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 One User per IP Address 
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Private

Joined: Tue Nov 12, 2002 3:00 am
Posts: 1
Location: USA
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I have a question. Is there anyway using TWGS 1.01 Rev 55 to limit the number of BBS and/or game users to 1 unique player per connected IP address?

I know there is a setting in Configuration, Settings (Limit one user per IP) that I have turned on, however...

1) I have been able to create login to BBS as multiple users from the same IP, and

2) I have been able to create multiple players in the games from the same IP.

Thanx!

-=- Spencer -=-


Wed Nov 13, 2002 12:10 am
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Warrant Officer

Joined: Tue Aug 13, 2002 2:00 am
Posts: 92
Location: USA
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A common solution to this problem is to add a BBS front end (such as Synchronet SBBS) and force a "Registration" process that will ensure that only one account per person is created. Currently, as I understand it, under TWGS there is no way to do this. I use Synchronet as my front end but only because I also want to offer LORD and BRE. Hope that helps. [:D]

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Wed Nov 13, 2002 9:59 am
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Lieutenant J.G.

Joined: Sat Dec 22, 2001 3:00 am
Posts: 427
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quote:Originally posted by splaud

I have a question. Is there anyway using TWGS 1.01 Rev 55 to limit the number of BBS and/or game users to 1 unique player per connected IP address?

I know there is a setting in Configuration, Settings (Limit one user per IP) that I have turned on, however...

1) I have been able to create login to BBS as multiple users from the same IP, and

2) I have been able to create multiple players in the games from the same IP.

Thanx!

-=- Spencer -=-

All the twgs setting will do is stop multiple connections from the same IP at the same time. That is, two players with the same IP can't be connected at once, but the same IP can have multiple accounts that they access one at a time. There is no twgs setting to limit it to one game account per IP.


Wed Nov 13, 2002 1:35 pm
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Sergeant Major

Joined: Mon Oct 21, 2002 2:00 am
Posts: 53
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Didn't somebody make a TWX script for sysops to spot dupes?


Thu Nov 14, 2002 2:35 am
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Lieutenant J.G.

Joined: Sat Dec 22, 2001 3:00 am
Posts: 427
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quote:Originally posted by midnight

Didn't somebody make a TWX script for sysops to spot dupes?

I have heard of several sysops who use various scripts/programs to scan the game logs for dupes. I am not sure where you can get any these. If you are interested, someone in the sysop forum might be able to help you


Thu Nov 14, 2002 3:59 pm
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1st Sergeant

Joined: Sun Dec 24, 2000 3:00 am
Posts: 36
Location: USA
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quote:
I have heard of several sysops who use various scripts/programs to scan the game logs for dupes. I am not sure where you can get any these. If you are interested, someone in the sysop forum might be able to help you


I made a windows-based Dupe Catcher...

Drop me a line if you are interested in a copy...

teamtj@comcast.net

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Sun Nov 17, 2002 8:36 pm
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Gunnery Sergeant

Joined: Mon Mar 18, 2002 3:00 am
Posts: 27
Location: Canada
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quote:Originally posted by Abraxus

quote:
I have heard of several sysops who use various scripts/programs to scan the game logs for dupes. I am not sure where you can get any these. If you are interested, someone in the sysop forum might be able to help you


I made a windows-based Dupe Catcher...

Drop me a line if you are interested in a copy...


I'd be interested in that...

teamtj@comcast.net


Mon Nov 18, 2002 12:38 am
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