Description: (Compiled) Truce Enforcer v1.2
This script was created by V'Ger of ice9 twgs.
Its purpose is to clear sectors 2 hops from all FedSpace Sectors of all
figs and mines. It also places a beacon in those sectors. It will
automatically determine the SD sector, and the adjacent sectors. If
disconnected, it will automatically reconnect, and continue to try to
reconnect every 10 seconds until connection is established. The script
cannot be run in a game with a game tedit pw.
Instructions in the script allow the Sysop to configure how often the
script is run, how many days it will run for, what the deployed beacon
will say, and whether or not a single toll fighter will be allowed.
Mind ()ver
Matter Bot -- Version: 3.1032 Updated: 04/09/2010 Downloads: 1445 by 402 Users
Description: Some of the
bot features:
[SELF COMMANDS]
Self commands can be accessed using the > key or the up arrow key.
For example. >citkill on
would fire up the citkill script (Must be at citadel). You can access
which commands are available by doing >? or >help at the command
prompt.
The self command prompt keeps a history of the last 100 commands
entered. You can access the history by pressing the UP arrow once for
each step backwards.
[HOT KEYS]
You can access many of the bot commands by using predefined hot keys.
The hot keys can be accessed by pressing >help or >? and are as
follows:
I will further document each command at a later time.
<TAB-K> Auto Kill From citadel, the bot will fire up citkill. If
you are at the command menu it will attempt to kill any non-corpie. If
in Fed it will NOT attack Federals or any fed safe player. It also will
avoid empty ships and aliens.
<TAB-C> Auto Capture TAB-C does the same but captures instead of
kills.
<TAB-A> Auto Capture Alien Captures alien ships if ship statistics
are in bot file. You can add an alien ship to bot file if you are in
the ship and use >storeship.
<TAB-TAB> Stop Current Mode Sets current bot mode to general.
Kills current bot mode.
<TAB-R> Auto Refurb If at class 0 or class 9 port, will buy as
many shields and fighters as possible very quickly.
<TAB-D> Dock Macros If at Stardock prompt, it will load Dynarri's
Dock Kit menu.
<TAB-S> Surround Surrounds sector.
<TAB-H> Holo-Torp Holoscans and fires photon at non-corpies.
<TAB-X> Exit Enter Exit and Enters game quickly - must have
password defined.
<TAB-M> Mow Mow - accessible from stardock, corp, computer, terra,
and command prompt.
<TAB-T> Terra Macros If at Terra prompt, it will load Terra Kit
menu.
<TAB-F> Fast Foton Starts/Ends Planet Foton.
<TAB-P> Planet Macros If at Planet prompt, it will load Psi's
Planet Macros.
<TAB-Z> Clear Sector Clears Sector of all armids and limpets using
exit/enters.
<TAB-Q> Quick Script Quick Script Loading Menu
<TAB-~> Preferences Preferences Menu
[SCRIPT HOT KEYS]
If you are going to use script hot keys, in your TWX directory you will
need the following file: _MOM_HOTKEYSCRIPTS.TXT This file allows you to
set paths for quick script loading. The file should be formatted
something like this on each line:
You can list a total of 10 scripts in this way. This is NOT the same as
adding a command to the bot. This is simply adding access to external
scripts. This will number them accordingly 1, 2, 3 ect... Tab-Q will
show a list menu of the scripts, but you can fire it off each directly
by TAB-1, TAB-2, TAB-3...etc.
[EXTERNAL COMMANDS]
Corpies can access each of the commands by subspace calls. For example,
if my bot name is jack. a corpie could send on subspace: "jack citkill
on" and that would fire up my citkill (assuming you logged in already).
You can get a list of the commands and modes available by doing either
>help or >? or those commands on subspace by doing 'botname help
or 'botname ?
[ADDING NEW COMMANDS/MODES/DAEMONS]
This is an important part of the bot. Do you have a favorite script that
you want to access through the bot? Well, now you can add in your own
bot command WITHOUT editing the source code of the bot. Compile the
script and re-name the file to the name of the command you want.
Example: You have your own tri-conn script. You compile it and rename it
Tricon.cts. Place that file in the modes directory under the Cashing
sub. Then you can call the command through the bot. You do not have to
restart the bot after adding in a script module. Just simply call it
using >tricon or 'jack tricon
An example of turning a standalone script into a bot script can be found
in the MomBot directory called StripExample.ts
It's a plug and play way to add/remove bot commands.
Release Notes:
Thanks to Parrothead's help, the advanced menu works great in SWATH.
