TWXProxy:

TWX Proxy is a new Trade Wars 2002 helper program designed to 
assist experienced players of the game in their 'art'. Unlike 
most other helpers, the idea of this program is to simply 
provide a sidelined assistance in the game rather than directing 
its play.

TWX Proxy is built completely on user scripts - no scripts or 
game features are inbuilt with the exception of the recording 
of sector data. This makes scripts easy to modify and create 
for yourself, adding great flexibility for script writers.

Features:

TWX Proxy is designed as a proxy server - meaning that instead 
of acting as a telnet program would, it sits inbetween a telnet 
program and the trade wars server.


Telnet <> TWX Proxy <> Server 

This gives TWX Proxy great flexibility, as it can be used 
simultaneously with other helpers to get the best of both 
worlds. It also allows you to have any number of telnet 
programs connected to it, meaning you can have your corporate 
buddies see everything you see!

One of the main features of TWX Proxy is its sector information 
database. This database automatically stores the details of every 
sector ever seen, and even stores warp information from plotted 
courses (very useful for ZTM!). You can query this data at any 
time, whether you are connected to a server or not. Included in 
these queries is a basic bubble finder, and a large variety of 
different ways of finding specific sectors which are different 
from others. Sectors pulled out of the queries are reconstructed 
and displayed as if you were sitting right there.

From this database you can also do perform a number of useful 
operations to help out your corporate buddies, such as exporting 
warp specs, bubble lists and deadend lists in raw text format.


Of course, no helper would be complete without scripts! All TWX 
Proxy's scripts are 100% external, every non-pack2 script can be 
edited in any standard text editor and manipulated to work any 
way you want it to. TWX Proxy even supports the ability to load 
multiple scripts simultaneously! Scripts can be tied to events 
such as clock times being hit, certain text being received, 
connections, disconnections, etc. It is literally possible to 
make the game play itself using TWX Proxy.

On top of these features is a message history, advanced logging 
system, and much much more!

To download, go to the site:

http://www.twxproxy.com
