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guytalbot
Private
Joined: Thu Jun 07, 2001 2:00 am Posts: 1
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is there a version of twgs for linux or one in developement? thanks
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| Thu Jun 07, 2001 11:44 pm |
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kassah
Staff Sergeant
Joined: Sat Aug 17, 2002 2:00 am Posts: 10 Location: USA
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*bump*
I see there is a Beta V4 Forum, and it was originally mentioned that was when Linux support was most likely to be added.
Can we get a confirmation that it is indeed comming in V4?
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| Sun Aug 08, 2004 11:25 pm |
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The WABBIT
Ensign
Joined: Fri Mar 02, 2001 3:00 am Posts: 227 Location: USA
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quote:Originally posted by guytalbot
is there a version of twgs for linux or one in developement? thanks
for v3, there is no linux version. Nor is when in developemnt.
But, v4 is being made from scratch. And a linux port is being made in parallel, with the new code.
_________________ The WABBIT ICQ# 12988803
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| Mon Aug 09, 2004 12:15 am |
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John Pritchett
Site Admin
Joined: Sun Dec 24, 2000 3:00 am Posts: 3151 Location: USA
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Actually, I had planned on making some major changes to gameplay in v3, and then making v4 a completely new engine. I have changed my mind about that, and will be shifting the gameplay changes to v4, with the new engine being a later release. So the v4 that is currently in the works is still using the v3 engine, and will only include these changes in gameplay. I decided to make it a new version because the changes I'm making turned out to be much bigger than I had originally planned. I don't want to alienate those who love the game as it's currently played.
No Unix support is planned for the v3 engine. One of the goals of the new engine I am writing is cross-platform support.
_________________ John Pritchett EIS --- Help fund the TradeWars websites! If you open a hosting account with A2 Hosting, the service EIS uses for all of its sites, EIS will earn credits toward its hosting bill.
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| Mon Aug 09, 2004 4:18 pm |
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pcunite
Gunnery Sergeant
Joined: Mon Jun 14, 2004 2:00 am Posts: 26 Location: USA
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Mr. Pritchett,
Something that you might consider when doing the cross platform code
is the availability of a "Data port". This would be a TCP port listening on port 24 for example.
The client would pass a string "getshipfigs" to retrieve info on the
fighter count for the given ship. Keep everything as string data
to avoid network byte order issues.
This would allow for elaborate ANSI data to beatify and improve the game while allowing compatibility with all helpers designed to spec.
This would also allow you to quickly make improvements in the visible
screens without worry about who it will affect.
A great cross platform multi-thread network library for such a task
that you might consider is Ptypes.
http://www.melikyan.com/ptypes/
I am not affiliated in any way. Just something I have used in the past.
- pcunite
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| Thu Aug 19, 2004 11:38 pm |
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xpnet
Sergeant
Joined: Fri Jul 27, 2001 2:00 am Posts: 7 Location: USA
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Are you still writing the new game engine using Delphi/Kylix?
-Luke
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| Sat Aug 21, 2004 10:10 am |
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hatter
Corporal
Joined: Fri Feb 23, 2001 3:00 am Posts: 5
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If it's any added motivation, Trade Wars is an awesome game!
I used to run a dial up BBS, which has since been converted into a website which continued to run a TWGS. About a year ago, I decided to switch over to Linux, which I'm enjoying immensely. The only problem is I can't run Trade Wars any more
Anyway, if you'd like some help troubleshooting the linux port, I'd be more than happy to help out. (BTW, is there a forum which is devoted to V4 discussion?)
_________________ http://www.carfaxabbey.net
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| Wed Sep 08, 2004 4:26 pm |
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Slim Shady
Gameop
Joined: Thu Jun 06, 2002 2:00 am Posts: 2371 Location: USA
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*bump*
oh man, nerds everywhere...
hehe. *nix is good, cept can't play twars. you gotta use the devil's (bill gates) software, but its worth it. heh.
Slim
*trips over a nerd on his way out*
hehe
_________________ Ask Slim!
--==[The Outfit]==--
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| Wed Sep 08, 2004 7:13 pm |
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mrdon
Chief Warrant Officer
Joined: Sat Nov 17, 2001 3:00 am Posts: 175
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Serve Tradewars perhaps, but not play:
* SWATH (using Wine) - http://www.swath.net/
* J-TWAT - http://sourceforge.net/projects/j-twat
* Kokua (disclaimer: author) - http://www.twdata.org/kokua
* Any regular terminal connecting to TWXProxy running on an old, headless windows box
Don
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| Wed Sep 08, 2004 7:28 pm |
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Harley Nuss
Commander
Joined: Thu Feb 20, 2003 3:00 am Posts: 1529 Location: USA
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You can also run a terminal connection inside of screen, allowing you to write/execute scripts.
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| Thu Sep 09, 2004 12:42 pm |
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adamt
Private
Joined: Mon Sep 13, 2004 2:00 am Posts: 1 Location: United Kingdom
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I'm looking to run a gold server, but it'd be on a server I have hosted in a datacentre - which runs Linux. I'd be a little hasty about spending money on something which may or may not run under WINE, so I'm eagerly awaiting a native Linux release.
_________________ Justify My Text? I'm sorry, but it has no excuse.
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| Mon Sep 13, 2004 1:02 pm |
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Harley Nuss
Commander
Joined: Thu Feb 20, 2003 3:00 am Posts: 1529 Location: USA
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TWGS as it currently is will not run properly under WINE.
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| Mon Sep 13, 2004 4:45 pm |
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kassah
Staff Sergeant
Joined: Sat Aug 17, 2002 2:00 am Posts: 10 Location: USA
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Just as a side note, I'm sitting here with my purchased key for TWGS... will I need to purchase a new key for the linux port?
I purchased this hoping to find a windows server I can run it on... but I don't have any windows boxes in my house, nor do my friends have any windows boxes I could use for it  . I checked into dedicated hosting... but I can't really see putting down $100/month to have my TWGS server
So... I wait.. I'm also looking into VMWare... maybe I can install it on that... every version I have found so far requires X... and my play box that I colo doesn't have X for good reason. Blah...
Anyway... I patiently wait.
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| Fri Sep 24, 2004 7:44 pm |
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