If you want to use the history feature and edit the command line in
SWATH you must:
Create 4 macro's in SWATH called uparrow, downarrow, rightarrow,
leftarrow
-----------------------------------
uparrow ^(1c)
down arrow ^(1d)
right arrow ^(1e)
left arrow ^(1f)
Create 4 triggers in SWATH to call these macros and it will now treat
the arrow keys the same as in ZOC or any other terminal for the bot.
Also fixed IG module.
Added Page Feature
Added left and right arrow Hotkey functionality
Added Down arrow self command functionality
Now external modules override internal built in commands. (Example: Ping
is built in, but if you put a new ping file in the command directory,
it will use that instead.)
Installation instructions:
Just extract the MOMBot folder from the .zip file and place the MOMBot
folder into your twx scripts folder. It must NOT be
/scripts/MOMBot/MOMBot. It MUST be /scripts/MOMBot. The scripts folder
is located inside the twx folder.
Release Notes: Updated
From Version 3.1031
Note: 3.1032 was under my Account for far too long. I have no excuse
except to say I completely forgot about it, with a little bit of
lazzyness mixed in. Lonestar
Please Enojoy
Description: (Compiled) A red/blue colonizing
script that uses twarp, bwarp/twarp back or ewarp/twarp back modes.
Colonize a single planet or select specific planets in a sector to fill
(start at sector prompt for all).
A window shows progress on cols moved, ore used, ore remaining from
source, and time (thx dizturbed).
All jumps are fuse protected and blue options are only available when
alignment allows fed jumps direct. A BTTW mode is available to bypass
all safeties in regard to fusing to speed the script up. If BTTW is
used, the monitoring window will close but all quantities are still
monitored.
A help command to explain the menu options is available.
I can be reached at classictw.com or twcentral.net
Release Notes: Addition
of two ship colo. Too many changes to remember over 2 years.
Description: This a
modded version of MOMbot's Farm that only picks up fuel and figs from
the farmed planets (ignoring org and equ) The source file and the help
file are included in the zip
Description: This is a
modded verion of MOMbot's ugrid, it retreats from the hit sector back to
the jumps sector before twarping home. The zip includes the source and a
help file.
Description: (Compiled) EP's Perfect Haggle
REQUIRES TWX 2.04 OR LATER
For a proper history, please visit: http://jroller.com/page/ElderProphet
This script haggles for every possible credit, for every product, buying
or selling, planet or ship trade, at any port percentage. It requires
certain info from the port when docking, so can hang if these displays
are aborted.
NB: This script does some INTENSE calculations, so expect some pauses
the first time at a given port... especially if the % is low.
Subsequent trades should be without delay though.
Release Notes: This
script is currently incompatible with the pre-release versions of TWX
2.05. There will be an updated version following the final release of
2.05.
Description: (Compiled) This is Cherokee's
original
SST & Jet
With a few mods by :
Vid Kid / CareTaker
To make playing RED easier,
You only answer 1 question.
What is Your other ship # ?
Release Notes: updated
to make playing RED as easy as possible.
Will always jet for exp.
Seen no reason not to , it doesn't cost extra turns.
note : fill in TWX setup : password
Description: (Compiled) Front end for Pac2 Mass
Upgrade. Makes it into a bot module. Mom bot ready. Set/unsets adjacent
avoids to avoid any script issues. Sourse included.
Description: (Compiled) A SysOp script for timed
games.
ReSets timer on all active players.
Helps to fix the timer bug in TWGS.
Use a telnet window and twx with admin port
be sure to fill in setup with Sysop name and p/w.
Release Notes: This
includes message to uncheck 'Use login script'
Description: (Compiled) A script for the sysOp to
document their game information and allow a copy/paste of the output in
the classictw.com and TWCentral.com forums.
The script outputs HTML files using CSS formatting to provide the Op
pages to post on their own website.
Options allow for all game documentation to be placed on the same page
or create seperate pages for each game. Information on the game can be a
summary or full output that includes all ships and planets in the game.
Release Notes: You can
create all of the files internal to the game with the attached script
provided your path is:
"C:\Program Files\Epic Interactive Strategy\TWGS\Game\TW25\ANSI\" with
ANSI after each dir like TWxx (you may have to manually create the
dir). The script will also provide HTML and forum formatting to post
game info.
Subspace
Crawler -- Version: V
1.0 Updated: 04/03/2009 Downloads: 69 by 48 Users
Description: (Compiled) SS_Crawler.cts
Crawls Subspace for Enemy Chatter
Features:
-Auto Resume
-User Specific Speed
-Logging of Enemy Chatter to SS_Log.txt
-User Abort and Return to Home Channel ( with the "_" key)
-Banner to home channel/home reminder every 500 Subspaces
Description: ShipScrubber
v1 is a very basic and straight forward script that will scrub any
OWNED ships at dock or class0 port for limpets. It doesn't have alot of
elaborate checks so basically have enough cash, be at a class0 or SD,
and if at SD/class0 be fed safe or know your not going to get kilt:)
**Tip**
Use m()m ">moveship [sector]" to get your ships to specific sector.
