Shipyard Commands:

<B> Buy a New Ship. When you are ready to upgrade, or if you need
a specialized ship, come to the Shipyards and talk to Cal 
Worthington XXI about a trade-in. You will be offered a fair 
price for your current ship. They will take anything in your 
trade such as fighters, accessories, mines, etc. If you're trying
to get a lot on your trade-in, load your ship up before you talk 
to them. If you don't want to use all your extras in the trade, 
you might want to leave as much as you can in a secure place and 
pick it up after you purchase your new ship. New ships are very 
basic models. The extras are available at the Hardware Emporium 
and the Class 0 ports. 

<S> Sell Extra Ships. A display with all your ships in orbit 
will appear. Choose which ones to sell off. You will be able to 
see the ship number, name, type, location and how many fighters 
and shields are on each ship. 

<E> Examine Ship Specs. This is the same information available 
to you from your ship's on-board computer, but in includes 
(for ANSI users only) a picture of each ship, both top and 
front view. You may want to review the ship specifications one 
last time before you make your purchase. 

<P> Buy Class 0 Items. After you purchase your ship, you may 
need to equip it with a few of the items normally purchased 
at the Class 0 ports. You wouldn't want to take that brand 
new beauty out unprotected, would you? The merchants in the 
shipyards have obtained fighters, shields and holds from 
"trade-ins" so they are offering them right here where you buy 
your ship as a convenience to you. Be forewarned that you will 
be paying a premium price for this convenience. 

<R> Change Ship Registration. It's not paranoia when they're 
really out to get you. If your foes are tracking you down by 
reading the logs at the StarPorts or they've received 
information on your ship from a loose-tongued fool at the 
tavern, go to this back room in the offices of the Shipyards. 
For a hefty fee, you can get revised registration papers on 
your ship and christen it with a new, untraceable name. 

<!> Shipyards Help. Display the portion of the documentation 
describing the Shipyards functions. 

<Q> Leave the Shipyards. Return to the main area of the StarDock.