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[ 7 posts ] |
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thorazine
Lance Corporal
Joined: Tue Oct 08, 2002 2:00 am Posts: 4
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I am running this door under windows 2002 sp3 and using telsrv/gamesrv/netfoss. The door is using %100 cpu whenever it is sending information to the user. This situation makes it almost impossible to have more than one person at a time using the board. Has anyone else had these problems with the dos version, and did they find any resolutions?
Thanks
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| Tue Oct 08, 2002 9:00 am |
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siglinp
Veteran Op
Joined: Mon Feb 26, 2001 3:00 am Posts: 27
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There is a dos utility called tame that will handle timeslicing for you. It works. If you need more info about it send me an email at poison@memphistw.org
_________________ --pOiSoN
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| Thu Oct 10, 2002 9:31 pm |
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thorazine
Lance Corporal
Joined: Tue Oct 08, 2002 2:00 am Posts: 4
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tame had no affect on the amount of cpu the program uses while it is sending data. I tried the newest version, and it had zero affect. As a side note, the fossil I am using gives up time slices very well when the door is idle, and the author is going to work on making it give up slices while it is sending.
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| Sat Oct 12, 2002 8:01 am |
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thorazine
Lance Corporal
Joined: Tue Oct 08, 2002 2:00 am Posts: 4
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Apon futher investigation, it only seems to hit %100 cpu usage during an auto-warp sequence. Right at the point the game is causing/doing some type of delay, to make the sequence run slower.
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| Sun Oct 13, 2002 9:42 am |
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--drehmini--
1st Sergeant
Joined: Sun Sep 29, 2002 2:00 am Posts: 39
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hmm try setting ur command cycle to a lower setting
_________________ telnet://co.servegame.com
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| Sun Oct 13, 2002 12:48 pm |
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thorazine
Lance Corporal
Joined: Tue Oct 08, 2002 2:00 am Posts: 4
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Problem has been solved by changing the ship size movement delay option to NONE. Any other setting, causes %100 cpu usage during the hop/pause phase. (H / Y in tedit)
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| Tue Oct 15, 2002 3:43 pm |
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--drehmini--
1st Sergeant
Joined: Sun Sep 29, 2002 2:00 am Posts: 39
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yeah !!! i knew it had sumthing to do with that effect 
_________________ telnet://co.servegame.com
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| Tue Oct 15, 2002 4:39 pm |
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