Run ShipScrubber v1 and return your ships home.
I DO NOT take any responsibility if somehow it misses something or has a
bug that leads to you being found and eventually invaded. If you see an
issue post and Ill fix, but don't come to me saying that Im the reason
you got found:)
Release Notes: Updated
shipscrubber...
-Nothing major, added a port check before even checking for ships.
-Rearranged script and fixed my While/If routines (Thanks EP!).
-Added more comments for those who would like to examine for their use.
Description: (Compiled) Ship Manifest reads the
Ship Catalog in any game and stores it to a Text File. The information
is then used to display a Table that the user can sort values as they
wish.
Release Notes: Initial
Release
Can also be found: http://www.psgygq.com/shipmanifest.htm
Description: (Compiled) ProBubble is user
configurable (min/max bubble size) script used to find bubbles in a game
and then provide a list of sectors in the bubbles.
A 20k game will require approx 2 minutes dependent on processor speed.
You MUST have an accurate ZTM (proZTM4 works well) for the script to be
accurate.
As always, any feedback on the script (good or bad) is appreciated.
Leave me a message on classicTW.com.
Description: (Compiled) Although hard to read
because of formatting: The script performed a 20k ZTM in 5 hours 1
minute in testing. Accuracy was 99.988% or missed 6 warps in a 52,595
warp universe.
Performance
20k Sub Zero Edit with 52595 Warps
Warp Spec written after 1st Pass
Monitoring: Who's Online, Warps Found, 7 Warps-In (slows it
down)
Note: Pass 1 uses an adaptive plotting method, and you may think,
based on the percent complete display, that it will take a
lot longer than the time above to finish,it won't. It may
take a few minutes longer depending on some factors, but
not to the extent you will be thinking.
Features
1. Bot friendly using a 10 second delay to run default settings
2. Restarts after a disconnect (you need your own relog script)
3. Option to save the warp spec after the first pass to a file.
This allows you to complete the first pass, automatically
create the warp spec, resume your ZTM, and allow you to email
the file to a corpie. Saved as (game name)warpSpec.txt.
4. SS warp spec send option when the ztm is completed. SS stays
active until killed. Option is automatic in bot or default
mode. Please make sure you have SS set. ;)
5. Ability to have corpies ZTM part of the universe (first selects
1 - xx, second selects xx to xxx, third selects xxx to SECTORS).
6. Option to view warps found during ZTM. This allows the user
to determine if they have found enough warps for whatever they
are wanting to do. The script will resume where it was stopped.
7. Option to view 7 warps-in found during 1st two passes.
8. Option to show who is online during ZTM interogation mode.
9. Computer or interogation mode (tested mainly with int mode).
10. Skips explored sectors to speed the ZTM up.
11. Data Options:
a. Write dead-end list.
b. Write 7 warps-in list.
c. Write SWATH warp data.
(Note SWATH updates when you run the ZTM this is
provided in the event a corpie only has SWATH)
d. Write a traffic analysis showing high traffic sectors
(Very high traffic may indicate a large bubble passes
through the sector).
12. Universe stats window showing the breakdown by number of sectors
Bug Fixes:
Additional windows opening on relog after a dropped connection.
Corp/split ztm mode, DE check checking all sectors.
Release Notes: Please
notify me of any bugs on classictw.com. Thanks.
Description: -It Will
Twarp to Terra, Bubble over Terra and grab a user specified amount of
colos till it meets its hold ratio. Checks holds vs ship holds and
returns to base
Release Notes: Initial
Release
Features:
-Macro Coloniser/Terra Milker
-User Set Cycles/Colonists to grab
-NO PROTECTIONS outside of spoof
Terra Farmer -- Version: V1.04 Updated: 10/18/2008 Downloads: 293 by 139 Users
Description: (Compiled) Terra Farmer
*Features
-Timed Colonization: set at 3.5 minutes
-Timed Custom Colonization: Set your own delay
-Aggressive: Bubbles over terra till colonists match hold ratio
-Random ore addon: Add random amounts of ore to each cycle to prevent
probing of all Xsectors
-Blindtwarp Safe
-Minimum Turns Counter
-Turn Conservation
*x2 Ore: Will pick up twice the amount of ore needed and Twarp there
back skip a pickup and repeat
*Bwarp: Base Planet Transporter Warp. Will use the Transporter on
specified planet to warp to terra and Twarp back
*Bwarp/X2Ore: Combo of both the above
-Antispoof (Getword/Currentansi line)
Release Notes: Updated
to fix issue with ALL KEYS in CN9 I was previous unaware of. (Thank you
RajuAbju/Singular at TWClassic)
Description: (Compiled) A ping script that uses a
10 ping send to get the min/max/average pings. The script turns off
messages and then restores them when the script completes. Comments
about your ping are provided. ;)
Release Notes: Formatting
change and additional header information. Also optional file save of
results that allows formattng as either pure text or classictw.com forum
color text. A 5 second delay that runs a default "no file save" allows
bot use.
