Planet Commands:

<A> Take All Products. This will load your empty holds with the 
products available on the planet. The dock workers will load your 
ship to the brim with as much of each of the products that is 
available beginning with the cargo of greatest value (Equipment)
to the least value (Fuel Ore). 

<C> Enter Citadel. {[See Citadel Commands]} You enter the Citadel
(and display the Citadel Menu). If there is no citadel on this 
planet, you will have the option to build one. The necessary 
products and labor force needed in the construction will display.
You will not be issued a building permit if you don't have the 
necessary people and commodities. 

<D> Display Planet. This will show the planet number, type, name
and the alias of the player who created it. There is also an 
informative chart showing how many colonists are working in each 
production area, how many units of each product are being 
produced daily, the quantity of each product currently available
on the planet, and how many of each you have on your ship.
Citadel information including level, construction underway and 
credits in the vault is also available. 

<M> Change Military Levels. You will want to move your fighters 
around to protect your territory. This option will allow you to 
take fighters currently on the planet or to leave fighters you 
have escorting you. The fighters on the planet are controlled 
by the Combat Control Computer (level 2) in the Citadel. If 
there is no Combat Control Computer there, the fighters would 
better serve you patrolling the sector outside the planet.
Leaving fighters on a planet will designate the planet as yours. 

<O> Claim Ownership. Let the entire universe know who controls
the planet. Use this option to set the planet as either 
Personal or Corporate. This is a must when you've gone to all 
the trouble to capture one of your opponent's planets. 

<P> Change Population Levels. Throughout the course of the game
you may wish to change the distribution of your workforce among
the commodities. This selection provides you with an easy, 
efficient way to order your workers to the job you need done. 

<S> Load/Unload Colonists. Colonizing your planets can 
contribute greatly to your trading profits. This will enable 
you to leave the colonists you've brought from Terra or pack
everyone up and move them to another planet. Keep a close watch 
on your planet's population because many planets experience a 
growth/death cycle. If your planet has too many people to 
support, the raw materials needed to produce your commodities
will be used up by the surplus population and your production
rates will be adversely affected. 

<T> Take or Leave Product. This will let you specify to the 
dock workers which type of products you want to leave and 
which ones you want loaded on your ship. 

<Z> Try to Destroy Planet. First you purchase Atomic 
Detonators from the Hardware Emporium. That is the easy part.
You then have to fight your way into the sector containing 
the planet. After battling the fighters, Quasar Cannons, and
any other military defenses that may be there, you have the 
ability to lay your Atomic Detonators. Colonists have been 
trained in the disarming of detonators. Most of the training
was rushed and provided by inexperienced teachers, so they 
aren't very good at it. Most of their attempts literally go 
up in smoke, and if you are still on the planet when their 
attempt goes awry, you go awry with it. You have the option 
of firing your conventional weapons to kill off the colonists
before you lay the detonators so you don't run the risk of 
getting killed by their lack of skill. 

<!> Planetary Help. Display the portion of the documentation
describing the Planetary functions. 

<Q> Leave This Planet. Take off from the planet.
