| Author |
Message |
|
RexxCrow
Captain
Joined: Sat Jun 18, 2005 2:00 am Posts: 2214 Location: USA
|
Just a quick update, I found some typo's while working on the glossary, so I fixed those I also added a area to better organize the alien ships on the AEC sheet. Additionally I merged all the Excel sheets into one file, which I am hoping will work out for the use of incorporating formulas into them. Also I put in a corny coverpage for good measure. [;)]
Also nobody has answered any of my questions yet... geez, did I scare off all the so called "elites", maybe for my next project I will write about: "How to make an elite TradeWarrior run for their life. ROFL!! ...Maybe it would just be better as a joke: "How do you make an elite TradeWarrior run for their life? Ask them how the gold editor's work.
[url="http://blackhorizontwgs.net/TW_GameOp_WorkSheets.xls"]Download GameOp WorkSheets (Excel)[/url]
[url="http://blackhorizontwgs.net/TW_GameOp_WorkSheets.PDF"]Download GameOp WorkSheets (PDF)[/url]
Note: The MS Excel files are WinZip'ed so this will take you to an index page, in case WinZip is also needed.
_________________ Your reliance upon subjective IRM's, subjugates you through utter omission, obfuscation, and distortion of fact! Don't mess with me, I will 26 U.S.C. § 7212(a) your IRS!
|
| Wed Sep 14, 2005 8:58 pm |
|
 |
|
Harley Nuss
Commander
Joined: Thu Feb 20, 2003 3:00 am Posts: 1529 Location: USA
|
quote: Originally posted by RexxCrow
Man this is going to take a while, I am just finishing the draft for page 1 of 3 on the general editor!
I have a question on setting 'F' "Percent of two-way warps", Im not sure exactly how this works, this is what I came up with for it so far, although it is probably incorrect; if anybody can guide me in the right direction. I was originally thinking this was correct, but then realized why could there not be 3, 4, 5, etc. two-way warps in some of the sectors. I just wanted to make sure how this actually works.
The two-way warp setting (as I understand it), is a minimum setting regarding two way warps. A two way warp would be something like sector 1 warps to sector 2, and sectors 2 also warps to sector 1. So if you have a 100% setting in a 5000 sector game, there will be at least 5000 two-way warps in the game. If you set it to 200%, there will be at least 10,000 two-way warps in the game. This setting is going to directly influence the total number of warps in the game. The universe will be continuous either way, but the distance between sectors will decease and the number of high warp sectors will increase with the increase of this percentage.
quote:
Ok, another question about MBBS mode how accurate is this as pertaining to MBBS mode:
"MBBS Mode sets the maximum starport production to 32,760 per product type, allows Megga-Robbing, clear-busts occur daily, and changes the fighter alignment/experience gains and penalties."
accurate. It additionally changes the behavior of atmospheric quasar cannons as described on tw-cabal.
quote:
As quoted from The CSHO it states:
Evil Stealing Factor is set to 70%
Evil Robbing Factor is set to 50%
Planetary Trade Percent is set to 100% instead of 60%
I was wondering about the evil settings, are they adjustable or set in stone for MBBS mode?
I'm not sure about planetary trade, but I know the steal and rob factors are unable to be changed in MBBS. I think the same goes for ptrade %, but you would have to try to find out. Incidentally, you could have found this out yourself faster than it took you to type the question just by trying to change them
quote:
Ok another question for editor one:
the "Ferrengi Regeneration Percentage" is this based on a hourly update cycle or only at extern or midnight? Also is it percentage based upon the total population at that period of regeration?
I admittedly don't know much about the alien settings. There are several people who have posted here who seem to have them figured out, but I generally avoid aliens like the plague, so never bothered to play with those settings.
quote:
Also:
Regarding the daily log lines limit, does using larger numbers lag the server?
Not really. I imagine it could theoretically put a larger strain on the system, but I've never noticed a difference between servers with a large number as opposed to one with a smaller number.
quote:
Also I think I found another mistake on my part. is the Terran repoduction rate based upon the planet setting of Terran (I wrote this as the default: 65,535), so if you edited Terran to have a population of 1,000,000 it would change the maximum default limit from 65,535 to 1,000,000 correct? Also if this is the case what is the maximum allowable 100,000,000?
Terra regen rate is editor G, option H. Max colos on terra is controlled by the maximum fuel ore that planet 1 can hold and editor I, option 1. The maximum allowable colo regen is 65,535. The maximum colos that terra can hold is 10,000,000.
|
| Sat Sep 24, 2005 1:10 am |
|
 |
|
Harley Nuss
Commander
Joined: Thu Feb 20, 2003 3:00 am Posts: 1529 Location: USA
|
quote:Originally posted by RexxCrow
I was trying to recall exactly how planet collisions work, so I am not sure how correct this is:
This sets the maximum allowable planets within a given sector during extern, if this is exceeded it will cause the lowest numbered and highest numbered planet to collide into each other, this action only occurs once per extern and operations on a percentage curve that increases 10% per additional planet over the limit, i.e. 1 planet over the limit has a 10% chance of collision, 2 planets over the limit has a 20% chance of a collision occurring, etc.
