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 Bug use Clarification: Limpet removal 
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Sergeant

Joined: Sat Jul 28, 2001 2:00 am
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That's true. I had not thought of it that way. I think you bring up an interesting point.


quote:Originally posted by Cherokee-TLTT

I still say the answer to this (and several other problems) is to change the logon process so that entering the game is not a sector entry event. As far as the game is concerned, my ship was already in that sector, what difference should my online/offline status make. I think it is ridiculous to log in to figs/mines/limps/navhaz/quasars just because I go offline. I am already in the sector, why should I have to reenter it?

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Thu Oct 17, 2002 9:45 pm
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Lieutenant J.G.
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Joined: Wed Apr 18, 2001 2:00 am
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Nodding in agreement to both SLG and Cherokee. Of course you both realize that will also change tactics of leaving massive fighters, mines, navhaz and such over uncloaked players evicted from citadels rather then attacking them when direct attacks would create major alignment changes? And also leaving tiny traps in sectors with 0 density? Muhahahaha! Sometimes just letting them reenter game is a bit more fun just to read logs and see them go BOOM! [;)]

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Sun Oct 20, 2002 4:00 am
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Joined: Sun Oct 20, 2002 2:00 am
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Ok, This is just a VERY easy fix.
The game should know if you already have a limpet by the corp or player. It will not re-attach. Easy as PIE.. Easy fix.. Thanks! That means you'll have to Clean off the limpet at star dock!
Having turns deducted for entering the game is just STUPID.

-=//Luke//=-

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Sun Oct 20, 2002 5:13 pm
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Staff Sergeant

Joined: Sat Aug 25, 2001 2:00 am
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Ok, just finished reading the thread and here poses another problem with the fix of the limpet knowing. How do you specify in the code that the ship has a limpet on it? Is it tied directly to the ship with the player in it or just to the ship in general?

If it was just to the ship with player in it then two team mates could always transport in and out to clear the sector. If just to the ship in general then people could always buy Scout Maruaders cheaper and haul them in and xport into them making a sector full of useless ships with limpets attached.

Hence no matter what type of fix you could think of for this behavior there would be someone with more strategic thoughts on how to defeat a sector full of limpets.

Besides when players enter and exit a game the data has to be saved and memory areas cleared or the servers would get too bogged down with data that noone could play..

Just two cents worth from an old trader who's been in hiding..


Sun Oct 20, 2002 9:06 pm
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Ensign

Joined: Sat Jan 19, 2002 3:00 am
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COncerning how tactics might change if a limpet fix was made... big deal. Players change their tactics every time a change is made to the game, this would be no different. Fixes should not be made based on whether or not tactics would have to change, but rather, on what is the best implementation of a feature. As far as the game is concerned, my ship remains in the sector when I log off. There is no reason I should have to re-enter.

As far as I know, limpets attach to a ship.

Hauling in scouts to clear limpets would cost a fortune (in terms of ship cost and turns used).

There are currently problems with servers getting bogged down BECAUSE traders logout/login to clear limps (and other sector defenses).

And in the interest of full disclosure, I do NOT consider 0-turn limpet removal to be a bug, just an unfortunate consequence of game design oversight. I clear limpets this way, and will continue to do so until they are fixed, if that happens, which is highly unlikely.

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Mon Oct 21, 2002 9:27 am
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Warrant Officer

Joined: Fri Mar 16, 2001 3:00 am
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Another fix would be to simply make a command for "Go attack the sector defenses". Avoids the sillyness of repeated logoff/logon, without the sillyness of way-too-powerful limpets that would result from forcing a 7 turn (havoc twarping to class 0) minimum to clear a limpet.

Dr. Bad


Thu Oct 24, 2002 3:50 am
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Sergeant Major

Joined: Mon Oct 21, 2002 2:00 am
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Other ideas:

Limpet disrupters. One would remove all limpets from a sector, but would cost around $50,000. It would certainly discourage somebody from dropping 255 limpets in a sector.

Instead of having it cost a turn to login, disable limpet clearing by logging on and off, and replace it with a "Remove Limpets from Sector" command. This would cost 1 turn per limpet. Since the limpet costs the placer 10,000 per mine and since a red can make about 10,000 per turn, this seems like a fair tradeoff. and it would reduce server overhead from the repeated logoff/logon.

Have a "Limpet clearing service" at Stardock. For a fee of $50,000, they will clear all limpets from a sector.

Hmm....that gives me an idea.


Thu Oct 24, 2002 3:03 pm
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Gunnery Sergeant

Joined: Mon Mar 18, 2002 3:00 am
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I think as a Sysop and host for TW2002, if it is not mentioned, then oh well. It's not like your hacking into the game to boost your credits or something. Basically, as a trader, you have found a solution that works for you, and others may cry foul, but that is a part of life. I say run with it.

-=Guardian



quote:Originally posted by SweetLittleGirl

Until recently, I always paid to have limpets removed at SD, then I was taught to clear limpets by entering and exiting the game. I was then hit with this statement by a player:

"This is exactly what I've been talking about when I say that people do things to get around the rules.

Relogging to clear limpets wasn't intended to be a feature to use. It's simply an old setting that's been in existence since 1994, and nobody has gotten around to changing it yet. It's been on the 'to do' list since EIS took over TW, but they have too many other things to fix and never get around to it. "

Now I am confused as to whether or not I am utilizing a bug. Could someone please clarify this for me?

Thank you.


Thu Oct 24, 2002 8:07 pm
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I do think mine disrupters should handle limpets, but I think that you should be limited to picking up One Limpet per corp or player and not take on multible limpets of the same corp/player.

Just my two credits

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Fri Oct 25, 2002 5:05 pm
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