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 No Path to sector? 
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Corporal

Joined: Tue Aug 05, 2003 2:00 am
Posts: 5
Location: USA
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I just registered TWGS a few days ago, now I'm noticing that when I bang a game, there are always a few inaccessable sectors.

Also I noticed that it's difficult to find 3-4 deep bubbles, back in the MBBS days it would take 15-20 mins to find, I've looked for an hour without finding them with the current version. Anyone know how to change settings to fix this?


Thanks,
Lactoid The Intolerable


Thu Aug 14, 2003 4:58 am
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Lieutenant J.G.

Joined: Sat Mar 15, 2003 3:00 am
Posts: 463
Location: USA
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when you bang a game are you setting the number of bubbles to greater then 0... I do believe there is a bug in this version with the bubbles but not sure that it makes them unacessable...Somebody please fill in the details.
Thanks,
Strider

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The Republic


Thu Aug 14, 2003 10:53 am
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Lieutenant J.G.
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Joined: Tue Feb 19, 2002 3:00 am
Posts: 486
Location: United States
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The bug appears when you use gold bubbles and set the max and min tunnel length to anything more than 0. This will give you ports you cant port at and sectors you cant get to. If you are not using gold bubbles then its what is known as a black hole. I think bigbang checks for them and eliminates them but some sysops will make black holes using tedit just to mess with the players.

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Thu Aug 14, 2003 1:33 pm
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Corporal

Joined: Tue Aug 05, 2003 2:00 am
Posts: 5
Location: USA
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I'm not setting it to use bubbles, when I try to edit the sector in TEDIT, it has no entrances or exits.


Thu Aug 14, 2003 6:44 pm
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Commander

Joined: Thu Feb 20, 2003 3:00 am
Posts: 1529
Location: USA
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Aside from the problem with tunnel lengths, you shouldn't be ending up with inacessable sectors. As to 3-4 deep bubbles, that will probably depend on the % of 1 and 2-way warps you set in the game, as well as the maximum course length. Most bangs end up with several.


Fri Aug 15, 2003 5:57 am
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Lieutenant Commander

Joined: Thu Jul 31, 2003 2:00 am
Posts: 837
Location: USA
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That is what TEDIT is for, connect the sectors to other random sectors to fix the problem. It takes work, but it is better than an unplayable game.

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Fri Aug 15, 2003 5:27 pm
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