Not terribly correct. For every planet over the maximum, you add a 10% chance of a collision over extern. So if you have 4 planets over maximum in a sector at extern, there is a 40% chance you will have a collision. If a collision does occur, the planets that collide are random, not the lowest number and the highest number.
quote:
Also what specfically does Tournament Mode actually do?
It allows the max days to enter and the death limit settings to function. If tournament mode is off, neither of those settings will work.
quote:
On another note, I just realized how funny some of these settings actually are: Max days to enter 65,535 days(thats 179.5 years!!!) even thought the oldest game can tops out at 6,400 days that is 17.5 years old! 255 planets per sector if you can manage that many planets you have some serious skills, then again if you actually need that many planets maybe not, then again Terra would not be able to colo planets at that rate anyways! 255 days till deletion, if you are gone that long might as well kiss your assets goodbye! Max allowable SD's 65,535, now if you need that many you should seek professional assistance and if you actually reach that many... you should still seek professional assistance. [:P]
Those settings are based on what the variable type for that option is. 255 and 65535 are the limits for two differing types of variables used.
|
| Sat Sep 24, 2005 1:16 am |
|
 |
|
Harley Nuss
Commander
Joined: Thu Feb 20, 2003 3:00 am Posts: 1529 Location: USA
|
quote:Originally posted by RexxCrow
Also nobody has answered any of my questions yet... geez, did I scare off all the so called "elites", maybe for my next project I will write about: "How to make an elite TradeWarrior run for their life. ROFL!! ...Maybe it would just be better as a joke: "How do you make an elite TradeWarrior run for their life? Ask them how the gold editor's work.
I imagine that most of the people who are interested in answering these questions and know the answers haven't bothered to read this thread. They, like me, probably don't find much use in your sheets, so didn't bother to keep up on your posts. In general, if you want questions answered, it would be best to make a specific thread for them with a topic like "Questions regarding gold editor options." That would get my attention, at least.
|
| Sat Sep 24, 2005 1:19 am |
|
 |
|
RexxCrow
Captain
Joined: Sat Jun 18, 2005 2:00 am Posts: 2214 Location: USA
|
Cool, Harley thanks for the start!
Additionally, Thank You Traitor for your assistance as well!
I am sure Vid can help with the alien related questions. I have put this project on hold until I finish my ANSI's. Boy howdy, when I first started working on them I figured I would be finished in about a week, looking back at that one I am now both laffing and crying. If I had realized that though, I would probably never have started them, but now I figure I am committed to finishing those stupid things, LOL!
Also on another note: JP got back to me and he advised that he is in fact the sole proprietor of TW and EIS including (but not limited to j/k [:o)]) all associated copyrights.
_________________ Your reliance upon subjective IRM's, subjugates you through utter omission, obfuscation, and distortion of fact! Don't mess with me, I will 26 U.S.C. § 7212(a) your IRS!
|
| Sat Sep 24, 2005 3:01 am |
|
 |
|
Traitor
Lieutenant Commander
Joined: Thu Mar 21, 2002 3:00 am Posts: 890 Location: USA
|
Ok,
I'm not a sysop. Well, not a real sysop. I've done it a few times, but for the most part, things in this thread are best answered by the professionals. (i.e. experienced active sysops, or EIS people, like Vader, Vid, River Rat, JP, and Harley) I've been wrong in here before, so unless I really, really know the answer, I shy away from posts here. I may have read the first post, saw that the content wasn't relevant to my particular situation, and then simply ignored it.
quote:I would like to ask those whom are experienced to please keep an eye on this threat for updates, because I am going to be asking for assistance in defining a lot of the terms, as TWGS does not offer a very palatable explanation of the more complex and commanding settings.
Heh. after what you just said in the other forum about not wanting to waste time doing searches, you expect people to check this thread all the time? When you ask a bundle of questions in one thread, it makes it harder to search on them later. Perhaps the reason you are frustrated with your search results is because of people doing this sort of thing. Something to ponder anyway. heh.
Now,
I have no opinions on PDF editors or HTML editors. I don't do that for a living, and I know there are people in the forums who do. Let them tackle those questions.
I have no idea what DESQview Pacing does. I believe it's no longer supported, or is only used when you have an actual BBS. I've never been able to get it to do anything. I'm sure Hatter might be able to answer this question, but I haven't seen him in ages. Personally, I would have asked this as a seperate question in the twgs support forum. JP might have seen it then.
