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 Stardock blockades 
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Commander

Joined: Wed Apr 14, 2004 2:00 am
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So how about trying NOT to kill a newb who's gagging to be podded?
I bet that there's more challenge in that...
Or, if you really want challenging- try TEACHING THEM!
Traitor said it best- Nothing beats an educated player.
When I was in HHT 2000 they put SD next to fedspace to keep people from blockading.
You can try that, or you can try to teach them.
I am in a game right now where I #SD#'d the same guy 3 times while he was running colos because he assumed everyone was safe in fedspace. I explained to him what fedsafe was, and that he wasn't. Will I be able to pod him some more? Probably, but not for that. I salute players who try to learn. Take Akor for example- he never makes the same mistake twice. I wish I could say that about myself.
So teach them. More challenge in that than in podding them.
Big D, if you are a sysop, you can edit your own games- you don't need to edit everyone elses.

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Sun Feb 26, 2006 10:05 pm
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Was in a game recently where I nuked a lot of new players. I offered to show them
stuff, several times... ended up getting banned for the trouble. Not everyone wants
to learn.

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Sun Feb 26, 2006 11:35 pm
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Sergeant Major

Joined: Sun Oct 20, 2002 2:00 am
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quote:Originally posted by Oso

So how about trying NOT to kill a newb who's gagging to be podded?
I bet that there's more challenge in that...
Or, if you really want challenging- try TEACHING THEM!
Traitor said it best- Nothing beats an educated player.
When I was in HHT 2000 they put SD next to fedspace to keep people from blockading.
You can try that, or you can try to teach them.
I am in a game right now where I #SD#'d the same guy 3 times while he was running colos because he assumed everyone was safe in fedspace. I explained to him what fedsafe was, and that he wasn't. Will I be able to pod him some more? Probably, but not for that. I salute players who try to learn. Take Akor for example- he never makes the same mistake twice. I wish I could say that about myself.
So teach them. More challenge in that than in podding them.
Big D, if you are a sysop, you can edit your own games- you don't need to edit everyone elses.


lol. I've probably helped more newbs learn how to play and script than 80% of the players in the game have taught. Some of them have surpassed me. I will gladly help a player out that wants to learn.
Some just don't know who to go to that will help them tho.
So they end up dieing and duping in a couple of games then decide maybe this game isn't for them. Ask around, I may have taught someone who taught you how to play.

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Big D


Mon Feb 27, 2006 12:28 am
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Commander

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Unless you taught Moldar and Stonewall, I doubt it.
I'm still learning from others though, who are willing to be patient.

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Mon Feb 27, 2006 4:20 am
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Sergeant Major

Joined: Sun Oct 20, 2002 2:00 am
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quote:Originally posted by Oso

Unless you taught Moldar and Stonewall, I doubt it.
I'm still learning from others though, who are willing to be patient.


lol naw, Stonewalls been around the block once or twice. He's an old fart too. hehe
He should get his butt out of retirement.

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Mon Feb 27, 2006 5:38 am
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Big D,
Heh. You should have seen some of the stuff Rick and Harley posted.

Your original suggestion was fine. You will note that I didn't comment on it. It was the stuff that came after it. Re-read your later post that I was quoting in my post. Then ask youself why I might have been offended by it.

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Mon Feb 27, 2006 5:47 pm
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Joined: Wed Feb 28, 2001 3:00 am
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We have shared the same attitude about the Game for many years but I must take issue with your first two rules - the rest (with the exception of 11 grin) are game enforced.

#1 and #2 are not Game enforced.

Any Gameop Rule posted is unenforceable, unless infringement of it can be proven from the log without equivocation.

I request that you post - one - that can be detected, under all and any circumstances.


quote:Originally posted by Traitor

quote:Originally posted by Singularity

And clearly a sysop is free to have that policy if they choose. Which is what's so great about the flexibility here, you can have more than 1 philosophy.

YES! If only more people really understood this.
quote:
The real question here is... when it comes to preventing blockades (which some sysops may want to do), how best can a sysop do this?

#1 Make rules.
#2 Ruthless enforcement of said rules
#3 Make only closed games. And have it so one has to ask to be invited in.
#4 Host clearly marked new player games, and some anything goes games.
#5 Use stock settings and less than 1000 turns.
#6 Limit corp size to 3 or so.
#7 Don't turn on MBBS.
#8 Turn off fire photons from fed from fedsafe players.
#9 Turn off move delay.
#10 Turn off photons.
#11 Point your players at my web-site. In big neon letters. Teach them and they won't need to worry about it as much.
#12 Don't give out more than 1k creds and 50 figs to starting players.
#13 Give the starter ship and the escape pod higher defensive values.
#14 Set Radiation Clear time to one day.

Use some or all of the above in combination. Frankly, #1, #2, and #11 are the most important.

Some out of the box changes you can try:
Turn on steal delay for the first day.
Limit max commands per cycle.
Raise the price of photons, mines, gen torps, dets, and maybe probes.
Lower the price of corbo, dens scanners, holo scanners, limpet removal, and transwarp drives.


quote:Clearly it's unlikely that a major revision such as this will occur, but sysops have solutions themselves... like Vid's script, which work fine. What's the easiest way to give, say, edit designers... a way to pass this on?

Post it here. Post it on grimy. Spread the word.


Mon Feb 27, 2006 10:48 pm
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Gunnery Sergeant

Joined: Fri Sep 23, 2005 2:00 am
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I'm going to side with Kav on this one.... if you can do it in the game, it shouldn't be a big deal. It _IS_ tradeWARS, after all. So you have to be at the keys more often, and the people who can play all their turns/time have a advantage.... big deal. It is only a game after all!


Tue Feb 28, 2006 12:06 am
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Lieutenant Commander
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Kav,
So, duping is ok then? Only a sysop can enforce no duping. It will not show up in the logs. [:D]

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Tue Feb 28, 2006 5:21 pm
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Sergeant Major

Joined: Sun Oct 20, 2002 2:00 am
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This is very true. Duping can't be consider fair play either.
Problem is, only sure way that duping can be stopped is closed games from the bang and sysop intervention.

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Big D


Tue Feb 28, 2006 8:39 pm
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Suggest refresh the memory smile, this subject has been debated more than once:

http://twgs.org/?program=messages&startingpoint=351

Duping can usually be detected, documented and proved by a sysop, without resort to game logs. Sure, there are ways around it, costs bux tho.

I despise dupers and "vote with da feet". K3 came to a different attitude with regard to them; not putting words in his mouth but to the effect that if a corp size is four or whatever, get 3 other corpies, or dupe 3 players, what difference.


Tue Feb 28, 2006 8:55 pm
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