|
Page 1 of 1
|
[ 8 posts ] |
|
| Author |
Message |
|
Brian T
Sergeant Major
Joined: Fri Feb 20, 2004 3:00 am Posts: 66 Location: USA
|
Is it common on other servers to declare a certain number of days after re-bang of a game a 'truce' period? I've never done that, but got asked that question this morning by one of my players. Then I saw it again in Bone Collectors TWKILLERS re-bang declaration in the re-bang section. He said it was a no truce game. I do realize it is up to the individual Sysop on rules he sets, but I was just curious if this was common.
Thanks,
Brian
_________________ Fear profits a man nothing.
|
| Sat Feb 21, 2004 10:24 pm |
|
 |
|
Harley Nuss
Commander
Joined: Thu Feb 20, 2003 3:00 am Posts: 1529 Location: USA
|
It's most often done in unlimited turn game.
|
| Sun Feb 22, 2004 12:00 am |
|
 |
|
Brian T
Sergeant Major
Joined: Fri Feb 20, 2004 3:00 am Posts: 66 Location: USA
|
ooops... [:)] I have two unlimited games on my server and have told my players there is no required truce. [:D] Thanks Harley
_________________ Fear profits a man nothing.
|
| Sun Feb 22, 2004 1:54 am |
|
 |
|
ax0n
Private
Joined: Tue Feb 24, 2004 3:00 am Posts: 1 Location: USA
|
Unlimited or not, if I don't see a mention of truce, I'm trashing everyone outside of fedspace within my power. Even if I plan on playing "good" I can eventually get my align back up.
|
| Wed Feb 25, 2004 2:25 am |
|
 |
|
Heat Sink
Chief Warrant Officer
Joined: Wed Feb 25, 2004 3:00 am Posts: 164 Location: USA
|
The Idea of having a "Truce" period is to give time for everyone to build up and keeping the game from ending in 5-10 hours.
It gives the newbies a change to make more money and colonise as well as upgrade there planets. Hopefully theres 2 or more "good" corps in the game and they battle it out after the truce period ends.
How long is Truce? well, they can be anything from 1 hour to 12 hours or 1 day - 5 days. The most common is 2-3 days I'd say. You can pick a good period of time by looking at your planet edits. Give your newbies time to get a lvl 3 planet (if no photons). If there are photons, give them time to get lvl 5 planets (use t-edit and make planets lvl 5 in 2 days or so) (just my opinion). This will help them live a little longer once the truce ends and people go to war.
most of the time, if the truce lasts to long, then the corps battle for a couple of weeks. The corp that wins is normally the corp that still makes money and colonises after the truce ends (and is offensive in the attacks)
based on that, I think you can decided on "truce" games or not and how long.
Rules during truce:
1-5 figs in open space.
dead ends (bubble gates) can be claimed by any amounts of figs/planets.
cannons on or off (up to sysop).
NO attacking any traders or landing on any of there planets. (accidents happen and scripts run people into others sectors and figs are lost. keep figs on planet if your worried)
Your on your own from there! [:D]
Good luck...
_________________ -Heatsink
Mass Destruction
|
| Thu Feb 26, 2004 6:15 pm |
|
 |
|
Boss
Lieutenant J.G.
Joined: Tue Feb 19, 2002 3:00 am Posts: 486 Location: United States
|
quote:Originally posted by Heat Sink
The Idea of having a "Truce" period is to give time for everyone to build up and keeping the game from ending in 5-10 hours.
Most commonly used in Unlimited games, they are most likely to end in as little as 1-2 hours if there is no truce. It also gives everyone in the game a chance to show their skills at BEEFING up in a short time to face thier opponents. The ones with the best skills on cashing the most in the shortest time usually win.
quote:Originally posted by Heat Sink
It gives the newbies a change to make more money and colonise as well as upgrade there planets. Give your newbies time to get a lvl 3 planet (if no photons). If there are photons, give them time to get lvl 5 planets (use t-edit and make planets lvl 5 in 2 days or so) (just my opinion). This will help them live a little longer once the truce ends and people go to war.
This is a fallacy that truces help the newbies. Think about it this way, with no truce the game is a free for all the second you enter = not good for newbies but not necessarily bad either, they have to learn some time.
Truce game, newbie builds up citadels, colonizes, makes cash, spends it foolishly, attacks aliens, at end of 3 day truce has 2 planets level 3, about 2-3 mil in citadel, nice ship, about 15,000 fighters. At the same time, experienced player does similar, interprets wisely, spends wisely, not foolish with resources, concentrates on efficient cash flow and colonizing only the best planets. At end of 3 day truce has 10 planets at level 3 with 5 times the colos as the newbie, 10-15 mil in citadel, has 1 primary ship, 1 backup ship, and a couple special purpose ships, has 100,000 fighters. With that said, not even taking into consideration some of the very elite players who would be well past that point especially working with their usual elite corp members, the newbie is still going to get his Butt kicked by even an anverage player. Truces dont help newbies, they delay the bloodshed long enough to allow them to have more to loose when it happens.
quote:Originally posted by Heat Sink
Rules during truce:
1-5 figs in open space.
dead ends (bubble gates) can be claimed by any amounts of figs/planets.
cannons on or off (up to sysop).
NO attacking any traders or landing on any of there planets. (accidents happen and scripts run people into others sectors and figs are lost. keep figs on planet if your worried)
Rules are almost totally unenforceable unless the sysop/gameop is online and in the game with the players during the entire truce.
Cannon settings have nothing to do with breaking truces, if the truce says no attacking and no invading then the player has no business over your planets to begin with, if he gets cannoned then its his fault. Also accidents do happen, both scripts and humans are imperfect so expect a certain amount of bending of the truce. Before you go off flaming people for breaking a truce, find out what happened. Also contrary to popular opinion, I dont beleive that attacking someones 1 fighter, in 1 sector, with no planets, with no traders, constitutes breaking the truce. Some will say you are attacking them because you are attacking their grid. Thats crap, you are attacking their 1 fighter, not them. If they use gridding scripts to lay out a grid then you are allowed also, if that means a few of their fighters get killed then so be it, their scripts would do the same to you. On a side note, if you allow them to use that line of crap about breaking a truce by killing 1 fighter then you already lost the game by letting them put fighters in every sector unopposed and you can then go nowhere safely when the truce ends.
_________________ It is not our duty to forgive terrorists, that is God's duty. Our duty is to make sure they meet!
The Boss TWGS
|
| Fri Feb 27, 2004 2:09 pm |
|
 |
|
Heat Sink
Chief Warrant Officer
Joined: Wed Feb 25, 2004 3:00 am Posts: 164 Location: USA
|
I agree with you 100%
(my wording might make you think overwise, but i was trying to explain the best I could [:D] )
and by helping the newbies, i kind of mean just delaying the bloodshed because thats what they want. They want to build a little and look at what they got. (then they die) ohh well!
_________________ -Heatsink
Mass Destruction
|
| Fri Feb 27, 2004 6:14 pm |
|
 |
|
Boss
Lieutenant J.G.
Joined: Tue Feb 19, 2002 3:00 am Posts: 486 Location: United States
|
No problem, I may have misinterpreted what you were trying to say.
_________________ It is not our duty to forgive terrorists, that is God's duty. Our duty is to make sure they meet!
The Boss TWGS
|
| Fri Feb 27, 2004 9:51 pm |
|
 |
|
|
Page 1 of 1
|
[ 8 posts ] |
|
Who is online |
Users browsing this forum: No registered users and 11 guests |
|
You cannot post new topics in this forum You cannot reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum You cannot post attachments in this forum
|
|