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 Fix for Death Limit 
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Commander

Joined: Sun Feb 25, 2001 3:00 am
Posts: 1838
Location: Guam USA
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Hi , I ran a game and players complained about the 3 death limit I had set.
I realize that was set low , but as I understand the thing ...
The death limit is not a death limit for an exerianced player.
A 3 death limit will hurt a newbie after his second death , but an experianced player may have 40 or more lives.
So what I'm asking is there a fix planed for death limit.
That way when I setup a "Cat's 9 Lives" game , all players with 8 lives will know for a fact that no matter what ship , pod or not ..
when they hit death 9 .. their game is over .
No more cheats for those who know how to sercumvent the death limit !!

Thank you for your time.
[url="http://geocities.com/videotees/twars.html"]Vid's World on Guam[/url]
telnet://vidsworld.no-ip.org:2002


Sun Jun 23, 2002 11:47 pm
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Lieutenant

Joined: Sat Mar 03, 2001 3:00 am
Posts: 592
Location: USA
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Sigh, a pod is not a death, newbies have the same # of deaths as an experienced...they just tend to loose them alot quicker. When you get podded in a game that does NOT count as a death. SO...if players get 9 death limit and have already had 8 actuall, real deaths, and they get podded, that does not mean they are dead and out of the game....UNLESS...that was their third time for the day.


Mon Jun 24, 2002 12:34 am
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Commander

Joined: Sun Feb 25, 2001 3:00 am
Posts: 1838
Location: Guam USA
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quote:
Sigh, a pod is not a death, newbies have the same # of deaths as an experienced...they just tend to loose them alot quicker. When you get podded in a game that does NOT count as a death. SO...if players get 9 death limit and have already had 8 actuall, real deaths, and they get podded, that does not mean they are dead and out of the game....UNLESS...that was their third time for the day.


I disagree and have proof .. check Times Blown up ...
make a pod .. yes that is one life down.
Please consult your players manual
[url="http://geocities.com/videotees/twars.html"]Vid's World on Guam[/url]
telnet://vidsworld.no-ip.org:2002


Mon Jun 24, 2002 5:40 am
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Chief Warrant Officer

Joined: Thu May 31, 2001 2:00 am
Posts: 153
Location: USA
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yeah a pod does count as a death, when some people get torped in a death limit game they chose to cby to take 1 death instead of getting their ship captured then gettin their pod blown up, which counts as 2 deaths

Chris Rose
http://www.geocities.com/camaro81rk


Mon Jun 24, 2002 8:34 am
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Chief Warrant Officer

Joined: Wed Mar 28, 2001 3:00 am
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Its like baseball...

In baseball, your first two fouls will count as strikes, if there weren't already strikes... for example:

I pitch to a fresh batter, its a foul, that is strike 1, I throw second pitch its a foul, that is strike 2, I pitch thrid and its a foul, not a strike. To strike him out, I have to catch him swinging. Death limit is the same way. A podding is like a foul, but you have to get ship destroyed (like swinging and missing) for the last one to count as the last death.

I like the way it is. If it were different, there would be too many stalemates as people could then not moth in death limit games.

Col Sanders

"Jedi do not concern me" -The Sith


Mon Jun 24, 2002 10:55 am
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Commander

Joined: Sun Feb 25, 2001 3:00 am
Posts: 1838
Location: Guam USA
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quote:
Its like baseball...

In baseball, your first two fouls will count as strikes, if there weren't already strikes... for example:

I pitch to a fresh batter, its a foul, that is strike 1, I throw second pitch its a foul, that is strike 2, I pitch thrid and its a foul, not a strike. To strike him out, I have to catch him swinging. Death limit is the same way. A podding is like a foul, but you have to get ship destroyed (like swinging and missing) for the last one to count as the last death.

I like the way it is. If it were different, there would be too many stalemates as people could then not moth in death limit games.

Col Sanders

"Jedi do not concern me" -The Sith

Again , I disagree .. you could moth .. with that in mind the limit could be set to 20 deaths just so mothing would be acounted for.
As it is 3-10 limit would have to be set to maybe catch those who sercomvent (yup hold 10 fingers up and count to 100 without using same finger twice) , So if 20 deaths were needed to moth and play ..
How many death would the game end on
IF game is set for 20 death limit , then when "Times blown up" = 20 means game over for that player.

Yup .. that simple , this isnt baseball with an extra inning if the scores were equal ... (just another differance in the two games).

