Tactical Commands-->

<A> Attack Enemy Ship. When you encounter an opponent, other 
creature or unmanned ship in a sector you have the option of 
going on the offense and attacking. The  controller will ask 
you how many of your fighters you want to use in the attack.
When you are much stronger than your opponent, there is a 
chance that the opponent will warp out of the sector. If you 
are very careful with the amount of firepower you use in your 
attack, there may be significant salvage available after you win.
Attacking others can (and probably will) affect your alignment.
If you attack a pirate or known evil you will get good points.
On the  other hand, if you decide to pick on some good soul 
you will go red. 

<E> Subspace Ether Probe. Launch the Probe you purchased at the
Hardware Emporium. Send the unmanned spy off to its destination
sending information back to you from every sector it passes 
through. Remember that this device has no defensive capabilities
so if it encounters any enemy fighters, it will be destroyed. 

<F> Take or Leave Fighters. This enables you to deploy your 
fighters. You will have several options so you can customize 
your defenses. You can leave fighters as either Personal so 
they recognize only you as an ally or you can leave them as 
Corporate so any member of your corporation will be treated 
with respect. Fighters can be Offensive, Defensive or Toll.
Defensive fighters defend your territory. They bar opponents 
from entering a sector and will fight when attacked. Offensive 
fighters will send out an attack group on any poor soul who 
happens into their sector. The size of the attack group depends 
on the fighter support escorting the intruder. After the initial 
attack, offensive fighters fall back to defend their territory. 
Toll fighters simply stop the casual passers-by and ask them 
for money to help with your cause. The number of Toll Fighters 
deployed will determine the amount of the toll charged. Toll 
fighters, as all other fighters, will fight back if attacked. 

<G> Show Deployed Fighters. This display can be a very useful 
tool as you plan your military strategies. The information 
shown contains the sector number where the fighters are located,
the quantity of fighters there, whether the fighters are Personal 
or Corporate, the strategic mode they are in (Offensive, 
Defensive or Toll) and any tolls they have collected. 

<H> Handle Space Mines. Mines can be a very convincing way of 
marking your territory. This selection will let place both 
Limpet and Armid mines and allows you place or pick up the mines.
You will be able to choose whether to set the mines as Personal 
or Corporate. Personal mines will recognize only you and 
Corporate mines will recognize any member of your corporation. 
Mines don't always work, but it stands to reason that the more
mines there are in a sector, the more likely one is to detonate 
(or attach in the case of Limpet mines). 

<K> Show Deployed Mines. This display is similar to the Show 
Deployed Fighters. You get information about the sectors 
containing your Personal and/or Corporate Limpet and Armid 
mines and how many mines are located in each of those sectors.
In the case of Limpet mines, you will get two displays. One 
will show the deployed mines just waiting for your unsuspecting
enemy. The other display is Activated mines - it shows those 
mines which have attached to ships and where they are. 

<O> Starport Construction. If there is not a Starport in the 
sector, this menu selection will display the Starport 
Construction Menu. Starports are available throughout the 
universe. You may decide that you want your own customized 
commerce center in a place you specify instead of using the 
ones built by others. You will see a detailed graph of the 
different port classes, the products they can import/export 
and the initial construction costs. The license bureau will 
check to see that there is a planet in the sector to provide 
materials for the construction. They will also check for 
sufficient funding to support the undertaking. Be sure to 
leave the specified amount of materials on the planet every 
day during the construction phase or the building will not 
progress. If there is already a Starport in the sector, the 
Upgrade Starport Menu will be displayed. This allows you to 
increase the trading levels of any or all of the commodities.
The universe can support only so many ports. If the Starport 
Construction request tells you that the universe is full, 
then you have to destroy an existing port before you can begin
construction on your new one. (See PORT AND TRADE) 

<Y> Set NavPoints. Use this option to log important sectors 
to your navigation unit. You can then plot a course to one 
of these sectors at any time from the NavPoint menu ({<N>}
from main menu).