--------------------------------
ProPing v1.6
Game: TWGameworld
Ran on: 09/27/08 @ 4:57:55 PM
--------------------------------
ping : 187 ms
ping : 203 ms
ping : 188 ms
ping : 187 ms
ping : 188 ms
ping : 172 ms
ping : 204 ms
ping : 172 ms
ping : 172 ms
ping : 234 ms
--------------------------------
Min: 172Max: 234 Average: 190
High/Low Removed Average: 187
Min:Max Split: 62
--------------------------------
Minimal Lag Detected
--------------------------------
Patience Hell! Time to SD someone!
--------------------------------
Description: Tera Kit
has plenty of feature for seasoned and novice players.
Used mostly when coming in from dead.
Put into your include folder if you are using 12_login.
Release Notes: I've
added a CBY and Who is online check as requested by some players.
Description: Twarp
gridder that works from the citadel. I will return to the sector every
pass and requires M()M Bot surround feature to get maximum grid
efficiency.
Release Notes: Initial
Release - I did find an error in grabbing the planet fuel. Either turn
CN9 to all keys, or put spaces between the send commands before the
section where it grabs $planetore New revision has been uploaded.
Average Rating: 5.0 (1)
Category: Gridding Platform: TwxProxy 2.04 Author: Big D
Description: This can be
used with the 14_login , for SysOp's
who want to keep Sectors around Dock and FedSpace cleared of planets ,
Armids , Haz and > 1 fig.
Runs on a random timer.
Release Notes: Thanks to
V'Gar for his help
in the concept and ideas to this.
Doc's in Zip
Minor Fix to Timer Reset , so you don't have to
input new time if you just wanted different random time.
Description: This script
is Usable on any edit.
Turns all ships off for truce.
Sets Starter ship to no figs , mines , atomics or probes.
Has a built in timer to restore ships.
Release Notes: Used from
Admin port with 14_login script
found in zip file of SO_Fed_Sentry.
Description: (Compiled) Script is to upgrade port
without exp.
Carry as much cash as you like for upgrading.
Will run from Sector or Citadel
Very fast so have sound file ding.wav
so you can hear when its done.
Release Notes: I caught
an occasional port had 4 Eq points
that upgraded and gave you 1 exp.
So I fixed it to eliminate any exp gains.
If anyone has questions please feel free to contact me at Vid's World.
Description: (Compiled) This is a script to be
called or used in Cit.
to decash and unlock ship if possible.
This will tax at minimum amount if your blue.
Release Notes: script
updated to show status
if ship is unlocked or not
Description: Bubble
Script. Took me a long, long time to figure out a method to hunt down
bubbles w/o using SWATH. I created a technique that is -i believe-
original and works fairly well. The only problem is with respect to
Large Bubbles --doesn't find em.
It would be interesting to see if someone out there can improve upon
this script/method.
Description: This is a
Sysop only administrative tool that has the following uses:
1) Send welcome messages to new players, that can inform them of the
rules of the specific game they are in.
2) Announce the entrance of someone in the game into the daily log.
3) Send blast messages to all accounts on the server, or in a specific
game, to tell your players about upcoming bangs, server outages, or
other information you need to send them.
4) One instance of TWX controls all games that Sysbot is operating in.
5) Instructions are included in the zip file.
Any comments, bug discoveries, mod requests, please email me at
ice9sysop@gmail.com
Release Notes: This
release fixes two minor bugs that were recently discovered:
1)If a new player was entering the game when sysbot hit its record in
TEDIT, and the new player was not fully initialized, it would cause
sysbot to hang.
2)The message.txt blast message would not be sent to games that it had
passed in the cycle. It will now be sent to all games, regardless of
where the script is in the games cycle when it is put in the sysbot
folder.
Description: (Compiled) For blues sitting at
dock. Will Deliver a furb ship, and decash corpies. Script gets fuel
from a Sxx port. Use 'ck' mode if cashing under Sxx ports (SDT cashing
for example), otherwise move to a fuel port and use the Furb command
manually.