[url="http://geocities.com/videotees/twars.html"]Vid's World on Guam[/url]
telnet://vidsworld.no-ip.org:2002


Mon Jun 24, 2002 3:16 pm
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Ensign

Joined: Fri Feb 01, 2002 3:00 am
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All I have to add is I've played in a game with a 1 death limit, and I know you can pod yourself 2x a day for as long as you want. Not until you are #SD# will the game keep you out.


Mon Jun 24, 2002 6:33 pm
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1st Sergeant

Joined: Thu Dec 12, 2002 3:00 am
Posts: 33
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quote:Originally posted by Col Sanders

Its like baseball...

In baseball, your first two fouls will count as strikes, if there weren't already strikes... for example:

I pitch to a fresh batter, its a foul, that is strike 1, I throw second pitch its a foul, that is strike 2, I pitch thrid and its a foul, not a strike. To strike him out, I have to catch him swinging. Death limit is the same way. A podding is like a foul, but you have to get ship destroyed (like swinging and missing) for the last one to count as the last death.

I like the way it is. If it were different, there would be too many stalemates as people could then not moth in death limit games.

Col Sanders


Is this true? I remember dying when I thought I would get podded for the 3rd time.


Thu Jan 30, 2003 2:02 am
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Lieutenant J.G.
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Joined: Wed Apr 18, 2001 2:00 am
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You might check with Space Ghost as it seems he had a record at one time for being the 'Master of the Pods' after being podded about 70 times (or thereabouts) in a 5 death game. Bottom line is that each pod counts as a death but you are not out until the final death is ::SD:: and that might take awhile if you are careful and use your final one wisely!

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Thu Jan 30, 2003 6:58 am
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Chief Warrant Officer

Joined: Tue Feb 27, 2001 3:00 am
Posts: 100
Location: USA
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I think what Vid Kid is saying that he wants a fix to the code.
In a death limit game you should only get blown up "x" times.
So when you reach the limit you shouldn't get a pod (right now you do).

If it was fixed, you would be #SD# and out of the game.

One solution might be to right a script to detect players over the limit.

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Let the Dragon ride the winds of time...


Thu Jan 30, 2003 11:15 am
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Lieutenant J.G.

Joined: Sat Dec 22, 2001 3:00 am
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quote:Originally posted by Vid Kid

quote:
Its like baseball...

In baseball, your first two fouls will count as strikes, if there weren't already strikes... for example:

I pitch to a fresh batter, its a foul, that is strike 1, I throw second pitch its a foul, that is strike 2, I pitch thrid and its a foul, not a strike. To strike him out, I have to catch him swinging. Death limit is the same way. A podding is like a foul, but you have to get ship destroyed (like swinging and missing) for the last one to count as the last death.

I like the way it is. If it were different, there would be too many stalemates as people could then not moth in death limit games.

Col Sanders

"Jedi do not concern me" -The Sith

Again , I disagree .. you could moth .. with that in mind the limit could be set to 20 deaths just so mothing would be acounted for.
As it is 3-10 limit would have to be set to maybe catch those who sercomvent (yup hold 10 fingers up and count to 100 without using same finger twice) , So if 20 deaths were needed to moth and play ..
How many death would the game end on [?]
IF game is set for 20 death limit , then when "Times blown up" = 20 means game over for that player.

Yup .. that simple , this isnt baseball with an extra inning if the scores were equal ... (just another differance in the two games).


It might work for little nobody games, but think about an actual competative game. Say you have 3 corps who each get 20 loaded H's. 10 of them can be set to do 20 pods without changing settings. So one corp can put out 40 pods without even playing with their settings. Then they can re-adjust and get probably another 20 without buying ore. If they're buying ore, running, having colo produce it, etc, you could NEVER take out both corps without eliminating your team. If you set the death limit to say 50 or 60, it might be possible... but if it's that high, what's the point?


Fri Jan 31, 2003 4:56 pm
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Staff Sergeant

Joined: Sat Aug 25, 2001 2:00 am
Posts: 10
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Here is the simplest solution to your problem of the death limit. If you truly wish to have a 9 death limit game then you could make it even more difficult for all players by having all deaths count as #SHIP DESTROYED# by not giving any of the ships escape pods. Would also mean there would be no mothing in the game unless you had mega corps where players would be willing to sacrifice for the advancement of the team.

The Founder


Sat Feb 01, 2003 5:09 am
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