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 tw2002 3.09 (DOS) 
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Lance Corporal

Joined: Tue Oct 08, 2002 2:00 am
Posts: 4
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I am running this door under windows 2002 sp3 and using telsrv/gamesrv/netfoss. The door is using %100 cpu whenever it is sending information to the user. This situation makes it almost impossible to have more than one person at a time using the board. Has anyone else had these problems with the dos version, and did they find any resolutions?

Thanks


Tue Oct 08, 2002 9:00 am
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Veteran Op

Joined: Mon Feb 26, 2001 3:00 am
Posts: 27
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There is a dos utility called tame that will handle timeslicing for you. It works. If you need more info about it send me an email at poison@memphistw.org

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Thu Oct 10, 2002 9:31 pm
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Lance Corporal

Joined: Tue Oct 08, 2002 2:00 am
Posts: 4
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tame had no affect on the amount of cpu the program uses while it is sending data. I tried the newest version, and it had zero affect. As a side note, the fossil I am using gives up time slices very well when the door is idle, and the author is going to work on making it give up slices while it is sending.


Sat Oct 12, 2002 8:01 am
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Lance Corporal

Joined: Tue Oct 08, 2002 2:00 am
Posts: 4
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Apon futher investigation, it only seems to hit %100 cpu usage during an auto-warp sequence. Right at the point the game is causing/doing some type of delay, to make the sequence run slower.


Sun Oct 13, 2002 9:42 am
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1st Sergeant

Joined: Sun Sep 29, 2002 2:00 am
Posts: 39
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hmm try setting ur command cycle to a lower setting

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Sun Oct 13, 2002 12:48 pm
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Lance Corporal

Joined: Tue Oct 08, 2002 2:00 am
Posts: 4
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Problem has been solved by changing the ship size movement delay option to NONE. Any other setting, causes %100 cpu usage during the hop/pause phase. (H / Y in tedit)


Tue Oct 15, 2002 3:43 pm
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1st Sergeant

Joined: Sun Sep 29, 2002 2:00 am
Posts: 39
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yeah !!! i knew it had sumthing to do with that effect :D

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Tue Oct 15, 2002 4:39 pm
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