun May 16, 2004 2:04 pm
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Lieutenant J.G.

Joined: Fri Nov 16, 2001 3:00 am
Posts: 438
Location: USA
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quote:Originally posted by Warbot 1Alpha

How about return photon fire? If someone shoots a ptorp at you and you carry one, it can launch one back at the sector that fired at you?

Also a planet ptorp return fire, if someone launches a ptorp at one of your shielded planets, it can launch another one back at the sector that fired it. Or better yet, make a level 7 citidel that can launch missiles at would be attackers.


I like that idea but I'm going to add something. Rather than a "return photon fire" how bout an editor option for a ship that allows it to "deflect" a photon back on someone who has photoned you?

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Sun May 16, 2004 2:09 pm
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Lieutenant J.G.

Joined: Fri Nov 16, 2001 3:00 am
Posts: 438
Location: USA
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quote:Originally posted by Slim Shady

i would like to see maybe a different aspect added to red play. blues have fed ships and commisions and fedspace, reds have the underground and can rob and steal. granted, i think most would agree it balances out as they both have advantages and disadvantages, but maybe have like an evil stardock,

Slim


This has been suggested before many times in the past. A long time ago Cyberweasal (aka Toad) suggested that evil ships should be sold at the underground. I liked that idea a lot.

I recently suggested to JP that all he had to really do was make the option of "Commission required" on the ship editor to "alignment required" then a person merely has to type in a negative number like -100 to make that ship only available to evils, and 1000 to require a fed commission.

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Sun May 16, 2004 2:10 pm
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Gameop

Joined: Mon Dec 16, 2002 3:00 am
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Location: USA
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What I'd like to see in a future version is a planetary shield generator that actually generates shields.

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Mon May 17, 2004 12:05 pm
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Lieutenant J.G.

Joined: Fri Nov 16, 2001 3:00 am
Posts: 438
Location: USA
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quote:Originally posted by Ahab

What I'd like to see in a future version is a planetary shield generator that actually generates shields.



Niiice idea!

There is a thread going on in the Game Op area about creating more balanced game. I would like to urge you guys to read it. This issue of the "Red" advantage has been there since the beginning of the game.

I suggested a long time ago one simple change that would eradicate the unbalance, and make the game more "stragegic."

Simply that the Rob option should NOT be available to ONLY reds. The Rob option at the port menu should be available to all! You still lose alignment for stealing or robbing cash, but it's up to the blue to keep an eye on his or her alignment and make sure they don't end up getting zapped by Zyrain. I think it's quite simple to implement, and balances the game right out.

The argument was made when I first suggested this that the Blue player then has the advantage cuz he can rob like an evil and colonize like a blue. Yet, modern game mechanics and scripting have rendered this objection moot. The evil still gets his colonists, by having a blue in his corp (or by running a good script properly). Not only that the Evil still has the "robbing" advantage because he doesn't have to worry about his alignment dropping so low that he gets zapped by Zyrain.

In my idea, all players are equal, they all have the same options. They could all play at say 1000 alignment, get cols and rob, and they can all pump up their alignment from time to time while robbing/stealing!

Some might say "who would play evil then?" Exactly! There is no playing "evil" or playing good. Your alignment changes based on your activities in the game, there are penalties for you alignment dropping too low, and rewards for your alignment staying high (which to me makes more sense).

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Mon May 17, 2004 6:16 pm
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Ensign

Joined: Fri Mar 02, 2001 3:00 am
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First, I had suggested to JP, sometime before he went to work with Realm Entertainment, for a change in v3. Below is the suggestion.

I would like to have the ship delay setting to be changed from server wide to game only.

When I had suggested this to JP. He liked it very will, and expanded upon it. And stated that a couple of other settings, that are server wide. Would also be made game only.

I hope that JP still entends to make this change for v3.

If I need to, I'll dig through all of my emails. And post that specific one here.


Second, My suggestions for the next version of TW 2002. More than likely the spin off version.

1) I would like to see that stock game ships. Be restricted to experience or alignment or both.

As in, based on the ship and it features. ie holds, fighters, twarp drive, shields, etc. That the ship be restricted to a certain minimum experience level, or alignment level, or both.

And I would like to see that all Gold ships. To be automatically be restricted, based on it's features, to either experience/alignment/both. And that the sysop can edit the amount of experience/alignment/both above the minimum deemed by the game/TEdit. And they can add a restriction. ie The game/Tedit states that the ship in question requires a experience restriction. The sysop can say that the ship will also require a minimum amount of alignment.

And the sysop will not be able to remove a restriction. Nor would they be able to lower the experience/alignment amount. To be lower then what the game/TEdit has generated. To be the minimum amount for that specific ship.


The alignement restriction can be either positive restricted, or negative restricted.



2) I would like to see that the negative effect that red and blue players receive, when corping together, to be changed. I would like to see it changed to one of the following:

A) All blue traders take a alignment hit. And the hit is a set 400 alignment points per red trader.
Red players do not take a alignement hit. Provided they have stolen/robbed anything from the corporation. If they have not stolen/robbed anything from the corp. Then they also take a alignment hit. And that amount is 200 alignment points per blue trader.

B) All red players take an alignment hit. And it is a percentage of the total alignment points of all blue traders.
All blue trader take an alignment hit. And it is a percentage of the total alignment points of all red traders. And the percentage is double the amount of the red's percentage.

Wether A or B is used. The alignment hit is given every 24 hrs. And if at any time a blue trader is part of a corp, that has red traders in it. That blue trader will take the hit. And vise versa with red traders. The amount of alignment the trader loses. Should be 'set in stone' with in the game code. This should not be a sysop settable option.


3) I would also like to see a negative effect on blue players. When they have any dealings with any red player. And that the effect be an alignment hit, that is a percentage of the total value of the deal. Again this should be a 'set in stone' thing.

4) I like the idea of the 'evil' Stardock. But, there are a couple things I would like to bring up.

A. The idea of a Stolen Ship Yards - This is a good idea. But, if it is going to deal in Stolen ships. Then there should only be random ships in the yard. And every ship should have random items/features. And like all stolen cars/goods. The asking price is always minimum of twice the actual cost of the item.

B. I think the Port Picker is too much for the game. And if you any where near a good TW player. Then you would have no need of this.

C. Cracker services, this is a good idea.

D. Ferrengi Shipyards, this is a good idea. But, if they are to stay inline with there TV counter parts. For which they are based upon. They would sell any and all items to the highest bidder. So, they would auction off all items being sold.

E. The Casino, good idea

F. The Hotel California, good idea

G. The First National Pirate Bank, not a good idea. But, how about a Loan Shark, and/or a Bookie? I think they would be better.

H. The brig, not a good idea. Why have a brig if only evil traders are on the station. There is no need for it.



Now, if this is to be a true 'evil' only Stardock. It is a Stardock that the Feds are actively searching for. You know, that good vs evil thing. Althought the feds do not need to be actually searching for this stardock in the game. (Not enough resources to do so.) It will put up a reward for the location of the evil stardock. A certain amount of time after the location is given, and the reward is given.

The feds show up in the current location of the evil star dock. And blow it to pieces. This includes anyone that is on the 'evil' stardock. Yes, even those in the Hotel California. And anyone in the evil stardock's sector, at that time. Will also be destroyed, unless they are fed commissioned. They fed will IG all ships in the sector. So no one will be able to excape the sector.

And 24 hours later a new evil stardock is created, in a new sector. And buisness starts all over again. And the feds put up a new reward 24hrs later.

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Tue May 18, 2004 12:14 am
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