Release Notes: Fixed:
Small Typo fixed with respect to Turn Detection. I yuo get a messahe
saying you must have more than 30 turns and you infact do have more,
then this updates for you.
Description: (Compiled) Script to output corp
assets to SS. Includes fig and mine deployments, planet assets, ship
assets and will check for overloaded bases.
The script can be ran from a Citadel, planet surface, or sector prompt.
Now bot friendly or friendly to those that use the default values for
the report. A 5 second delay is used to allow a user to hit the ~ key to
access the menu or let the script run with default values.
Additional deployed fighter information is provided to show the number
of sectors with x warps that are figged. A ztm is needed for accurate
game warps since the information is displayed as:
13,309 of 19,989 Sectors - 66.58% Coverage
with 1 Warp(s): 2,737 of 3,949 warps possible.
with 2 Warp(s): 3,597 of 6,357 warps possible.
with 3 Warp(s): 3,439 of 5,123 warps possible.
with 4 Warp(s): 2,154 of 2,896 warps possible.
with 5 Warp(s): 948 of 1,160 warps possible.
with 6 Warp(s): 434 of 505 warps possible.
584,706 Total Fighters Deployed
(not formatted correctly on this site).
Release Notes: Bug fix:
Reported by a user on ICE9 and forwarded by V'Ger (thank you). An
error happened when TW rounded sector fighters and inserted a comma in
certain conditions. This is corrected.
Description: (Compiled) A fairly simple sector
display map. The script uses a TWX wndow and sector numbers to show a
sector, its adjacent sectors and then the sectors adjacent to those.
Run as a normal script or as a system script.
Options include:
1. Fighter hit display of a sector and adjacents + their adjacents.
2. Current sector
3. Current sector that changes when moving
4. Any sector by entering the sector number
5. StarDock by entering the letter "d"
Options are activated with the ~ key.
Use in additon to SWATH to keep a specific sector displayed at all
times. If you use sectorparameters (FigSec - True/False) it will
display an "F" beside figged sectors. FigSec is not updated
automatically by this script!!!
This is NOT a graphical display - text based only.
Release Notes: Added
port information (BBB, BSB, etc) to sector display.
Description: Displays an
updated list of active limpets since last run. Will match new and
multiple limpets per sector, but will not notify user of limpet
disappearance.
TWXIDE - A
TWX Script Editor -- Version: .8 Updated: 03/30/2008 Downloads: 151 by 92 Users
Description: TWXIDE is a
text editor to assist with TWX scripting. It eliminates several
factors that impede the creative process, such as having to consult an
external script reference for syntax usage, and having to scroll
backwards and forwards through code to see what :header and $variable
names you have previously referenced.
A Few Features:
* Built-in script reference
* Recent file list
* Multi-tabbed interface
* Syntax highlighting
* Dynamic list of variables and headers used
* Variable and header list doubles as a search
* Drag *.ts file(s) to the .exe to open them
* Add .ts files as command line arguments
(eg. twxide.exe 1.ts 2.ts 3.ts)
More to come.
Release Notes: This is a
pre-release version - as such, there are a number of bugs and features
that are not yet working exactly right, but these annoyances do not
impact the real purpose of this utility... accelerated scripting. This
is a work in progress, with several additional features planned.
Maniacs
version of TWXProxy Source -- Version: 03/16/08 Updated: 03/16/2008 Downloads: 18 by 16 Users
Description: Maniac has
added a couple of new commands and a Rebang button to the setup menu.
Added a Shell command with a format of
Shell "filename_to_run" "any parameters here"
At present only takes 1 parameter till I figure out the parameter
structure.
<EDIT> it HAS to take 1 parameter </EDIT>
Added a MOD function that I ripped off of the divide routine
Release Notes: Initial
Release
This is the source release only as I compile with debug switches on.
This did compile with Delphi 7 and if you have gotten it to compile
previously you're good to go.
Description: (Compiled) Pack 2 mass upgrade
compiled as a bot module with seek removed and set for Bot use. Added a
set adjacent aviod routine to make it safer for bot use.
Text file included for Mombot users
LoneStar's
POP Goes The World v1.0 -- Version: 1.0 Updated: 02/01/2008 Downloads: 275 by 140 Users
Description: (Compiled) LoneStar's POP Goes The
World!
Introducing a Planet Creation Script inspired by ALEXIO's script by the
similar name.
-LoneStar's PLAN-IT BUFFER Technology! (patent pending) If turned on,
the script will create buffer-planets to help create desired, and
sometimes rare, planet types. If a desired planet has been made, and a
buffer planet exists, the script will blow up a buffer planet.
