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 Is a marathon local network game possible? 
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Corporal

Joined: Mon Aug 30, 2004 2:00 am
Posts: 6
Location: USA
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My buds and I would like to play at a local network game during our lunch break but we have hit a snag. We don't seem to be able to find any way to make the turns renew. We have run extern several times but it does not cause the turns to regenerate. My question is, is there any way to make it so that everyone can run their turns then when the last guy is done, I can do something to make it look like a new day? We figure as fast as we can all do our turns, we could likely do 5 or 6 days in our lunch hour. FWIW, We have TWGS Lite, and Gold Features. Thanks to anyone who can help!

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Mon Aug 30, 2004 5:58 pm
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1st Sergeant

Joined: Tue Mar 13, 2001 3:00 am
Posts: 31
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Depends on how much you trust your friends... What you would need to do i set the Turn Per tay to ZERO, and give everyone access to Admin port (Or designate one "turn Giver") and when each player finished their turns they would log in to the Admin port and add use t-Edit to give the next player XXXX turns, then log off and let the next person play.. and so on and So forth....

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Mon Aug 30, 2004 6:28 pm
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Corporal

Joined: Mon Aug 30, 2004 2:00 am
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Location: USA
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I'm a little "green" here on the experience side. Can you explain a bit more in depth how I would do this. I get the general idea, but I'm not real sure of the exact way to do it. If you don't mind do a little hand holding for a rookie, I'd appreciate it! BTW, I trust the guys I play with implicitly!

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Mon Aug 30, 2004 6:37 pm
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1st Sergeant

Joined: Tue Mar 13, 2001 3:00 am
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yea NP i see you are online.. I am at work right now so it may take me a min or Two type every thing out....

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Mon Aug 30, 2004 6:43 pm
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Corporal

Joined: Mon Aug 30, 2004 2:00 am
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Location: USA
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Thanks. I'll be around for a little bit yet. Thanks for the help!

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Mon Aug 30, 2004 6:48 pm
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1st Sergeant

Joined: Tue Mar 13, 2001 3:00 am
Posts: 31
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I had a random thought... Why not play unlimited Turns and Set an 1 Hr time limit to the game Per day...... or are you trying to run extern to advance citidels and port regeneration?
Sorry trying to figure out what you are trying to accomplish specificly

-ID

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Mon Aug 30, 2004 7:10 pm
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Corporal

Joined: Mon Aug 30, 2004 2:00 am
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Location: USA
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You're right on with your second thought. We want citadels to advance so that we can get to the meat of the game. You know, warping planets, quasaring each other into crispy bits of roadkill! Fun stuff! ;)

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Mon Aug 30, 2004 7:17 pm
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1st Sergeant

Joined: Tue Mar 13, 2001 3:00 am
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ok, only way to to that that i have found to advance Citidel contruction is by advancing the time on the computer (Highly not recommended)... What I would do If I were you.
Unlim turn game
1 Hr to 2 hr time limit per day
Zero day Citidel construstion. I am not at home right now infront of my t-edit, but you can edit the amount of time it take to construct each citidel. What you need to do is go into T-Edit, and the gold side should allow you to Edit planets, in the planet Editor there is an option for Citidel construction times, that you can change... For A Fast Paced game I would Suggest
Level 1 = 0 Days
Level 2 = 0 days
level 3 = 2 Days
Level 4 = 1 Days
Level 5 = 3 Days
Level 6 = 7 Days
Just my thoughs... I can give specific inst tonight...if interested

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Mon Aug 30, 2004 7:30 pm
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Corporal

Joined: Mon Aug 30, 2004 2:00 am
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Location: USA
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This seems like it would work except for like maybe a Friday nite when we tend to goof off during server maintenance wait periods...errr...I mean, reconstruct allotted time for network security research...Heh heh We might want to play all weekend at which point after a limited time per truns type setup, once the players ran their half hour or whatever, then we'd have to wait till whenever the turns roll, which at this point I'm unsure when that will even happen. You see where I'm going here?

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Mon Aug 30, 2004 7:55 pm
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1st Sergeant

Joined: Tue Mar 13, 2001 3:00 am
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Yea I do see where you are trying to go with this, But you can edit the options at any point you want.. Say 5PM Friday night, you remove the Time limit restriction and and put it back in place on Monday morning.. it looks like you are just going to have to make many many edits as you go along..
You don't have to have the timelimit, I just thought it would a good idea to stop from "BoB" from running to the "Bathroom" during the day, and comming back with 10 million credits.....
If you trust yours guys to only play when everyone is around, or something like that just leave it as Unlim Turns... You can't realy force the game to "think" it is the next day with out really messing with it, But as I said you can do things to increase the "Speed" of the game play...

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Mon Aug 30, 2004 8:26 pm
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Gameop

Joined: Thu Jun 06, 2002 2:00 am
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well you can go into Tedit, goto option G? and then option.. ooo, um, well, its towards the bottom, it will say age of game. i would think that if you just forward the age of the game 1 day each time you are all done with your turns (and after editing the day, run extern) you should be on the next day... if someone EIS-like doesnt respond i'll run a test to see if it works :)

Slim

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Tue Aug 31, 2004 1:49 am
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There is a TEDIT function that does something like what you're requesting. It was not designed for this specific use, but it does essentially the same thing that would need to be done in order to implement such an "aging" feature. The existing feature is intended to allow a gameop to reset the game data timestamps following a change in the system clock. To use the feature, which is option B off of the main TEDIT menu, you specify at what time the clock was changed. What you would do in order to adjust the game to think that 24 hours have passed would be to shift the Day value back by one. As you go through the setting, it'll ask you for the year, month, day, hour, etc, and default to the current values. When asked the day, shift it back by one. Next time a player logs into the game, that player will recover his full turns. The game should believe that a full day has passed. Unlike the game age setting, this will effect every timestamp in the game, including planet and port production, Citadel interest, turn regen, etc.

Experiment with this setting to see if it does what you want. I have not received any feedback about the setting even though it was added several years ago. Since it does not appear to be used often, it could cause problems with game data that have not yet been reported. You should experiment with it before using it in an active game.

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Tue Aug 31, 2004 5:51 am
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Corporal

Joined: Mon Aug 30, 2004 2:00 am
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Location: USA
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Guys;
Thanks alot for all of your replys. I'm going to try a few of these out and see what happens. I'll post back up here once I get things going! Thanks again to all who responded.


Tue Aug 31, 2004 2:10 pm
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