You figured out how to get the images to display on your own, or had help. I always toss in links to my site when I post an image, and put them on my website, so I never really thought about it. however, I did just go to the pulldowns on the top of the page and clicked on personal, then I chose the help stuff pulldown. it brought up the FAQ. 2nd question is, and I quote:
"How can I use smilies and images?"
heh.
Again, not a sysop, so I haven't really played with Gold bubbles much. Personally, I hate them. They used to be buggy, and my distaste for them never really went away. Other than making a few games with bubbles to test ztm scripts, I never turn them on. And when I did, I found them self explanatory. Other Sysops may have the answers to this.
I know Excel pretty well, but I got my own way of tracking edits. It works for me, and I don't see a need to change. If I was going to run a server, I would rarely post the edits. Part of the experience is figuring them out. If I did post them, it would be in the form of a TWA file.
Ferrengi regen Percentage. I have no idea. I never really played around much with the internal aliens. I know that this setting is meaningless if you use gold aliens, and turn off the internal aliens.
log limits don't seem to impact server performance.
Planet collisions. It's random, although the higher numbered planets are SLIGHTLY more likely to collide than the lower number planets. That's based on tons of testing, as well as experience. I don't have exact figures tho. It seems to be a small factor. The percentage chance of having a collision is ROUGHLY 10% for each additional planet over max. If you are going for a collision, I recommend 8 to 10 extra planets. Fewer planets lowers the % chance of a collision, but slightly increases the odds that the particular planet you want will collide, as there are fewer planets in the sector to choose from.
I think Harley got the rest.
_________________ http://tw-cabal.navhaz.com - THE TW info site
Man, I gotta quit showing up here...next thing you know i'll get dragged back in.
|
| Sun Sep 25, 2005 5:43 pm |
|
 |
|
RexxCrow
Captain
Joined: Sat Jun 18, 2005 2:00 am Posts: 2214 Location: USA
|
There are just a revision to the orginal GameOp WorkSheets, I cleaned up a few typo's and included a nicer emblem intro on the first page.
[url="http://blackhorizontwgs.net/TW_GameOp_WorkSheets.xls"]Download GameOp WorkSheets (Excel)[/url]
[url="http://blackhorizontwgs.net/TW_GameOp_WorkSheets.PDF"]Download GameOp WorkSheets (PDF)[/url]
_________________ Your reliance upon subjective IRM's, subjugates you through utter omission, obfuscation, and distortion of fact! Don't mess with me, I will 26 U.S.C. § 7212(a) your IRS!
|
| Sat May 13, 2006 1:34 am |
|
 |
|
cwnowell
Sergeant Major
Joined: Sun Dec 24, 2000 3:00 am Posts: 50 Location: USA
|
On the first page, third row, first column, should that be favor of game or flavor of game? 
|
| Mon May 15, 2006 2:54 pm |
|
 |
|
RexxCrow
Captain
Joined: Sat Jun 18, 2005 2:00 am Posts: 2214 Location: USA
|
Hehe, I guess it could be either, I went with favor as in does the edit favor a certian type of player, i.e. Red, Blue, or is the game Balanced between both.
_________________ Your reliance upon subjective IRM's, subjugates you through utter omission, obfuscation, and distortion of fact! Don't mess with me, I will 26 U.S.C. § 7212(a) your IRS!
|
| Mon May 15, 2006 7:56 pm |
|
 |
|
Father Cajone
Lieutenant J.G.
Joined: Wed Apr 18, 2001 2:00 am Posts: 480
|
There are also a few players who also read this area and seldom make comments. Traitor's replies to questions seem to always be direct and to the point. As a player I have always enjoyed finding out the changes to new game edits as they seem to be a puzzle to figure out how it works. In several games (esp MAJOR tournies) I have complained about the game edit .twa's being released before the games are opened. After the game is finished seems to be the best time for releasing game edits but I am just speaking for myself. Sigh...many others will disagree as they want to have all the advantages and practice the games before they open. Traitor's comments are correct IMHO.
_________________ You are forgiven...now warp out and sin!
|
| Tue May 16, 2006 8:14 am |
|
 |
|
RexxCrow
Captain
Joined: Sat Jun 18, 2005 2:00 am Posts: 2214 Location: USA
|
Don’t worry the principal behind these are to permit GameOps to create more enjoyable and well-rounded games for their players to participate in and are not really meant for the players to see them beforehand. I think they would help because it lays everything out for the GameOp to see, thus they may easily keep track of what they are doing, while also keeping organized and focused.
_________________ Your reliance upon subjective IRM's, subjugates you through utter omission, obfuscation, and distortion of fact! Don't mess with me, I will 26 U.S.C. § 7212(a) your IRS!
|
| Tue May 16, 2006 10:32 am |
|
 |
|
Who is online |
Users browsing this forum: No registered users and 37 guests |
|
You cannot post new topics in this forum You cannot reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum You cannot post attachments in this forum
|
|