Essentially swapping the Buffer-planet with the newly made Planet!;
-Will Furb a Red/Blue. Tries T-Warp if enough gas, defaults to Mow;
-Will Overload a Sector, if necessary;
-Can optionally 'Harvest' any or all, products found;
-Creates a runtime DBase of Planet-Types and their respective
Free-Product amounts to avoid scanning an allready known Planet-Type;
-Optionally Name Planets using a Generic, Custom, or Random planet name
(script has a library of 1,000 names;
-Custom Planet naming allow for '\sct' and/or '\idx' variables to be
placed in Custom Planet Names (\sct - current sector number, \idx -
numeric index of popped planets;
-Run time Help screen is available;
-Nifty and very informative Status Window!
Release Notes: Initial
Release
Compiled due to Multiple source files
Be aware that the script turns messages off during Menu operations
This version is not Turn-sensitive
Will run until desiered planet-class has been made, or out of cash
LoneStar's
Express Col & Tow -- Version: 1.61 Updated: 01/20/2008 Downloads: 343 by 121 Users
Description: LSECT is
for Reds Express col'n adj Fed Space. This script will beat another
player using a twarp macro/script if used within 4hops.
Burst Macro can and will be aborted when: Haz is put in your path, terra
runs dry, planet become full, etc. Status window shows some useful
info. Naturally you cannot chat when burst macro has been sent.
Release Notes: Fixed an
issue regarding detection of a planet scanner in second ship. Thanks to
Cerne for the find!
Description: (Compiled) Zturbo... a bot addon
that can jumpstart a corpie if he has run regular Turbo b4. Mainly it
just loads all the vars saved from the first time he run Turbo that
game.
Release Notes: 2nd
release
removed the lock, forgot I had it in the script.
Description: (Compiled) Sysop script.
Log into tedit, and enter the game you wish to pull stats on.
It will ask you for a game Name and a Folder which must be in the TWX
directory.
Output will be in htm format with Frames and links. Just upload to your
server and link to the index file. Or you can just upload the ship and
planet htm files.
Release Notes: 2nd
Release
Changes:
Thanks to Prom, added his game stats to output files.
Now filter's out inactive ships and planets
added deployment method for ship info
Description: (Compiled) Planet photon, Density
Photon and Adjacent Photon all in one. Runs in the M()M Bot for your
grid defending pleasure.
Release Notes: Built in
help file maker. Just delete the foton.txt from your help directory in
the MOMBot folder and the next time you run this module, it will write a
new help file for you. Will also rewrite it if you change the name of
the module.
Fixed a bug with Adjacent Photon. Thanks Zarkahn for the find.
Description: (Compiled) - furb [ship number]
{extra holds} {ship letter}
- [ship number] - ship number that needs the furb
- [extra holds] - extra holds to buy - default is 33
- [ship letter] - ship letter to purchase - default is H
CK Furb Mode (Mimicks CK Furb)
- furb ck {[norm hold] [fake hold] [norm letter] [fake letter]}
- [normal holds] - extra holds to buy - Normal - default is 33
- [fake holds] - extra holds to buy - Fake - default is 97
- [normal letter] - ship letter to buy - Normal - default is H
- [fake letter] - ship letter to buy - Fake - default is O
Release Notes: Initial
Release - Comes with MOMBot, but this has a small fix for CK Mode.
Thanks to Zarkahn for the find.
Average Rating: Not Yet Rated
Category: Cashing Platform: TwxProxy 2.04 Author: Mind ()ver Matter
Description: (Compiled) Daemon that will keep
someone from pressing the fed comm (`) button. Will change it to ss (')
key instead. Will not work if the string is entered with a macro, but
will catch manual screw ups. Will also keep you from typing the `
character, even in a message.
Description: (Compiled) place in
mombot/modes/cashing
Ever had a corpie just stop cashing on you while running TurboSST, this
script will Jumpstart them if possible...
NOTE... The orginal Turbo must be run first, as this just loads the
settings that it has saved from the last run...
Description: (Compiled) place in
mombot/commands/general
Ever stopped a bot corpie and had issues with his bot... chances are his
cn9 is set to all keys.
This script just checks the cn9 and makes sure its set to space...
Description: place in
mombot/modes/resource
Mainly a TRUCE script
Start on planet to collie...
specify f, o, e for where to drop collies
mows terra, twarps back...
USE AT YOUR OWN RISK
Description: (Compiled) this script is based on
most code that Prom shared with me, I want to give credit where it is
due..
this simply reads your twx db and reports alien space seen onto
SS channel...
so a corpies info is yours
M()Mbot addon
MSL -- Version: 1.0 Updated: 11/23/2007 Downloads: 48 by 31 Users
Description: (Compiled) This script requires the
class 0's to be known...
recommend the first time run use the all command... this will
set sector Param to MSLSEC true or false
msl all: Will output all MSL sector's to SS and set sector
Param...
msl 13455: it will report if that sector is a MSL or not...
