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[ 6 posts ] |
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ccbbs_twgs
1st Sergeant
Joined: Sat Apr 15, 2006 2:00 am Posts: 34 Location: USA
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Does anyone have any advice or rules of thumb in regards to building edits yet keeping -some- balance in the new ships and planets?
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| Thu Apr 27, 2006 4:22 am |
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Vader
Lieutenant Commander
Joined: Fri Apr 06, 2001 2:00 am Posts: 727 Location: Arkansas
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Play lots of tw as a player and pay attention to what other game editors have done. That's what I did and probably most of the better editors have done as well.
_________________ Black Sun TWGS
http://www.blacksuntwgs.com
blacksuntwgs.gotdns.com:23
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| Sun Apr 30, 2006 1:34 am |
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ccbbs_twgs
1st Sergeant
Joined: Sat Apr 15, 2006 2:00 am Posts: 34 Location: USA
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I was looking for someting more.. statistical.. quantatative maybe.. I am trying to nail down the 'games set like this were too __' thing into ratios and values. Also trying to take into account diferences in peoples preferences.
_________________ Crystal Caverns BBS
66.140.7.156 : 2002
Wherever, Whenever,
Our snipers can drop you.
Have a nice day.
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| Sun Apr 30, 2006 6:18 am |
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Singularity
Veteran Op
Joined: Thu Jun 02, 2005 2:00 am Posts: 5558 Location: USA
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Everyone has different opinions on things like this. Everyone likes a different kind of play. What you need to find is what play you like... and build around it from your experience.
_________________ May the unholy fires of corbomite ignite deep within the depths of your soul...
1. TWGS server @ twgs.navhaz.com 2. The NavHaz Junction - Tradewars 2002 Scripts, Resources and Downloads 3. Open IRC chat @ irc.freenode.net:6667 #twchan 4. Parrothead wrote: Jesus wouldn't Subspace Crawl.
*** SG memorial donations via paypal to: dpocky68@booinc.com
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| Sun Apr 30, 2006 6:47 am |
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Promethius
Ambassador
Joined: Mon Feb 09, 2004 3:00 am Posts: 3141 Location: Kansas
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quote:Originally posted by ccbbs_twgs
I was looking for someting more.. statistical.. quantatative maybe.. I am trying to nail down the 'games set like this were too __' thing into ratios and values. Also trying to take into account diferences in peoples preferences.
While not exactly what you are looking for maybe, but for unlims looks at Sub Zero. It is one of the more popular. You will hear pros and cons on the Enterra ship settings. I think the Enterra should be changed to eliminate the defender bonus because it is basically an attack ship - an alternative would be to cuts its defensive odds to something like 2.0.
Ship vs planet ratios are out of balance when the ships offensive odd go above about 2.0 in my opinion. You cannot change the defensive/offensive odds of the planets so ships with > 2:1 attack odds makes the planets less effective.
Planet ore should be enough to withstand 2-3 moths by a ship. A ship that has 100k figs and 10k shields will take 330k ore to kill on sector blast I believe. The number of players allowed on a corp and number of planets / sector would be a factor on the ore on a planet. Fast cit build times and high fighter production are other considerations and are affected by the number of turns in a game - unlimited turns need fast cit times in order to have a base that can help protect itself.
As sing said, every player has an opinion on their "perfect" game settings. Put a game together that you like and see what players think. Most players are not shy about commenting on a game edit.
k, I have put in my .02 cents worth and others have their own preferences........
_________________
/ Promethius / Enigma / Wolfen /
"A man who has no skills can be taught, a man who has no honor has nothing."
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| Sun Apr 30, 2006 6:59 pm |
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LoCuTiS
Boo! inc.
Joined: Sat Aug 13, 2005 2:00 am Posts: 632 Location: USA
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the water coming out of my bathroom faucet smells like sulfur.
_________________ I thought I was her daddy but she had 5 more.
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| Sun Apr 30, 2006 8:40 pm |
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