M()Mbot add
on: class0 -- Version: 1.0 Updated: 11/23/2007 Downloads: 57 by 36 Users
Description: (Compiled) Reports the location of
class 0 ports on SS if your corpie has seen them...
You will need to personally visit them for TWX to store this
info in your DB
mombot/commands/data
Description: (Compiled) This is Prom's Corp Asset
report modded for bot... start at command, planet or cit prompt.
Changes... Removed Menu for bot use... Varables are set like I
wanted them... heh
good to have a corpie run it if ur standing defense or offense
and their afk..
Please NOTE: I will not post others scripts I've modded for Bot
without their permission..
Release Notes: MomBot
add on
put in mombot/commands/data
simple command: Botname corpinfo
Description: UnExplored
Sector Scout - Version 1.2. Like Wildstar's, this script Mows to
UnExplored Sectors, Holo scanning and dropping Figs along the way. And.
Like WildStar's script this one stand a very good chanceof running into
something Nasty. That is where the similarites end.
LScout.ts, is at least 10 times faster than any other Public script of
its kind. The achievement in Speed is obtained in a combination of four
optimal methods: The Script keeps track of where a Fig has been Dropped;
only Holo-scans when necessary; Employs Twarp; and finally looks for
nearest Targets. Upon Starting, LScout will load a FIG File to
ascertain existing Grid and deploy Figs only when necessary. A list of
Unexplored Sectors is created allowing LScout to Hscan only when
necessary.
If less than 75% has been explored, the script will mow point-to-point
deploying Figs & H-Scan only when necessary. After 75% has been
explored the script does a CIM Warp Download and then activates the
Twarp Component.
If Class 0's are not known, LScout will broadcast them on SubSpace upon
seeing them.
Release Notes: Improved
performance and added a status window.
also has a simple menu for some running options.
Note: if you want to run in reverse (ie sector 20k to sector 11), set
menu option 3 then select menu option 1 or 2.
Description: (Compiled) This replaces the pre
2.04 , error on count.
Will generate all fig files
and fig report the old one did.
Release Notes: Thanks to
an interest in "Fig Changer"
I have added an extra file type "GAMENAME_Personals.txt"
This will contain sector numbers of your Personal fighters if you have
any.
Description: optimizer
script for when you are afk (sleeping, ect.) but still planetside.
planet class scanner: complete
planet class filter: complete
disconect termination: complete
blastoff termination: complete
citadel termination: COMPLETE
colonist variable(any planet): $des $ice $gas MIA
Script Loop: NEXT RELEASE?
Multi-planet Colonist Optimizer: INCOMPLETE
planet buster(player input needed): INCOMPLETE
anything else i cant think of: INCOMPLETE
my e-mail: ultra_gamer_001@yahoo.com
subject: Tradewars Optimizer
:) enjoy
Release Notes: UPDATE!
now i have FINALLY finished the grabs and other things and the script is
ALMOST loopable, all its missing is a way to clear its variables! you
can e-mail me a way or check the forums for a thread about scripting
help and reply there. if you look you will notice i also updated the
discription :) check out some of the features that i'm thinking about
and the Looping is gonna be the 1.5 if all goes well (and why wouldnt
it?)!
aaanyway...
if you have any ideas that i dont have down here just send me a lil
e-mail and i'll give you a update on the situation every now and then...
just be warned, when i do talk, i ramble.
you were warned. :P
enjoy your optimizer 1.0 but a heads up, ya got to run it 3-6 times
(bout 4 on avrage) before the planet should be 100% optimized, any extra
colonists will end up in equipment, and if thats full they go to
organics, but fuel is always hit first, and there are some echo commands
to display a little bit of info, but they show up first and end up in
the scrollback...minor annoyance but i dont mind.
if you hit any errors and its not stoping the script or you know the
optimum numbers for the 3 planets i'm missing (dessert, glacier, and
vapor/gas) or both just send me the numbers and the planet class if
thats what it is, or if its a error send me everything between when you
started loading it and when it all stopped moving including those lines
to please :P
once you i recive word about a error i'll try to figure out the cause,
and i'll attempt to patch it up.
if its the limit var then i'll just insert the data and give it a lil
update, wont change the 1.0 but i'll remove it from the MIA list in the
description (i would have the gas but a re-bang happened right when i
got the planet class)
input from others would be apriceated (and let me know if it ever helps
you in a tourney)
c ya in Twars
126.90.156.5
game A
-"Blue64" & "Blue64s Ghosts Ghost"
Average Rating: Not Yet Rated
Category: Other Platform: TwxProxy 2.04 Author: Blue64
Description: Team
Kraaken is happy to announce a sector tracker script to attempt to find
that pesky moving planet. Based on Primary Flee sectors from Stbot
Runaway function.
Start Search Sector parameter is $parm1 and Broadcast option is $parm2
on/off (default is off) which will broadcast the closest 20 possible
sectors over subspace. Mombot module only.
The standalone version uses your current sector as a start search
sector.
Possible Flee sectors are written to a file for your viewing pleasure.
Available for download from Navhaz.com and Grimy's in Zip file format.
Mombot help file included.
Thank you for visiting the Team Kraaken Script Emporium and Have a nice
day!.
Description: DisRuption
Version 1.0 - M()MBot Addon
Disrupts Armid Mines in Adjacent Sectors.
Can start from either Command, Computer, Citadel, Planet, StarDock, or
Port prompts.
DisR {Sector} {NScan} {Burst}
Optional parameters:
help - help information on syntax
Sector - Will only hit designated sector, otherwise script will
Disrupt Mines in all Adjacent Sectors
NScan - Bypass Holo Scan, when specifying a {Sector} this option is
implied. Otherwise script will not scan and determine which adj's have
Mines by auto detection
Burst - Will send out only one single 'wave' of disruptors; then
return to start point. Otherwise the script will attempt to disrupt all
enemy Armids.
Release Notes: Initial
Release
Modified MD's quickstats to include the Prompt Type: Port.
Description: (Compiled) Is a simplified script
for busting planets. I know everyone uses traitors but sometimes your
are blue and need to bust up for that Ship.
bust [Experience Desired]
This is not for use in games where you have people hunting you at Dock.
Not many safties at the moment. I put it in the MomBot/Modes/Cashing
directory.
Description: (Compiled) Will create the number of
planets u enter, of what planet type u enter and name them what u want,
or can ore/product whore. Red enabled if u own Back Door, Credit Limit,
Reloads shields at dock and Ftrs off planet.
If u kill script manually, need to turn messages back on...will stop on
credit limit, planet is full, or has made the number of planets u
want... Under planet type in menu enter only the frist word if planet
type is 2 words...
ex... enter Striking for a Striking Distance and set the number of
planets u want.
Will ore whore any planet until what u want is made.
If u just wanna ore whore just enter an invalid planet type..
ex... ore whore... it will run till u stop it ( turn Messages back on)
or has filled the planet, or ur credit limit is reached...
Description: This is an
updated version of the original TWX Proxy Highlighter that was designed
for the combined use of both the ConTEXT Programmer's Editor and TWX
Proxy. This has been updated to include all of the new commands for TWX
Proxy v2.04F, though may used to develop any other TWX Proxy lower level
version scripts as well.
Release Notes: NOTE -
the file exension has been changed from .CHL to .TS to permit uploading,
it will either need to be changed back to: 'twxproxy.chl' and placed
within the 'C:\ConTEXT\Highlighter' directory to actually work within
the ConTEXT editor or copied and pasted into a newly saved file,
following the above guidelines.
Description: This is the
source release upon which TWX Proxy 2.04 was compiled.
Release Notes: Please
feel free to "roll your own" custom TWX Proxy. I feel it benefits the
communtity to have an "Official" release, but that's really a misnomer
since it's open source. Still, if you have added your own brilliant
features and plan a public release, please do so in a way that best
serves the community.
Feel free to email me with any questions or comments.
ElderProphet( at )comcast.net
Average Rating: 5.0 (1)
Category: Other Platform: TwxProxy 2.04 Author: ElderProphet
Description: This is the
RELEASE version of TWX Proxy 2.04.
All known bugs have been fixed, no less than 20 commands have been
added, and some of the most important internal processes have been
optimized to improve performance.
Just to hightlight some of the new or improved features...
*** Breadth-first searches have never been easier, thanks to a new
command, getNearestWarps, which creates an array of sectors sorted from
nearest to farthest. All that is left is stepping through this array
checking your near-search criteria.
*** getCourse and getDistance have been tweaked to offer roughly a 10x
speed increase over pervious versions.
*** There is now an internal avoids list that is used for all of TWX's
internal plots, which getCourse and getNearestWarps (among others) take
into account.
Many more changes and enhancements documented in the Changes.txt and
Script.html files, so please read thoroughly.
I hope you all enjoy this release as much as I've enjoyed developing it.
+EP+
Release Notes: Please
see the included Changes.txt for a detailed list of changes.
Average Rating: 4.4814816 (27)
Category: Other Platform: TwxProxy 2.04 Author: ElderProphet
"why hello der matey! have a sit and buy me
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